Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "dod_shareddefs.h"
#include "dod_control_point.h"
#include "dod_player.h"
#include "dod_gamerules.h"
#include "dod_team.h"
#include "dod_objective_resource.h"
#include "dod_control_point_master.h"
LINK_ENTITY_TO_CLASS( dod_control_point, CControlPoint );
#define OBJ_ICON_NEUTRAL_FLAG 0
#define OBJ_ICON_ALLIES_FLAG 1
#define OBJ_ICON_AXIS_FLAG 2
BEGIN_DATADESC(CControlPoint)
DEFINE_KEYFIELD( m_iszPrintName, FIELD_STRING, "point_printname" ),
DEFINE_KEYFIELD( m_iszAlliesCapSound, FIELD_STRING, "point_allies_capsound" ),
DEFINE_KEYFIELD( m_iszAxisCapSound, FIELD_STRING, "point_axis_capsound" ),
DEFINE_KEYFIELD( m_iszResetSound, FIELD_STRING, "point_resetsound" ),
DEFINE_KEYFIELD( m_iszAlliesModel, FIELD_STRING, "point_allies_model" ),
DEFINE_KEYFIELD( m_iszAxisModel, FIELD_STRING, "point_axis_model" ),
DEFINE_KEYFIELD( m_iszResetModel, FIELD_STRING, "point_reset_model" ),
DEFINE_KEYFIELD( m_iCPGroup, FIELD_INTEGER, "point_group" ),
DEFINE_KEYFIELD( m_iTimedPointsAllies, FIELD_INTEGER, "point_timedpoints_allies" ),
DEFINE_KEYFIELD( m_iTimedPointsAxis, FIELD_INTEGER, "point_timedpoints_axis" ),
DEFINE_KEYFIELD( m_iBombsRequired, FIELD_INTEGER, "point_num_bombs" ),
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetOwner", InputSetOwner ),
DEFINE_INPUTFUNC( FIELD_VOID, "ShowModel", InputShowModel ),
DEFINE_INPUTFUNC( FIELD_VOID, "HideModel", InputHideModel ),
DEFINE_OUTPUT( m_AlliesCapOutput, "OnAlliesCap" ), // these are fired whenever the point changes modes
DEFINE_OUTPUT( m_AxisCapOutput, "OnAxisCap" ),
DEFINE_OUTPUT( m_PointResetOutput, "OnCapReset" ),
DEFINE_OUTPUT( m_OwnerChangedToAllies, "AlliesCapturePoint" ), // these are fired when a team does the work to change the owner
DEFINE_OUTPUT( m_OwnerChangedToAxis, "AxisCapturePoint" ),
END_DATADESC();
CControlPoint::CControlPoint( )
{
m_iPointIndex = -1;
m_bPointVisible = false;
m_iAlliesIcon = 0;
m_iAxisIcon = 0;
m_iNeutralIcon = 0;
m_iNeutralIcon = 0;
//default group is 0 for backwards compatibility
m_iAlliesModelBodygroup = 0;
m_iAxisModelBodygroup = 0;
m_iResetModelBodygroup = 0;
m_bBombPlanted = false;
}
void CControlPoint::Spawn( void )
{
Precache();
SetTouch( NULL );
InternalSetOwner( m_iDefaultOwner, false ); //init the owner of this point
SetActive( !m_bStartDisabled );
BaseClass::Spawn();
UseClientSideAnimation();
SetPlaybackRate( 1.0 );
SetCycle( random->RandomFloat( 0, 1.0 ) );
m_iAlliesRequired = 0;
m_iAxisRequired = 0;
if ( FBitSet( m_spawnflags, CAP_POINT_HIDE_MODEL ) )
{
AddEffects( EF_NODRAW );
}
m_iBombsRemaining = m_iBombsRequired;
}
void CControlPoint::SetNumCappersRequired( int alliesRequired, int axisRequired )
{
m_iAlliesRequired = alliesRequired;
m_iAxisRequired = axisRequired;
}
//================================
// InputReset
// Used by ControlMaster to this point to its default owner
//================================
void CControlPoint::InputReset( inputdata_t &input )
