Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

42 lines
836 B

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef DOD_SMOKEGRENADE_H
#define DOD_SMOKEGRENADE_H
#ifdef _WIN32
#pragma once
#endif
#include "dod_basegrenade.h"
class CDODSmokeGrenade : public CDODBaseGrenade
{
public:
DECLARE_CLASS( CDODSmokeGrenade, CDODBaseGrenade );
DECLARE_DATADESC();
DECLARE_SERVERCLASS();
virtual void Spawn();
virtual void Precache();
virtual void BounceSound( void );
virtual void Detonate();
virtual bool CanBePickedUp( void ) { return false; }
void Think_Emit();
void Think_Fade();
void Think_Remove();
private:
bool m_bFading;
bool m_bInitialSmoke;
float m_flRemoveTime;
CNetworkVar( float, m_flSmokeSpawnTime );
};
#endif // DOD_SMOKEGRENADE_H