Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef EP2_GAMESTATS_H
#define EP2_GAMESTATS_H
#ifdef _WIN32
#pragma once
#endif
#include "ep1_gamestats.h"
#include "tier1/utlstring.h"
// EP2 Game Stats
enum Ep2GameStatsVersions_t
{
EP2_GAMESTATS_FILE_VERSION_01 = 001,
EP2_GAMESTATS_FILE_VERSION_02 = 002,
EP2_GAMESTATS_CURRENT_VERSION = EP2_GAMESTATS_FILE_VERSION_02,
};
enum Ep2GameStatsLumpIds_t
{
EP2STATS_LUMP_HEADER = 1,
EP2STATS_LUMP_DEATH,
EP2STATS_LUMP_NPC,
EP2STATS_LUMP_WEAPON,
EP2STATS_LUMP_SAVEGAMEINFO,
EP2STATS_LUMP_TAG,
EP2STATS_LUMP_GENERIC,
EP2_MAX_LUMP_COUNT
};
// EP2 Game Level Stats Data
struct Ep2LevelStats_t
{
public:
enum FloatCounterTypes_t
{
COUNTER_DAMAGETAKEN = 0,
NUM_FLOATCOUNTER_TYPES,
};
enum IntCounterTypes_t
{
COUNTER_CRATESSMASHED = 0,
COUNTER_OBJECTSPUNTED,
COUNTER_VEHICULARHOMICIDES,
COUNTER_DISTANCE_INVEHICLE,
COUNTER_DISTANCE_ONFOOT,
COUNTER_DISTANCE_ONFOOTSPRINTING,
COUNTER_FALLINGDEATHS,
COUNTER_VEHICLE_OVERTURNED,
COUNTER_LOADGAME_STILLALIVE,
COUNTER_LOADS,
COUNTER_SAVES,
COUNTER_GODMODES,
COUNTER_NOCLIPS,
NUM_INTCOUNTER_TYPES,
};
Ep2LevelStats_t() :
m_bInitialized( false ),
m_flLevelStartTime( 0.0f )
{
Q_memset( m_IntCounters, 0, sizeof( m_IntCounters ) );
Q_memset( m_FloatCounters, 0, sizeof( m_FloatCounters ) );
}
~Ep2LevelStats_t()
{
}
Ep2LevelStats_t( const Ep2LevelStats_t &other )
{
m_bInitialized = other.m_bInitialized;
m_flLevelStartTime = other.m_flLevelStartTime;
m_Header = other.m_Header;
m_aPlayerDeaths = other.m_aPlayerDeaths;
Q_memcpy( m_IntCounters, other.m_IntCounters, sizeof( m_IntCounters ) );
Q_memcpy( m_FloatCounters, other.m_FloatCounters, sizeof( m_FloatCounters ) );
int i;
for ( i = other.m_dictEntityDeaths.First(); i != other.m_dictEntityDeaths.InvalidIndex(); i = other.m_dictEntityDeaths.Next( i ) )
{
m_dictEntityDeaths.Insert( other.m_dictEntityDeaths.GetElementName( i ), other.m_dictEntityDeaths[ i ] );
}
for ( i = other.m_dictWeapons.First(); i != other.m_dictWeapons.InvalidIndex(); i = other.m_dictWeapons.Next( i ) )
{
m_dictWeapons.Insert( other.m_dictWeapons.GetElementName( i ), other.m_dictWeapons[ i ] );
}
m_SaveGameInfo = other.m_SaveGameInfo;
}
// Create and destroy.
void Init( const char *pszMapName, float flStartTime, char const *pchTag, int nMapVersion )
{
// Initialize.
m_Header.m_iVersion = EP2_GAMESTATS_CURRENT_VERSION;
Q_strncpy( m_Header.m_szMapName, pszMapName, sizeof( m_Header.m_szMapName ) );
m_Header.m_flTime = 0.0f;
// Start the level timer.
m_flLevelStartTime = flStartTime;
Q_strncpy( m_Tag.m_szTagText, pchTag, sizeof( m_Tag.m_szTagText ) );
m_Tag.m_nMapVersion = nMapVersion;
}
void Shutdown( float flEndTime )
{
m_Header.m_flTime = flEndTime - m_flLevelStartTime;
}
void AppendToBuffer( CUtlBuffer &SaveBuffer )
{
// Always write out as current version
m_Header.m_iVersion = EP2_GAMESTATS_CURRENT_VERSION;
// Write out the lumps.
CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_HEADER, 1, sizeof( Ep2LevelStats_t::LevelHeader_t ), static_cast<void*>( &m_Header ) );
CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_TAG, 1, sizeof( Ep2LevelStats_t::Tag_t ), static_cast< void * >( &m_Tag ) );
CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_DEATH, m_aPlayerDeaths.Count(), sizeof( Ep2LevelStats_t::PlayerDeathsLump_t ), static_cast<void*>( m_aPlayerDeaths.Base() ) );
{
CUtlBuffer buf;
buf.Put( (const void *)m_IntCounters, sizeof( m_IntCounters ) );
buf.Put( (const void *)m_FloatCounters, sizeof( m_FloatCounters ) );
buf.PutInt( m_dictEntityDeaths.Count() );
for ( int i = m_dictEntityDeaths.First(); i != m_dictEntityDeaths.InvalidIndex(); i = m_dictEntityDeaths.Next( i ) )
{
buf.PutString( m_dictEntityDeaths.GetElementName( i ) );
buf.Put( (const void *)&m_dictEntityDeaths[ i ], sizeof( Ep2LevelStats_t::EntityDeathsLump_t ) );
}
CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_NPC, 1, buf.TellPut(), buf.Base() );
}
{
CUtlBuffer buf;
buf.PutInt( m_dictWeapons.Count() );
for ( int i = m_dictWeapons.First(); i != m_dictWeapons.InvalidIndex(); i = m_dictWeapons.Next( i ) )
{
buf.PutString( m_dictWeapons.GetElementName( i ) );
buf.Put( (const void *)&m_dictWeapons[ i ], sizeof( Ep2LevelStats_t::WeaponLump_t ) );
}
CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_WEAPON, 1, buf.TellPut(), buf.Base() );
}
{
CUtlBuffer buf;
buf.PutString( m_SaveGameInfo.m_sCurrentSaveFile.String() );
buf.PutInt( m_SaveGameInfo.m_nCurrentSaveFileTime );
buf.PutInt( m_SaveGameInfo.m_Records.Count() );
for ( int i = 0 ; i < m_SaveGameInfo.m_Records.Count(); ++i )
{
buf.Put( (const void *)&m_SaveGameInfo.m_Records[ i ], sizeof( Ep2LevelStats_t::SaveGameInfoRecord2_t ) );
}
CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_SAVEGAMEINFO, 1, buf.TellPut(), buf.Base() );
}
{
CUtlBuffer buf;
buf.PutShort( Ep2LevelStats_t::GenericStatsLump_t::LumpVersion );
buf.PutInt( m_dictGeneric.Count() );
for ( int i = m_dictGeneric.First(); i != m_dictGeneric.InvalidIndex(); i = m_dictGeneric.Next( i ) )
{
buf.PutString( m_dictGeneric.GetElementName( i ) );
buf.Put( (const void *)&m_dictGeneric[ i ], sizeof( Ep2LevelStats_t::GenericStatsLump_t ) );
}
CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_GENERIC, 1, buf.TellPut(), buf.Base() );
}
}
static void LoadData( CUtlDict<Ep2LevelStats_t, unsigned short>& items, CUtlBuffer &LoadBuffer )
{
// Read the next lump.
