Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "env_zoom.h"
#ifdef HL2_DLL
#include "hl2_player.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define ENV_ZOOM_OVERRIDE (1<<0)
class CEnvZoom : public CPointEntity
{
public:
DECLARE_CLASS( CEnvZoom, CPointEntity );
void InputZoom( inputdata_t &inputdata );
void InputUnZoom( inputdata_t &inputdata );
int GetFOV( void ) { return m_nFOV; }
float GetSpeed( void ) { return m_flSpeed; }
private:
float m_flSpeed;
int m_nFOV;
DECLARE_DATADESC();
};
LINK_ENTITY_TO_CLASS( env_zoom, CEnvZoom );
BEGIN_DATADESC( CEnvZoom )
DEFINE_KEYFIELD( m_flSpeed, FIELD_FLOAT, "Rate" ),
DEFINE_KEYFIELD( m_nFOV, FIELD_INTEGER, "FOV" ),
DEFINE_INPUTFUNC( FIELD_VOID, "Zoom", InputZoom ),
DEFINE_INPUTFUNC( FIELD_VOID, "UnZoom", InputUnZoom ),
END_DATADESC()
bool CanOverrideEnvZoomOwner( CBaseEntity *pZoomOwner )
{
CEnvZoom *pZoom = dynamic_cast<CEnvZoom*>(pZoomOwner );
if ( pZoom == NULL || ( pZoom && pZoom->HasSpawnFlags( ENV_ZOOM_OVERRIDE ) == false ) )
return false;
return true;
}
float GetZoomOwnerDesiredFOV( CBaseEntity *pZoomOwner )
{
if ( CanOverrideEnvZoomOwner( pZoomOwner ) )
{
CEnvZoom *pZoom = dynamic_cast<CEnvZoom*>( pZoomOwner );
return pZoom->GetFOV();
}
return 0;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : &inputdata -
//-----------------------------------------------------------------------------
void CEnvZoom::InputZoom( inputdata_t &inputdata )
{
CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
if ( pPlayer )
{
#ifdef HL2_DLL
if ( pPlayer == pPlayer->GetFOVOwner() )
{
CHL2_Player *pHLPlayer = static_cast<CHL2_Player*>( pPlayer );
pHLPlayer->StopZooming();
}
#endif
// If the player's already holding a fov from another env_zoom, we're allowed to overwrite it
if ( pPlayer->GetFOVOwner() && FClassnameIs( pPlayer->GetFOVOwner(), "env_zoom" ) )
{
pPlayer->ClearZoomOwner();
}
//Stuff the values
pPlayer->SetFOV( this, m_nFOV, m_flSpeed );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : &inputdata -
//-----------------------------------------------------------------------------
void CEnvZoom::InputUnZoom( inputdata_t &inputdata )
{
CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
if ( pPlayer )
{
// Stuff the values
pPlayer->SetFOV( this, 0 );
}
}