{
InternalSetOwner( m_iDefaultOwner, false );
g_pObjectiveResource->SetOwningTeam( GetPointIndex(), m_iTeam );
}
//================================
// InputReset
// Used by Area caps to set the owner
//================================
void CControlPoint::InputSetOwner( inputdata_t &input )
{
int team = input.value.Int();
Assert( team == TEAM_UNASSIGNED || team == TEAM_ALLIES || team == TEAM_AXIS );
Assert( input.pCaller );
Assert( input.pCaller->IsPlayer() );
CDODPlayer *pPlayer = ToDODPlayer( input.pCaller );
int iCappingPlayer = pPlayer->entindex();
// Only allow cp caps when round is running ( but not when in warmup )
if( DODGameRules()->State_Get() == STATE_RND_RUNNING &&
!DODGameRules()->IsInWarmup() )
{
InternalSetOwner( team, true, 1, &iCappingPlayer );
g_pObjectiveResource->SetOwningTeam( GetPointIndex(), m_iTeam );
}
}
void CControlPoint::SetOwner( int owner, bool bMakeSound, int iNumCappers, int *pCappingPlayers )
{
// Only allow cp caps when round is running ( but not when in warmup )
if( DODGameRules()->State_Get() == STATE_RND_RUNNING &&
!DODGameRules()->IsInWarmup() )
{
InternalSetOwner( owner, bMakeSound, iNumCappers, pCappingPlayers );
g_pObjectiveResource->SetOwningTeam( GetPointIndex(), m_iTeam );
}
}
void CControlPoint::InputShowModel( inputdata_t &input )
{
RemoveEffects( EF_NODRAW );
}
void CControlPoint::InputHideModel( inputdata_t &input )
{
AddEffects( EF_NODRAW );
}
int CControlPoint::GetCurrentHudIconIndex( void )
{
return GetHudIconIndexForTeam( GetOwner() );
}
int CControlPoint::GetHudIconIndexForTeam( int team )
{
int icon = m_iNeutralIcon;
switch( team )
{
case TEAM_ALLIES:
icon = m_iAlliesIcon;
break;
case TEAM_AXIS:
icon = m_iAxisIcon;
break;
case TEAM_UNASSIGNED:
icon = m_iNeutralIcon;
break;
default:
Assert( !"Bad team in GetHudIconIndexForTeam()" );
break;
}
return icon;
}
int CControlPoint::GetTimerCapHudIcon( void )
{
return m_iTimerCapIcon;
}
int CControlPoint::GetBombedHudIcon( void )
{
return m_iBombedIcon;
}
// SetOwner
// ========
// Sets the new owner of the point
// plays the appropriate sound
// and shows the right model
void CControlPoint::InternalSetOwner( int owner, bool bMakeSound, int iNumCappers, int *pCappingPlayers )
{
m_iTeam = owner;
switch ( m_iTeam )
{
case TEAM_UNASSIGNED:
{
if( bMakeSound )
{
CBroadcastRecipientFilter filter;
EmitSound( filter, entindex(), STRING(m_iszResetSound) );
}
SetModel( STRING(m_iszResetModel) );
SetBodygroup( 0, m_iResetModelBodygroup );
m_PointResetOutput.FireOutput( this, this );
}
break;
case TEAM_ALLIES:
{
if( bMakeSound )
{
CBroadcastRecipientFilter filter;
EmitSound( filter, entindex(), STRING(m_iszAlliesCapSound) );
}
SetModel( STRING(m_iszAlliesModel) );
SetBodygroup( 0, m_iAlliesModelBodygroup );
m_AlliesCapOutput.FireOutput( this, this );
}
break;
case TEAM_AXIS:
{
if( bMakeSound )
{
CBroadcastRecipientFilter filter;
EmitSound( filter, entindex(), STRING(m_iszAxisCapSound) );
}
