You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
121 lines
2.7 KiB
121 lines
2.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "dod_smokegrenade.h"
|
|
#include "particle_parse.h"
|
|
|
|
LINK_ENTITY_TO_CLASS( grenade_smoke, CDODSmokeGrenade );
|
|
PRECACHE_WEAPON_REGISTER( grenade_smoke );
|
|
|
|
BEGIN_DATADESC( CDODSmokeGrenade )
|
|
DEFINE_THINKFUNC( Think_Emit ),
|
|
DEFINE_THINKFUNC( Think_Fade ),
|
|
DEFINE_THINKFUNC( Think_Remove )
|
|
END_DATADESC()
|
|
|
|
IMPLEMENT_SERVERCLASS_ST( CDODSmokeGrenade, DT_DODSmokeGrenade )
|
|
SendPropTime(SENDINFO(m_flSmokeSpawnTime) ),
|
|
END_SEND_TABLE()
|
|
|
|
void CDODSmokeGrenade::Spawn()
|
|
{
|
|
BaseClass::Spawn();
|
|
|
|
SetThink( &CDODSmokeGrenade::Think_Emit );
|
|
SetNextThink( gpGlobals->curtime + 0.5 );
|
|
|
|
m_bInitialSmoke = false;
|
|
m_flRemoveTime = -1;
|
|
m_flSmokeSpawnTime = 0;
|
|
}
|
|
|
|
void CDODSmokeGrenade::Precache()
|
|
{
|
|
PrecacheScriptSound( "SmokeGrenade.Bounce" );
|
|
PrecacheParticleSystem( "smokegrenade" );
|
|
PrecacheParticleSystem( "smokegrenade_jet" );
|
|
BaseClass::Precache();
|
|
}
|
|
|
|
void CDODSmokeGrenade::BounceSound( void )
|
|
{
|
|
EmitSound( "SmokeGrenade.Bounce" );
|
|
}
|
|
|
|
void CDODSmokeGrenade::Think_Emit( void )
|
|
{
|
|
// if we're stationary and have not yet created smoke, do so now
|
|
Vector vel;
|
|
AngularImpulse a;
|
|
VPhysicsGetObject()->GetVelocity( &vel, &a );
|
|
|
|
if ( vel.Length() < 15.0 && !m_bInitialSmoke )
|
|
{
|
|
VPhysicsGetObject()->EnableMotion( false );
|
|
|
|
// Smoke Cloud
|
|
DispatchParticleEffect( "smokegrenade", GetAbsOrigin(), vec3_angle );
|
|
|
|
// Smoke Jet
|
|
DispatchParticleEffect( "smokegrenade_jet", PATTACH_POINT, this, "jet" );
|
|
|
|
EmitSound( "BaseSmokeEffect.Sound" );
|
|
|
|
m_flRemoveTime = gpGlobals->curtime + 10;
|
|
|
|
m_bInitialSmoke = true;
|
|
|
|
m_flSmokeSpawnTime = gpGlobals->curtime;
|
|
}
|
|
|
|
// if its past our bedtime, fade out
|
|
if ( m_flRemoveTime > 0 && gpGlobals->curtime > m_flRemoveTime )
|
|
{
|
|
m_nRenderMode = kRenderTransColor;
|
|
SetThink( &CDODSmokeGrenade::Think_Fade );
|
|
}
|
|
|
|
SetNextThink( gpGlobals->curtime + 0.1 );
|
|
}
|
|
|
|
// Fade the projectile out over time before making it disappear
|
|
void CDODSmokeGrenade::Think_Fade()
|
|
{
|
|
m_bFading = true;
|
|
|
|
SetNextThink( gpGlobals->curtime );
|
|
|
|
color32 c = GetRenderColor();
|
|
c.a -= 1;
|
|
SetRenderColor( c.r, c.b, c.g, c.a );
|
|
|
|
if ( !c.a )
|
|
{
|
|
SetModelName( NULL_STRING );//invisible
|
|
SetNextThink( gpGlobals->curtime + 10 );
|
|
SetThink( &CDODSmokeGrenade::Think_Remove ); // Spit out smoke for 10 seconds.
|
|
SetSolid( SOLID_NONE );
|
|
}
|
|
}
|
|
|
|
void CDODSmokeGrenade::Think_Remove()
|
|
{
|
|
// stop all effects
|
|
StopParticleEffects( this );
|
|
|
|
SetModelName( NULL_STRING );//invisible
|
|
SetSolid( SOLID_NONE );
|
|
SetMoveType( MOVETYPE_NONE );
|
|
|
|
UTIL_Remove( this );
|
|
}
|
|
|
|
|
|
void CDODSmokeGrenade::Detonate( void )
|
|
{
|
|
// Intentionally blank - our detonate does nothing
|
|
}
|