unsigned short iLump = 0;
unsigned short iLumpCount = 0;
Ep2LevelStats_t *pItem = NULL;
while( CBaseGameStats::GetLumpHeader( EP2_MAX_LUMP_COUNT, LoadBuffer, iLump, iLumpCount, true ) )
{
switch ( iLump )
{
case EP2STATS_LUMP_HEADER:
{
Ep2LevelStats_t::LevelHeader_t header;
CBaseGameStats::LoadLump( LoadBuffer, iLumpCount, sizeof( Ep2LevelStats_t::LevelHeader_t ), &header );
pItem = &items[ items.Insert( header.m_szMapName ) ];
pItem->m_Header = header;
pItem->m_Tag.Clear();
Assert( pItem );
}
break;
case EP2STATS_LUMP_TAG:
{
Assert( pItem );
CBaseGameStats::LoadLump( LoadBuffer, iLumpCount, sizeof( Ep2LevelStats_t::Tag_t ), &pItem->m_Tag );
}
break;
case EP2STATS_LUMP_DEATH:
{
Assert( pItem );
pItem->m_aPlayerDeaths.SetCount( iLumpCount );
CBaseGameStats::LoadLump( LoadBuffer, iLumpCount, sizeof( Ep2LevelStats_t::PlayerDeathsLump_t ), static_cast<void*>( pItem->m_aPlayerDeaths.Base() ) );
}
break;
case EP2STATS_LUMP_NPC:
{
Assert( pItem );
LoadBuffer.Get( ( void * )pItem->m_IntCounters, sizeof( pItem->m_IntCounters ) );
LoadBuffer.Get( ( void * )pItem->m_FloatCounters, sizeof( pItem->m_FloatCounters ) );
int c = LoadBuffer.GetInt();
for ( int i = 0 ; i < c; ++i )
{
Ep2LevelStats_t::EntityDeathsLump_t data;
char npcName[ 512 ];
LoadBuffer.GetString( npcName );
LoadBuffer.Get( &data, sizeof( data ) );
pItem->m_dictEntityDeaths.Insert( npcName, data );
}
}
break;
case EP2STATS_LUMP_WEAPON:
{
Assert( pItem );
int c = LoadBuffer.GetInt();
for ( int i = 0 ; i < c; ++i )
{
Ep2LevelStats_t::WeaponLump_t data;
char weaponName[ 512 ];
LoadBuffer.GetString( weaponName );
LoadBuffer.Get( &data, sizeof( data ) );
pItem->m_dictWeapons.Insert( weaponName, data );
}
}
break;
case EP2STATS_LUMP_SAVEGAMEINFO:
{
Assert( pItem );
Ep2LevelStats_t::SaveGameInfo_t *info = &pItem->m_SaveGameInfo;
char sz[ 512 ];
LoadBuffer.GetString( sz );
info->m_sCurrentSaveFile = sz;
info->m_nCurrentSaveFileTime = LoadBuffer.GetInt();
int c = LoadBuffer.GetInt();
for ( int i = 0 ; i < c; ++i )
{
Ep2LevelStats_t::SaveGameInfoRecord2_t rec;
if ( pItem->m_Header.m_iVersion >= EP2_GAMESTATS_FILE_VERSION_02 )
{
LoadBuffer.Get( &rec, sizeof( rec ) );
}
else
{
size_t s = sizeof( Ep2LevelStats_t::SaveGameInfoRecord_t );
LoadBuffer.Get( &rec, s );
}
info->m_Records.AddToTail( rec );
}
info->m_pCurrentRecord = NULL;
if ( info->m_Records.Count() > 0 )
{
info->m_pCurrentRecord = &info->m_Records[ info->m_Records.Count() - 1 ];
}
}
break;
case EP2STATS_LUMP_GENERIC:
{
Assert( pItem );
int version = LoadBuffer.GetShort();
if ( version == Ep2LevelStats_t::GenericStatsLump_t::LumpVersion )
{
int c = LoadBuffer.GetInt();
Assert( c < 2 * 1024 * 1024 );
for ( int i = 0 ; i < c; ++i )
{
Ep2LevelStats_t::GenericStatsLump_t data;
char pchStatName[ 512 ];
LoadBuffer.GetString( pchStatName );
LoadBuffer.Get( &data, sizeof( data ) );
pItem->m_dictGeneric.Insert( pchStatName, data );
}
}
else
{
Error( "Unsupported GenericStatsLump_t::LumpVersion" );
}
}
break;
}
}
}
public:
// Level header data.
struct LevelHeader_t
{
static const unsigned short LumpId = EP2STATS_LUMP_HEADER; // Lump ids.
byte m_iVersion; // Version of the game stats file.
char m_szMapName[64]; // Name of the map.
float m_flTime; // Time spent in level.
