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738 lines
18 KiB
738 lines
18 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "dod_shareddefs.h"
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#include "dod_control_point.h"
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#include "dod_player.h"
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#include "dod_gamerules.h"
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#include "dod_team.h"
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#include "dod_objective_resource.h"
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#include "dod_control_point_master.h"
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LINK_ENTITY_TO_CLASS( dod_control_point, CControlPoint );
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#define OBJ_ICON_NEUTRAL_FLAG 0
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#define OBJ_ICON_ALLIES_FLAG 1
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#define OBJ_ICON_AXIS_FLAG 2
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BEGIN_DATADESC(CControlPoint)
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DEFINE_KEYFIELD( m_iszPrintName, FIELD_STRING, "point_printname" ),
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DEFINE_KEYFIELD( m_iszAlliesCapSound, FIELD_STRING, "point_allies_capsound" ),
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DEFINE_KEYFIELD( m_iszAxisCapSound, FIELD_STRING, "point_axis_capsound" ),
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DEFINE_KEYFIELD( m_iszResetSound, FIELD_STRING, "point_resetsound" ),
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DEFINE_KEYFIELD( m_iszAlliesModel, FIELD_STRING, "point_allies_model" ),
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DEFINE_KEYFIELD( m_iszAxisModel, FIELD_STRING, "point_axis_model" ),
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DEFINE_KEYFIELD( m_iszResetModel, FIELD_STRING, "point_reset_model" ),
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DEFINE_KEYFIELD( m_iCPGroup, FIELD_INTEGER, "point_group" ),
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DEFINE_KEYFIELD( m_iTimedPointsAllies, FIELD_INTEGER, "point_timedpoints_allies" ),
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DEFINE_KEYFIELD( m_iTimedPointsAxis, FIELD_INTEGER, "point_timedpoints_axis" ),
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DEFINE_KEYFIELD( m_iBombsRequired, FIELD_INTEGER, "point_num_bombs" ),
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DEFINE_INPUTFUNC( FIELD_INTEGER, "SetOwner", InputSetOwner ),
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DEFINE_INPUTFUNC( FIELD_VOID, "ShowModel", InputShowModel ),
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DEFINE_INPUTFUNC( FIELD_VOID, "HideModel", InputHideModel ),
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DEFINE_OUTPUT( m_AlliesCapOutput, "OnAlliesCap" ), // these are fired whenever the point changes modes
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DEFINE_OUTPUT( m_AxisCapOutput, "OnAxisCap" ),
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DEFINE_OUTPUT( m_PointResetOutput, "OnCapReset" ),
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DEFINE_OUTPUT( m_OwnerChangedToAllies, "AlliesCapturePoint" ), // these are fired when a team does the work to change the owner
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DEFINE_OUTPUT( m_OwnerChangedToAxis, "AxisCapturePoint" ),
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END_DATADESC();
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CControlPoint::CControlPoint( )
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{
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m_iPointIndex = -1;
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m_bPointVisible = false;
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m_iAlliesIcon = 0;
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m_iAxisIcon = 0;
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m_iNeutralIcon = 0;
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m_iNeutralIcon = 0;
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//default group is 0 for backwards compatibility
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m_iAlliesModelBodygroup = 0;
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m_iAxisModelBodygroup = 0;
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m_iResetModelBodygroup = 0;
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m_bBombPlanted = false;
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}
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void CControlPoint::Spawn( void )
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{
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Precache();
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SetTouch( NULL );
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InternalSetOwner( m_iDefaultOwner, false ); //init the owner of this point
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SetActive( !m_bStartDisabled );
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BaseClass::Spawn();
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UseClientSideAnimation();
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SetPlaybackRate( 1.0 );
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SetCycle( random->RandomFloat( 0, 1.0 ) );
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m_iAlliesRequired = 0;
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m_iAxisRequired = 0;
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if ( FBitSet( m_spawnflags, CAP_POINT_HIDE_MODEL ) )
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{
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AddEffects( EF_NODRAW );
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}
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m_iBombsRemaining = m_iBombsRequired;
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}
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void CControlPoint::SetNumCappersRequired( int alliesRequired, int axisRequired )
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{
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m_iAlliesRequired = alliesRequired;
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m_iAxisRequired = axisRequired;
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}
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//================================
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// InputReset
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// Used by ControlMaster to this point to its default owner
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//================================
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void CControlPoint::InputReset( inputdata_t &input )
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{
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InternalSetOwner( m_iDefaultOwner, false );
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g_pObjectiveResource->SetOwningTeam( GetPointIndex(), m_iTeam );
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}
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//================================
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// InputReset
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// Used by Area caps to set the owner
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//================================
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void CControlPoint::InputSetOwner( inputdata_t &input )
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{
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int team = input.value.Int();
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Assert( team == TEAM_UNASSIGNED || team == TEAM_ALLIES || team == TEAM_AXIS );
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Assert( input.pCaller );
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Assert( input.pCaller->IsPlayer() );
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CDODPlayer *pPlayer = ToDODPlayer( input.pCaller );
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int iCappingPlayer = pPlayer->entindex();
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// Only allow cp caps when round is running ( but not when in warmup )
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if( DODGameRules()->State_Get() == STATE_RND_RUNNING &&
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!DODGameRules()->IsInWarmup() )
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{
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InternalSetOwner( team, true, 1, &iCappingPlayer );
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g_pObjectiveResource->SetOwningTeam( GetPointIndex(), m_iTeam );
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}
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}
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void CControlPoint::SetOwner( int owner, bool bMakeSound, int iNumCappers, int *pCappingPlayers )
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{
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// Only allow cp caps when round is running ( but not when in warmup )
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if( DODGameRules()->State_Get() == STATE_RND_RUNNING &&
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!DODGameRules()->IsInWarmup() )
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{
