You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
76 lines
1.7 KiB
76 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "dod_handgrenade.h"
|
|
#include "dod_shareddefs.h"
|
|
|
|
#define GRENADE_MODEL "models/Weapons/w_frag.mdl"
|
|
|
|
LINK_ENTITY_TO_CLASS( grenade_frag_us, CDODHandGrenade );
|
|
PRECACHE_WEAPON_REGISTER( grenade_frag_us );
|
|
|
|
CDODHandGrenade* CDODHandGrenade::Create(
|
|
const Vector &position,
|
|
const QAngle &angles,
|
|
const Vector &velocity,
|
|
const AngularImpulse &angVelocity,
|
|
CBaseCombatCharacter *pOwner,
|
|
float timer,
|
|
DODWeaponID weaponID )
|
|
{
|
|
CDODHandGrenade *pGrenade = (CDODHandGrenade*)CBaseEntity::Create( "grenade_frag_us", position, angles, pOwner );
|
|
|
|
Assert( pGrenade );
|
|
|
|
if( !pGrenade )
|
|
return NULL;
|
|
|
|
IPhysicsObject *pPhysicsObject = pGrenade->VPhysicsGetObject();
|
|
if ( pPhysicsObject )
|
|
{
|
|
pPhysicsObject->AddVelocity( &velocity, &angVelocity );
|
|
}
|
|
|
|
// Who threw this grenade
|
|
pGrenade->SetThrower( pOwner );
|
|
|
|
pGrenade->ChangeTeam( pOwner->GetTeamNumber() );
|
|
|
|
// How long until we explode
|
|
pGrenade->SetDetonateTimerLength( timer );
|
|
|
|
// Save the weapon id for stats purposes
|
|
pGrenade->m_EmitterWeaponID = weaponID;
|
|
|
|
return pGrenade;
|
|
}
|
|
|
|
void CDODHandGrenade::Spawn()
|
|
{
|
|
SetModel( GRENADE_MODEL );
|
|
BaseClass::Spawn();
|
|
}
|
|
|
|
void CDODHandGrenade::Precache()
|
|
{
|
|
PrecacheModel( GRENADE_MODEL );
|
|
|
|
PrecacheScriptSound( "HEGrenade.Bounce" );
|
|
|
|
BaseClass::Precache();
|
|
}
|
|
|
|
void CDODHandGrenade::BounceSound( void )
|
|
{
|
|
EmitSound( "HEGrenade.Bounce" );
|
|
}
|
|
|
|
//Pass the classname of the exploding version of this grenade.
|
|
char *CDODHandGrenade::GetExplodingClassname()
|
|
{
|
|
return "weapon_frag_us_live";
|
|
}
|