Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "rocket_pschreck.h"
LINK_ENTITY_TO_CLASS( rocket_pschreck, CPschreckRocket );
PRECACHE_WEAPON_REGISTER( rocket_pschreck );
void CPschreckRocket::Spawn( void )
{
SetModel( PSCHRECK_ROCKET_MODEL );
BaseClass::Spawn();
}
void CPschreckRocket::Precache( void )
{
PrecacheModel( PSCHRECK_ROCKET_MODEL );
BaseClass::Precache();
}
CPschreckRocket *CPschreckRocket::Create( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner )
{
return static_cast<CPschreckRocket *> ( CDODBaseRocket::Create( "rocket_pschreck", vecOrigin, vecAngles, pOwner ) );
}