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InternalSetOwner( owner, bMakeSound, iNumCappers, pCappingPlayers );
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g_pObjectiveResource->SetOwningTeam( GetPointIndex(), m_iTeam );
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}
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}
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void CControlPoint::InputShowModel( inputdata_t &input )
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{
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RemoveEffects( EF_NODRAW );
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}
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void CControlPoint::InputHideModel( inputdata_t &input )
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{
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AddEffects( EF_NODRAW );
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}
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int CControlPoint::GetCurrentHudIconIndex( void )
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{
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return GetHudIconIndexForTeam( GetOwner() );
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}
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int CControlPoint::GetHudIconIndexForTeam( int team )
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{
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int icon = m_iNeutralIcon;
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switch( team )
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{
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case TEAM_ALLIES:
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icon = m_iAlliesIcon;
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break;
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case TEAM_AXIS:
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icon = m_iAxisIcon;
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break;
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case TEAM_UNASSIGNED:
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icon = m_iNeutralIcon;
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break;
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default:
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Assert( !"Bad team in GetHudIconIndexForTeam()" );
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break;
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}
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return icon;
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}
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int CControlPoint::GetTimerCapHudIcon( void )
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{
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return m_iTimerCapIcon;
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}
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int CControlPoint::GetBombedHudIcon( void )
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{
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return m_iBombedIcon;
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}
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// SetOwner
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// ========
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// Sets the new owner of the point
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// plays the appropriate sound
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// and shows the right model
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void CControlPoint::InternalSetOwner( int owner, bool bMakeSound, int iNumCappers, int *pCappingPlayers )
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{
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m_iTeam = owner;
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switch ( m_iTeam )
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{
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case TEAM_UNASSIGNED:
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{
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if( bMakeSound )
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{
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CBroadcastRecipientFilter filter;
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EmitSound( filter, entindex(), STRING(m_iszResetSound) );
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}
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SetModel( STRING(m_iszResetModel) );
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SetBodygroup( 0, m_iResetModelBodygroup );
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m_PointResetOutput.FireOutput( this, this );
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}
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break;
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case TEAM_ALLIES:
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{
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if( bMakeSound )
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{
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CBroadcastRecipientFilter filter;
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EmitSound( filter, entindex(), STRING(m_iszAlliesCapSound) );
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}
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SetModel( STRING(m_iszAlliesModel) );
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SetBodygroup( 0, m_iAlliesModelBodygroup );
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m_AlliesCapOutput.FireOutput( this, this );
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}
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break;
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case TEAM_AXIS:
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{
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if( bMakeSound )
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{
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CBroadcastRecipientFilter filter;
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EmitSound( filter, entindex(), STRING(m_iszAxisCapSound) );
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}
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SetModel( STRING(m_iszAxisModel) );
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SetBodygroup( 0, m_iAxisModelBodygroup );
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m_AxisCapOutput.FireOutput( this, this );
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}
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break;
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default:
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Assert(0);
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break;
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}
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if( bMakeSound ) //make sure this is a real cap and not a reset
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{
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for( int i=0;i<iNumCappers;i++ )
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{
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int playerIndex = pCappingPlayers[i];
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Assert( playerIndex > 0 && playerIndex <= gpGlobals->maxClients );
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CDODPlayer *pPlayer = ToDODPlayer( UTIL_PlayerByIndex( playerIndex ) );
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Assert( pPlayer );
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if ( pPlayer )
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{
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pPlayer->AddScore( PLAYER_POINTS_FOR_CAP );
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pPlayer->Stats_AreaCaptured();
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DODGameRules()->Stats_PlayerCap( pPlayer->GetTeamNumber(), pPlayer->m_Shared.DesiredPlayerClass() );
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// count bomb plants as point capture
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//if ( !m_bSetOwnerIsBombPlant )
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{
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pPlayer->StatEvent_PointCaptured();
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}
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}
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}
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if ( m_iTeam == TEAM_ALLIES )
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{
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m_OwnerChangedToAllies.FireOutput( this, this );
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}
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else if ( m_iTeam == TEAM_AXIS )
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{
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m_OwnerChangedToAxis.FireOutput( this, this );
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}
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}
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if( bMakeSound && m_iTeam != TEAM_UNASSIGNED && iNumCappers > 0 ) //dont print message if its a reset
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SendCapString( m_iTeam, iNumCappers, pCappingPlayers );
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// have control point master check the win conditions now!