};
// Simple "tag" applied to all data in database (e.g., "PLAYTEST")
struct Tag_t
{
static const unsigned short LumpId = EP2STATS_LUMP_TAG;
void Clear()
{
Q_memset( m_szTagText, 0, sizeof( m_szTagText ) );
m_nMapVersion = 0;
}
char m_szTagText[ 8 ];
int m_nMapVersion;
};
// Player deaths.
struct PlayerDeathsLump_t
{
static const unsigned short LumpId = EP2STATS_LUMP_DEATH; // Lump ids.
short nPosition[3]; // Position of death.
// short iWeapon; // Weapon that killed the player.
// byte iAttackClass; // Class that killed the player.
// byte iTargetClass; // Class of the player killed.
};
struct EntityDeathsLump_t
{
static const unsigned short LumpId = EP2STATS_LUMP_NPC;
EntityDeathsLump_t() :
m_nBodyCount( 0u ),
m_nKilledPlayer( 0u )
{
}
EntityDeathsLump_t( const EntityDeathsLump_t &other )
{
m_nBodyCount = other.m_nBodyCount;
m_nKilledPlayer = other.m_nKilledPlayer;
}
unsigned int m_nBodyCount; // Number killed by player
unsigned int m_nKilledPlayer; // Number of times entity killed player
};
struct WeaponLump_t
{
static const unsigned short LumpId = EP2STATS_LUMP_WEAPON;
WeaponLump_t() :
m_nShots( 0 ),
m_nHits( 0 ),
m_flDamageInflicted( 0.0 )
{
}
WeaponLump_t( const WeaponLump_t &other )
{
m_nShots = other.m_nShots;
m_nHits = other.m_nHits;
m_flDamageInflicted = other.m_flDamageInflicted;
}
unsigned int m_nShots;
unsigned int m_nHits;
double m_flDamageInflicted;
};
struct SaveGameInfoRecord_t
{
SaveGameInfoRecord_t() :
m_nFirstDeathIndex( -1 ),
m_nNumDeaths( 0 ),
m_nSaveHealth( -1 )
{
Q_memset( m_nSavePos, 0, sizeof( m_nSavePos ) );
}
int m_nFirstDeathIndex;
int m_nNumDeaths;
// Health and player pos from the save file
short m_nSavePos[ 3 ];
short m_nSaveHealth;
};
#pragma pack( 1 )
// Adds save game type
struct SaveGameInfoRecord2_t : public SaveGameInfoRecord_t
{
enum SaveType_t
{
TYPE_UNKNOWN = 0,
TYPE_AUTOSAVE,
TYPE_USERSAVE
};
SaveGameInfoRecord2_t() :
m_SaveType( (byte)TYPE_UNKNOWN )
{
}
byte m_SaveType;
};
#pragma pack()
struct SaveGameInfo_t
{
static const unsigned short LumpId = EP2STATS_LUMP_SAVEGAMEINFO;
SaveGameInfo_t() :
m_nCurrentSaveFileTime( 0 ),
m_pCurrentRecord( NULL )
{
}
void Latch( char const *pchSaveName, unsigned int uFileTime )
{
m_pCurrentRecord = &m_Records[ m_Records.AddToTail() ];
m_nCurrentSaveFileTime = uFileTime;
m_sCurrentSaveFile = pchSaveName;
}
CUtlVector< SaveGameInfoRecord2_t > m_Records;
SaveGameInfoRecord2_t *m_pCurrentRecord;
unsigned int m_nCurrentSaveFileTime;
CUtlString m_sCurrentSaveFile;
};
struct GenericStatsLump_t
{
static const unsigned short LumpId = EP2STATS_LUMP_GENERIC;
static const unsigned short LumpVersion = 1;
GenericStatsLump_t() :
m_unCount( 0u ),
m_flCurrentValue( 0.0 )
{
m_Pos[ 0 ] = m_Pos[ 1 ] = m_Pos[ 2 ] = 0;
}
short m_Pos[ 3 ];
unsigned int m_unCount;
double m_flCurrentValue;
};
// Data.