SetModel( STRING(m_iszAxisModel) );
SetBodygroup( 0, m_iAxisModelBodygroup );
m_AxisCapOutput.FireOutput( this, this );
}
break;
default:
Assert(0);
break;
}
if( bMakeSound ) //make sure this is a real cap and not a reset
{
for( int i=0;i<iNumCappers;i++ )
{
int playerIndex = pCappingPlayers[i];
Assert( playerIndex > 0 && playerIndex <= gpGlobals->maxClients );
CDODPlayer *pPlayer = ToDODPlayer( UTIL_PlayerByIndex( playerIndex ) );
Assert( pPlayer );
if ( pPlayer )
{
pPlayer->AddScore( PLAYER_POINTS_FOR_CAP );
pPlayer->Stats_AreaCaptured();
DODGameRules()->Stats_PlayerCap( pPlayer->GetTeamNumber(), pPlayer->m_Shared.DesiredPlayerClass() );
// count bomb plants as point capture
//if ( !m_bSetOwnerIsBombPlant )
{
pPlayer->StatEvent_PointCaptured();
}
}
}
if ( m_iTeam == TEAM_ALLIES )
{
m_OwnerChangedToAllies.FireOutput( this, this );
}
else if ( m_iTeam == TEAM_AXIS )
{
m_OwnerChangedToAxis.FireOutput( this, this );
}
}
if( bMakeSound && m_iTeam != TEAM_UNASSIGNED && iNumCappers > 0 ) //dont print message if its a reset
SendCapString( m_iTeam, iNumCappers, pCappingPlayers );
// have control point master check the win conditions now!
CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "dod_control_point_master" );
while( pEnt )
{
CControlPointMaster *pMaster = dynamic_cast<CControlPointMaster *>( pEnt );
if ( pMaster->IsActive() )
{
pMaster->CheckWinConditions();
}
pEnt = gEntList.FindEntityByClassname( pEnt, "dod_control_point_master" );
}
// Capping the last flag achievement
if ( ( DODGameRules()->State_Get() == STATE_ALLIES_WIN && m_iTeam == TEAM_ALLIES ) ||
( DODGameRules()->State_Get() == STATE_AXIS_WIN && m_iTeam == TEAM_AXIS ) )
{
// limit to flag cap maps
if ( m_iBombsRequired == 0 )
{
for ( int i=0;i<iNumCappers;i++ )
{
CDODPlayer *pDODPlayer = ToDODPlayer( UTIL_PlayerByIndex( pCappingPlayers[i] ) );
if ( pDODPlayer )
{
pDODPlayer->AwardAchievement( ACHIEVEMENT_DOD_CAP_LAST_FLAG );
}
}
}
}
}
void CControlPoint::SendCapString( int team, int iNumCappers, int *pCappingPlayers )
{
if( strlen( STRING(m_iszPrintName) ) <= 0 )
return;
IGameEvent * event = gameeventmanager->CreateEvent( "dod_point_captured" );
if ( event )
{
event->SetInt( "cp", m_iPointIndex );
event->SetString( "cpname", STRING(m_iszPrintName) );
char cappers[9]; // pCappingPlayers is max length 8
int i;
for( i=0;i<iNumCappers;i++ )
{
cappers[i] = (char)pCappingPlayers[i];
}
cappers[i] = '\0';
// pCappingPlayers is a null terminated list of player indeces
event->SetString( "cappers", cappers );
event->SetInt( "priority", 9 );
event->SetBool( "bomb", m_bSetOwnerIsBombPlant );
gameeventmanager->FireEvent( event );
}
}
void CControlPoint::CaptureBlocked( CDODPlayer *pPlayer )
{
if( strlen( STRING(m_iszPrintName) ) <= 0 )
return;
IGameEvent *event = gameeventmanager->CreateEvent( "dod_capture_blocked" );
if ( event )
{
event->SetInt( "cp", m_iPointIndex );
event->SetString( "cpname", STRING(m_iszPrintName) );
