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49 lines
968 B
49 lines
968 B
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef DOD_RIFLEGRENADE_GER_H
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#define DOD_RIFLEGRENADE_GER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "dod_basegrenade.h"
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class CDODRifleGrenadeGER : public CDODBaseGrenade
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{
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public:
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DECLARE_CLASS( CDODRifleGrenadeGER, CDODBaseGrenade );
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DECLARE_SERVERCLASS();
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// Overrides
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public:
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CDODRifleGrenadeGER() {}
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virtual void Spawn();
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virtual void Precache();
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// Grenade stuff.
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public:
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static CDODRifleGrenadeGER* Create(
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const Vector &position,
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const QAngle &angles,
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const Vector &velocity,
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const AngularImpulse &angVelocity,
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CBaseCombatCharacter *pOwner,
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float timer,
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DODWeaponID weaponID );
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virtual char *GetExplodingClassname();
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virtual float GetElasticity() { return 0.05; }
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private:
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float m_flDetonateTime;
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};
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#endif // DOD_RIFLEGRENADE_GER_H
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