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46 lines
1.0 KiB
46 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A point entity that periodically emits sparks and "bzzt" sounds.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ENVSPARK_H
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#define ENVSPARK_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CEnvSpark : public CPointEntity
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{
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DECLARE_CLASS( CEnvSpark, CPointEntity );
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public:
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CEnvSpark( void );
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void Spawn( void );
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void Precache( void );
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void SparkThink( void );
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void StartSpark( void );
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void StopSpark( void );
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// Input handlers
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void InputStartSpark( inputdata_t &inputdata );
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void InputStopSpark( inputdata_t &inputdata );
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void InputToggleSpark( inputdata_t &inputdata );
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void InputSparkOnce( inputdata_t &inputdata );
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bool IsSparking( void ){ return ( GetNextThink() != TICK_NEVER_THINK ); }
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DECLARE_DATADESC();
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float m_flDelay;
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int m_nGlowSpriteIndex;
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int m_nMagnitude;
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int m_nTrailLength;
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COutputEvent m_OnSpark;
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};
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#endif // ENVSPARK_H
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