event->SetInt( "blocker", pPlayer->entindex() );
event->SetInt( "priority", 9 );
event->SetBool( "bomb", GetBombsRemaining() > 0 );
gameeventmanager->FireEvent( event );
}
pPlayer->AddScore( PLAYER_POINTS_FOR_BLOCK );
if ( GetBombsRemaining() <= 0 ) // no bomb blocks ( kills planter or defuser )
{
pPlayer->StatEvent_CaptureBlocked();
}
pPlayer->Stats_AreaDefended();
DODGameRules()->Stats_PlayerDefended( pPlayer->GetTeamNumber(), pPlayer->m_Shared.DesiredPlayerClass() );
}
// GetOwner
// ========
// returns the current owner
// 2 for allies
// 3 for axis
// 0 if noone owns it
int CControlPoint::GetOwner( void ) const
{
return m_iTeam;
}
int CControlPoint::GetDefaultOwner( void ) const
{
return m_iDefaultOwner;
}
int CControlPoint::GetCPGroup( void )
{
return m_iCPGroup;
}
// PointValue
// ==========
// returns the time-based point value of this control point
int CControlPoint::PointValue( void )
{
// teams earn 0 points for a flag they start with
// after that its 1 additional point for each flag closer to the spawn.
int value = 0;
if ( FBitSet( m_spawnflags, CAP_POINT_TICK_FOR_BOMBS_REMAINING ) )
{
value = m_iBombsRemaining;
}
else if ( GetOwner() == m_iDefaultOwner )
{
value = 0;
}
else
{
if ( GetOwner() == TEAM_ALLIES )
{
value = m_iTimedPointsAllies;
}
else if ( GetOwner() == TEAM_AXIS )
{
value = m_iTimedPointsAxis;
}
}
return value;
}
//precache the necessary models and sounds
void CControlPoint::Precache( void )
{
if ( m_iszAlliesCapSound != NULL_STRING )
{
PrecacheScriptSound( STRING(m_iszAlliesCapSound) );
}
if ( m_iszAxisCapSound != NULL_STRING )
{
PrecacheScriptSound( STRING(m_iszAxisCapSound) );
}
if ( m_iszResetSound != NULL_STRING )
{
PrecacheScriptSound( STRING(m_iszResetSound) );
}
PrecacheModel( STRING( m_iszAlliesModel ) );
PrecacheModel( STRING( m_iszAxisModel ) );
PrecacheModel( STRING( m_iszResetModel ) );
PrecacheMaterial( STRING( m_iszAlliesIcon ) );
m_iAlliesIcon = GetMaterialIndex( STRING( m_iszAlliesIcon ) );
Assert( m_iAlliesIcon != 0 );
PrecacheMaterial( STRING( m_iszAxisIcon ) );
m_iAxisIcon = GetMaterialIndex( STRING( m_iszAxisIcon ) );
Assert( m_iAxisIcon != 0 );
PrecacheMaterial( STRING( m_iszNeutralIcon ) );
m_iNeutralIcon = GetMaterialIndex( STRING( m_iszNeutralIcon ) );
Assert( m_iNeutralIcon != 0 );
if ( strlen( STRING( m_iszTimerCapIcon ) ) > 0 )
{
PrecacheMaterial( STRING( m_iszTimerCapIcon ) );
m_iTimerCapIcon = GetMaterialIndex( STRING( m_iszTimerCapIcon ) );
}
if ( strlen( STRING( m_iszBombedIcon ) ) > 0 )
{
PrecacheMaterial( STRING( m_iszBombedIcon ) );
m_iBombedIcon = GetMaterialIndex( STRING( m_iszBombedIcon ) );
}
if( !m_iNeutralIcon || !m_iAxisIcon || !m_iAlliesIcon )
{
Warning( "Invalid hud icon material in control point ( point index %d )\n", GetPointIndex() );
}
}
// Keyvalue
// ========
// this function interfaces with the keyvalues set by the mapper
//
// Values:
// point_name - the name of the point displayed in the capture string ( and ControlStatus command )