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CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "dod_control_point_master" );
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while( pEnt )
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{
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CControlPointMaster *pMaster = dynamic_cast<CControlPointMaster *>( pEnt );
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if ( pMaster->IsActive() )
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{
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pMaster->CheckWinConditions();
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}
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pEnt = gEntList.FindEntityByClassname( pEnt, "dod_control_point_master" );
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}
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// Capping the last flag achievement
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if ( ( DODGameRules()->State_Get() == STATE_ALLIES_WIN && m_iTeam == TEAM_ALLIES ) ||
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( DODGameRules()->State_Get() == STATE_AXIS_WIN && m_iTeam == TEAM_AXIS ) )
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{
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// limit to flag cap maps
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if ( m_iBombsRequired == 0 )
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{
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for ( int i=0;i<iNumCappers;i++ )
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{
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CDODPlayer *pDODPlayer = ToDODPlayer( UTIL_PlayerByIndex( pCappingPlayers[i] ) );
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if ( pDODPlayer )
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{
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pDODPlayer->AwardAchievement( ACHIEVEMENT_DOD_CAP_LAST_FLAG );
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}
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}
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}
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}
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}
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void CControlPoint::SendCapString( int team, int iNumCappers, int *pCappingPlayers )
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{
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if( strlen( STRING(m_iszPrintName) ) <= 0 )
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return;
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IGameEvent * event = gameeventmanager->CreateEvent( "dod_point_captured" );
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if ( event )
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{
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event->SetInt( "cp", m_iPointIndex );
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event->SetString( "cpname", STRING(m_iszPrintName) );
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char cappers[9]; // pCappingPlayers is max length 8
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int i;
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for( i=0;i<iNumCappers;i++ )
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{
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cappers[i] = (char)pCappingPlayers[i];
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}
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cappers[i] = '\0';
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// pCappingPlayers is a null terminated list of player indeces
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event->SetString( "cappers", cappers );
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event->SetInt( "priority", 9 );
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event->SetBool( "bomb", m_bSetOwnerIsBombPlant );
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gameeventmanager->FireEvent( event );
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}
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}
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void CControlPoint::CaptureBlocked( CDODPlayer *pPlayer )
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{
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if( strlen( STRING(m_iszPrintName) ) <= 0 )
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return;
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IGameEvent *event = gameeventmanager->CreateEvent( "dod_capture_blocked" );
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if ( event )
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{
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event->SetInt( "cp", m_iPointIndex );
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event->SetString( "cpname", STRING(m_iszPrintName) );
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event->SetInt( "blocker", pPlayer->entindex() );
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event->SetInt( "priority", 9 );
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event->SetBool( "bomb", GetBombsRemaining() > 0 );
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gameeventmanager->FireEvent( event );
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}
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pPlayer->AddScore( PLAYER_POINTS_FOR_BLOCK );
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if ( GetBombsRemaining() <= 0 ) // no bomb blocks ( kills planter or defuser )
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{
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pPlayer->StatEvent_CaptureBlocked();
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}
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pPlayer->Stats_AreaDefended();
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DODGameRules()->Stats_PlayerDefended( pPlayer->GetTeamNumber(), pPlayer->m_Shared.DesiredPlayerClass() );
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}
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// GetOwner
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// ========
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// returns the current owner
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// 2 for allies
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// 3 for axis
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// 0 if noone owns it
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int CControlPoint::GetOwner( void ) const
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{
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return m_iTeam;
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}
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int CControlPoint::GetDefaultOwner( void ) const
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{
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return m_iDefaultOwner;
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}
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int CControlPoint::GetCPGroup( void )
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{
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return m_iCPGroup;
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}
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// PointValue
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// ==========
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// returns the time-based point value of this control point
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int CControlPoint::PointValue( void )
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{
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// teams earn 0 points for a flag they start with
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// after that its 1 additional point for each flag closer to the spawn.
