Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "dod_location.h"
#include "tier0/memdbgon.h"
LINK_ENTITY_TO_CLASS( dod_location, CDODLocation );
void CDODLocation::Spawn( void )
{
BaseClass::Spawn();
}
bool CDODLocation::KeyValue( const char *szKeyName, const char *szValue )
{
if (FStrEq(szKeyName, "location_name")) //name of this location
{
Q_strncpy( m_szLocationName, szValue, sizeof(m_szLocationName) );
}
else
return CBaseEntity::KeyValue( szKeyName, szValue );
return true;
}