// point_reset_time - time after which the point spontaneously resets - currently not used
// point_default_owner - the owner of this point at the start and after resets
// point_allies_capsound |
// point_axis_capsound | the sounds that are made when the points are capped by each team
// point_resetsound |
//
// point_allies_model |
// point_axis_model | the models that the ent is set to after each team caps it
// point_reset_model |
//point_team_points - number of team points to give to the capper's team for capping
bool CControlPoint::KeyValue( const char *szKeyName, const char *szValue )
{
if (FStrEq(szKeyName, "point_default_owner"))
{
m_iDefaultOwner = atoi(szValue);
Assert( m_iDefaultOwner == TEAM_ALLIES ||
m_iDefaultOwner == TEAM_AXIS ||
m_iDefaultOwner == TEAM_UNASSIGNED );
if( m_iDefaultOwner != TEAM_ALLIES &&
m_iDefaultOwner != TEAM_AXIS &&
m_iDefaultOwner != TEAM_UNASSIGNED )
{
Warning( "dod_control_point with bad point_default_owner - probably '1'\n" );
m_iDefaultOwner = TEAM_UNASSIGNED;
}
}
else if (FStrEq(szKeyName, "point_allies_model_bodygroup"))
{
m_iAlliesModelBodygroup = atoi(szValue);
}
else if (FStrEq(szKeyName, "point_axis_model_bodygroup"))
{
m_iAxisModelBodygroup = atoi(szValue);
}
else if (FStrEq(szKeyName, "point_reset_model_bodygroup"))
{
m_iResetModelBodygroup = atoi(szValue);
}
else if (FStrEq(szKeyName, "point_index"))
{
m_iPointIndex = atoi(szValue);
}
else if (FStrEq(szKeyName, "point_hud_icon_allies"))
{
m_iszAlliesIcon = AllocPooledString(szValue);
}
else if (FStrEq(szKeyName, "point_hud_icon_axis"))
{
m_iszAxisIcon = AllocPooledString(szValue);
}
else if (FStrEq(szKeyName, "point_hud_icon_neutral"))
{
m_iszNeutralIcon = AllocPooledString(szValue);
}
else if (FStrEq(szKeyName, "point_hud_icon_timercap"))
{
m_iszTimerCapIcon = AllocPooledString(szValue);
}
else if (FStrEq(szKeyName, "point_hud_icon_bombed"))
{
m_iszBombedIcon = AllocPooledString(szValue);
}
else
return CBaseEntity::KeyValue( szKeyName, szValue );
return true;
}
void CControlPoint::SetActive( bool active )
{
m_bActive = active;
if( active )
{
RemoveEffects( EF_NODRAW );
}
else
{
AddEffects( EF_NODRAW );
}
}
void CControlPoint::BombPlanted( float flTimerLength, CDODPlayer *pPlantingPlayer )
{
if ( m_bBombPlanted == true )
{
Warning( "ERROR - dod_control_point only supports one bomb being planted at once\n" );
return;
}
//send it to everyone
IGameEvent *event = gameeventmanager->CreateEvent( "dod_bomb_planted" );
if ( event )
{
int iOppositeTeam = ( pPlantingPlayer->GetTeamNumber() == TEAM_ALLIES ) ? TEAM_AXIS : TEAM_ALLIES;
event->SetInt( "team", iOppositeTeam );
event->SetInt( "cp", m_iPointIndex );
event->SetString( "cpname", STRING(m_iszPrintName) );
event->SetInt( "userid", pPlantingPlayer->GetUserID() );
gameeventmanager->FireEvent( event );
}
m_bBombPlanted = true;
m_flBombExplodeTime = gpGlobals->curtime + flTimerLength;
// give the planter a point