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int value = 0;
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if ( FBitSet( m_spawnflags, CAP_POINT_TICK_FOR_BOMBS_REMAINING ) )
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{
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value = m_iBombsRemaining;
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}
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else if ( GetOwner() == m_iDefaultOwner )
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{
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value = 0;
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}
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else
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{
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if ( GetOwner() == TEAM_ALLIES )
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{
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value = m_iTimedPointsAllies;
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}
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else if ( GetOwner() == TEAM_AXIS )
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{
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value = m_iTimedPointsAxis;
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}
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}
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return value;
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}
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//precache the necessary models and sounds
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void CControlPoint::Precache( void )
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{
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if ( m_iszAlliesCapSound != NULL_STRING )
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{
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PrecacheScriptSound( STRING(m_iszAlliesCapSound) );
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}
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if ( m_iszAxisCapSound != NULL_STRING )
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{
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PrecacheScriptSound( STRING(m_iszAxisCapSound) );
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}
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if ( m_iszResetSound != NULL_STRING )
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{
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PrecacheScriptSound( STRING(m_iszResetSound) );
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}
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PrecacheModel( STRING( m_iszAlliesModel ) );
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PrecacheModel( STRING( m_iszAxisModel ) );
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PrecacheModel( STRING( m_iszResetModel ) );
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PrecacheMaterial( STRING( m_iszAlliesIcon ) );
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m_iAlliesIcon = GetMaterialIndex( STRING( m_iszAlliesIcon ) );
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Assert( m_iAlliesIcon != 0 );
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PrecacheMaterial( STRING( m_iszAxisIcon ) );
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m_iAxisIcon = GetMaterialIndex( STRING( m_iszAxisIcon ) );
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Assert( m_iAxisIcon != 0 );
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PrecacheMaterial( STRING( m_iszNeutralIcon ) );
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m_iNeutralIcon = GetMaterialIndex( STRING( m_iszNeutralIcon ) );
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Assert( m_iNeutralIcon != 0 );
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if ( strlen( STRING( m_iszTimerCapIcon ) ) > 0 )
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{
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PrecacheMaterial( STRING( m_iszTimerCapIcon ) );
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m_iTimerCapIcon = GetMaterialIndex( STRING( m_iszTimerCapIcon ) );
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}
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if ( strlen( STRING( m_iszBombedIcon ) ) > 0 )
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{
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PrecacheMaterial( STRING( m_iszBombedIcon ) );
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m_iBombedIcon = GetMaterialIndex( STRING( m_iszBombedIcon ) );
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}
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if( !m_iNeutralIcon || !m_iAxisIcon || !m_iAlliesIcon )
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{
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Warning( "Invalid hud icon material in control point ( point index %d )\n", GetPointIndex() );
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}
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}
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// Keyvalue
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// ========
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// this function interfaces with the keyvalues set by the mapper
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//
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// Values:
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// point_name - the name of the point displayed in the capture string ( and ControlStatus command )
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// point_reset_time - time after which the point spontaneously resets - currently not used
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// point_default_owner - the owner of this point at the start and after resets
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// point_allies_capsound |
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// point_axis_capsound | the sounds that are made when the points are capped by each team
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// point_resetsound |
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//
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// point_allies_model |
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// point_axis_model | the models that the ent is set to after each team caps it
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// point_reset_model |
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//point_team_points - number of team points to give to the capper's team for capping
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bool CControlPoint::KeyValue( const char *szKeyName, const char *szValue )
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{
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if (FStrEq(szKeyName, "point_default_owner"))
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{
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m_iDefaultOwner = atoi(szValue);
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Assert( m_iDefaultOwner == TEAM_ALLIES ||
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m_iDefaultOwner == TEAM_AXIS ||
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m_iDefaultOwner == TEAM_UNASSIGNED );
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if( m_iDefaultOwner != TEAM_ALLIES &&
|
|
m_iDefaultOwner != TEAM_AXIS &&
|
|
m_iDefaultOwner != TEAM_UNASSIGNED )
|
|
{
|
|
Warning( "dod_control_point with bad point_default_owner - probably '1'\n" );
|
|
m_iDefaultOwner = TEAM_UNASSIGNED;
|
|
}
|
|
}
|
|
else if (FStrEq(szKeyName, "point_allies_model_bodygroup"))
|
|
{
|
|
m_iAlliesModelBodygroup = atoi(szValue);
|
|
}
|
|
else if (FStrEq(szKeyName, "point_axis_model_bodygroup"))
|
|
{
|
|
m_iAxisModelBodygroup = atoi(szValue);
|
|
}
|
|
else if (FStrEq(szKeyName, "point_reset_model_bodygroup"))
|
|
{
|
|
m_iResetModelBodygroup = atoi(szValue);
|
|
}
|
|
else if (FStrEq(szKeyName, "point_index"))
|
|
{
|
|
m_iPointIndex = atoi(szValue);
|
|
}
|
|
else if (FStrEq(szKeyName, "point_hud_icon_allies"))
|
|
{
|
|
m_iszAlliesIcon = AllocPooledString(szValue);
|
|
}
|
|
else if (FStrEq(szKeyName, "point_hud_icon_axis"))
|
|
{
|
|
m_iszAxisIcon = AllocPooledString(szValue);
|
|
}
|
|
else if (FStrEq(szKeyName, "point_hud_icon_neutral"))
|
|
{
|
|
m_iszNeutralIcon = AllocPooledString(szValue);
|
|
}
|
|
else if (FStrEq(szKeyName, "point_hud_icon_timercap"))
|
|
{
|
|
m_iszTimerCapIcon = AllocPooledString(szValue);
|
|
}
|
|
else if (FStrEq(szKeyName, "point_hud_icon_bombed"))
|
|
{
|
|
m_iszBombedIcon = AllocPooledString(szValue);
|
|
}
|
|
else
|
|
return CBaseEntity::KeyValue( szKeyName, szValue );
|
|
|
|
return true;
|
|
}
|
|
|
|
void CControlPoint::SetActive( bool active )
|
|
{
|
|
m_bActive = active;