pPlantingPlayer->AddScore( PLAYER_POINTS_FOR_BOMB_PLANT );
pPlantingPlayer->StatEvent_BombPlanted();
// set hud display
// this triggers the countdown ( using a shared, constant bomb timer )
g_pObjectiveResource->SetBombPlanted( GetPointIndex(), true );
}
void CControlPoint::BombExploded( CDODPlayer *pPlantingPlayer /* = NULL */, int iPlantingTeam /* = TEAM_UNASSIGNED */ )
{
m_bBombPlanted = false;
m_iBombsRemaining -= 1;
g_pObjectiveResource->SetBombsRemaining( GetPointIndex(), m_iBombsRemaining );
if ( pPlantingPlayer )
{
IGameEvent *event = gameeventmanager->CreateEvent( "dod_bomb_exploded" );
if ( event )
{
event->SetInt( "cp", m_iPointIndex );
event->SetString( "cpname", STRING(m_iszPrintName) );
event->SetInt( "userid", pPlantingPlayer->GetUserID() );
gameeventmanager->FireEvent( event );
}
pPlantingPlayer->Stats_BombDetonated();
int iCappingPlayer = pPlantingPlayer->entindex();
DODGameRules()->CapEvent( CAP_EVENT_BOMB, iPlantingTeam );
if ( m_iBombsRemaining <= 0 )
{
m_bSetOwnerIsBombPlant = true;
InternalSetOwner( iPlantingTeam, true, 1, &iCappingPlayer );
g_pObjectiveResource->SetOwningTeam( GetPointIndex(), GetOwner() );
m_bSetOwnerIsBombPlant = false;
// top up points so it equals PLAYER_POINTS_FOR_BOMB_EXPLODED
pPlantingPlayer->AddScore( PLAYER_POINTS_FOR_BOMB_EXPLODED - PLAYER_POINTS_FOR_CAP );
}
else
{
// give that bomber a point!
pPlantingPlayer->AddScore( PLAYER_POINTS_FOR_BOMB_EXPLODED );
pPlantingPlayer->Stats_AreaCaptured();
pPlantingPlayer->StatEvent_PointCaptured();
// send something to death notices to show that something was accomplished
IGameEvent * event = gameeventmanager->CreateEvent( "dod_point_captured" );
if ( event )
{
event->SetInt( "cp", m_iPointIndex );
event->SetString( "cpname", STRING(m_iszPrintName) );
char cappers[3];
cappers[0] = iCappingPlayer;
cappers[1] = '\0';
// pCappingPlayers is a null terminated list of player indeces
event->SetString( "cappers", cappers );
event->SetInt( "priority", 9 );
event->SetBool( "bomb", true );
gameeventmanager->FireEvent( event );
}
}
}
else
{
if ( m_iBombsRemaining <= 0 )
{
// get the opposite team
int team = ( GetOwner() == TEAM_ALLIES ) ? TEAM_AXIS : TEAM_ALLIES;
InternalSetOwner( team, true );
g_pObjectiveResource->SetOwningTeam( GetPointIndex(), GetOwner() );
}
}
g_pObjectiveResource->SetBombPlanted( GetPointIndex(), false );
}
void CControlPoint::BombDisarmed( CDODPlayer *pDisarmingPlayer )
{
CancelBombPlanted();
CaptureBlocked( pDisarmingPlayer );
IGameEvent *event = gameeventmanager->CreateEvent( "dod_bomb_defused" );
if ( event )
{
event->SetInt( "cp", m_iPointIndex );
event->SetString( "cpname", STRING(m_iszPrintName) );
event->SetInt( "userid", pDisarmingPlayer->GetUserID() );
event->SetInt( "team", pDisarmingPlayer->GetTeamNumber() );
gameeventmanager->FireEvent( event );
}
}
void CControlPoint::CancelBombPlanted( void )
{
m_bBombPlanted = false;
// reset hud display
g_pObjectiveResource->SetBombPlanted( GetPointIndex(), false );
}