|
|
|
|
if( active )
|
|
{
|
|
RemoveEffects( EF_NODRAW );
|
|
}
|
|
else
|
|
{
|
|
AddEffects( EF_NODRAW );
|
|
}
|
|
}
|
|
|
|
void CControlPoint::BombPlanted( float flTimerLength, CDODPlayer *pPlantingPlayer )
|
|
{
|
|
if ( m_bBombPlanted == true )
|
|
{
|
|
Warning( "ERROR - dod_control_point only supports one bomb being planted at once\n" );
|
|
return;
|
|
}
|
|
|
|
//send it to everyone
|
|
IGameEvent *event = gameeventmanager->CreateEvent( "dod_bomb_planted" );
|
|
if ( event )
|
|
{
|
|
int iOppositeTeam = ( pPlantingPlayer->GetTeamNumber() == TEAM_ALLIES ) ? TEAM_AXIS : TEAM_ALLIES;
|
|
|
|
event->SetInt( "team", iOppositeTeam );
|
|
|
|
event->SetInt( "cp", m_iPointIndex );
|
|
event->SetString( "cpname", STRING(m_iszPrintName) );
|
|
event->SetInt( "userid", pPlantingPlayer->GetUserID() );
|
|
|
|
gameeventmanager->FireEvent( event );
|
|
}
|
|
|
|
m_bBombPlanted = true;
|
|
m_flBombExplodeTime = gpGlobals->curtime + flTimerLength;
|
|
|
|
// give the planter a point
|
|
pPlantingPlayer->AddScore( PLAYER_POINTS_FOR_BOMB_PLANT );
|
|
|
|
pPlantingPlayer->StatEvent_BombPlanted();
|
|
|
|
// set hud display
|
|
// this triggers the countdown ( using a shared, constant bomb timer )
|
|
g_pObjectiveResource->SetBombPlanted( GetPointIndex(), true );
|
|
}
|
|
|
|
void CControlPoint::BombExploded( CDODPlayer *pPlantingPlayer /* = NULL */, int iPlantingTeam /* = TEAM_UNASSIGNED */ )
|
|
{
|
|
m_bBombPlanted = false;
|
|
|
|
m_iBombsRemaining -= 1;
|
|
g_pObjectiveResource->SetBombsRemaining( GetPointIndex(), m_iBombsRemaining );
|
|
|
|
if ( pPlantingPlayer )
|
|
{
|
|
IGameEvent *event = gameeventmanager->CreateEvent( "dod_bomb_exploded" );
|
|
if ( event )
|
|
{
|
|
event->SetInt( "cp", m_iPointIndex );
|
|
event->SetString( "cpname", STRING(m_iszPrintName) );
|
|
event->SetInt( "userid", pPlantingPlayer->GetUserID() );
|
|
|
|
gameeventmanager->FireEvent( event );
|
|
}
|
|
|
|
pPlantingPlayer->Stats_BombDetonated();
|
|
|
|
int iCappingPlayer = pPlantingPlayer->entindex();
|
|
|
|
DODGameRules()->CapEvent( CAP_EVENT_BOMB, iPlantingTeam );
|
|
|
|
if ( m_iBombsRemaining <= 0 )
|
|
{
|
|
m_bSetOwnerIsBombPlant = true;
|
|
|
|
InternalSetOwner( iPlantingTeam, true, 1, &iCappingPlayer );
|
|
g_pObjectiveResource->SetOwningTeam( GetPointIndex(), GetOwner() );
|
|
|
|
m_bSetOwnerIsBombPlant = false;
|
|
|
|
// top up points so it equals PLAYER_POINTS_FOR_BOMB_EXPLODED
|
|
pPlantingPlayer->AddScore( PLAYER_POINTS_FOR_BOMB_EXPLODED - PLAYER_POINTS_FOR_CAP );
|
|
}
|
|
else
|
|
{
|
|
// give that bomber a point!
|
|
pPlantingPlayer->AddScore( PLAYER_POINTS_FOR_BOMB_EXPLODED );
|
|
|
|
pPlantingPlayer->Stats_AreaCaptured();
|
|
|
|
pPlantingPlayer->StatEvent_PointCaptured();
|
|
|
|
// send something to death notices to show that something was accomplished
|
|
|
|
IGameEvent * event = gameeventmanager->CreateEvent( "dod_point_captured" );
|
|
|
|
if ( event )
|
|
{
|
|
event->SetInt( "cp", m_iPointIndex );
|
|
event->SetString( "cpname", STRING(m_iszPrintName) );
|
|
|
|
char cappers[3];
|
|
cappers[0] = iCappingPlayer;
|
|
cappers[1] = '\0';
|
|
|
|
// pCappingPlayers is a null terminated list of player indeces
|
|
event->SetString( "cappers", cappers );
|
|
event->SetInt( "priority", 9 );
|
|
|
|
event->SetBool( "bomb", true );
|
|
|
|
gameeventmanager->FireEvent( event );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( m_iBombsRemaining <= 0 )
|
|
{
|
|
// get the opposite team
|
|
int team = ( GetOwner() == TEAM_ALLIES ) ? TEAM_AXIS : TEAM_ALLIES;
|
|
|
|
InternalSetOwner( team, true );
|
|
g_pObjectiveResource->SetOwningTeam( GetPointIndex(), GetOwner() );
|
|
}
|
|
}
|
|
|
|
g_pObjectiveResource->SetBombPlanted( GetPointIndex(), false );
|
|
}
|
|
|
|
void CControlPoint::BombDisarmed( CDODPlayer *pDisarmingPlayer )
|
|
{
|
|
CancelBombPlanted();
|
|
|
|
CaptureBlocked( pDisarmingPlayer );
|
|
|
|
IGameEvent *event = gameeventmanager->CreateEvent( "dod_bomb_defused" );
|
|
if ( event )
|
|
{
|
|
event->SetInt( "cp", m_iPointIndex );
|
|
event->SetString( "cpname", STRING(m_iszPrintName) );
|
|
event->SetInt( "userid", pDisarmingPlayer->GetUserID() );
|
|
event->SetInt( "team", pDisarmingPlayer->GetTeamNumber() );
|
|
gameeventmanager->FireEvent( event );
|
|
}
|
|
}
|
|
|
|
void CControlPoint::CancelBombPlanted( void )
|
|
{
|
|
m_bBombPlanted = false;
|
|
|
|
// reset hud display
|
|
g_pObjectiveResource->SetBombPlanted( GetPointIndex(), false );
|
|
}
|