LevelHeader_t m_Header; // Level header.
Tag_t m_Tag;
CUtlVector<PlayerDeathsLump_t> m_aPlayerDeaths; // List of player deaths.
CUtlDict< EntityDeathsLump_t, int > m_dictEntityDeaths;
CUtlDict< WeaponLump_t, int > m_dictWeapons;
CUtlDict< GenericStatsLump_t, int > m_dictGeneric;
SaveGameInfo_t m_SaveGameInfo;
float m_FloatCounters[ NUM_FLOATCOUNTER_TYPES ];
uint64 m_IntCounters[ NUM_INTCOUNTER_TYPES ];
// Temporary data.
bool m_bInitialized; // Has the map Map Stat Data been initialized.
float m_flLevelStartTime;
};
#if defined( GAME_DLL )
class CEP2GameStats : public CEP1GameStats
{
typedef CEP1GameStats BaseClass;
public:
CEP2GameStats();
virtual ~CEP2GameStats();
virtual CBaseGameStats *OnInit( CBaseGameStats *pCurrentGameStats, char const *gamedir ) { return pCurrentGameStats; }
virtual bool UserPlayedAllTheMaps( void );
virtual const char *GetStatSaveFileName( void );
virtual const char *GetStatUploadRegistryKeyName( void );
// Buffers.
virtual void AppendCustomDataToSaveBuffer( CUtlBuffer &SaveBuffer );
virtual void LoadCustomDataFromBuffer( CUtlBuffer &LoadBuffer );
// Events
virtual void Event_LevelInit( void );
virtual void Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info );
virtual void Event_PlayerDamage( CBasePlayer *pBasePlayer, const CTakeDamageInfo &info );
virtual void Event_PlayerKilledOther( CBasePlayer *pAttacker, CBaseEntity *pVictim, const CTakeDamageInfo &info );
virtual void Event_CrateSmashed();
virtual void Event_Punted( CBaseEntity *pObject );
virtual void Event_PlayerTraveled( CBasePlayer *pBasePlayer, float distanceInInches, bool bInVehicle, bool bSprinting );
virtual void Event_WeaponFired( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName );
virtual void Event_WeaponHit( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName, const CTakeDamageInfo &info );
virtual void Event_SaveGame( void );
virtual void Event_LoadGame( void );
virtual void Event_FlippedVehicle( CBasePlayer *pDriver, CPropVehicleDriveable *pVehicle );
// Called before .sav file is actually loaded (player should still be in previous level, if any)
virtual void Event_PreSaveGameLoaded( char const *pSaveName, bool bInGame );
virtual void Event_PlayerEnteredGodMode( CBasePlayer *pBasePlayer );
virtual void Event_PlayerEnteredNoClip( CBasePlayer *pBasePlayer );
virtual void Event_DecrementPlayerEnteredNoClip( CBasePlayer *pBasePlayer );
// Generic statistics lump
virtual void Event_IncrementCountedStatistic( const Vector& vecAbsOrigin, char const *pchStatisticName, float flIncrementAmount );
public: //FIXME: temporary used for CC_ListDeaths command
Ep2LevelStats_t *FindOrAddMapStats( const char *szMapName );
public:
Ep2LevelStats_t::EntityDeathsLump_t *FindDeathsLump( char const *npcName );
Ep2LevelStats_t::WeaponLump_t *FindWeaponsLump( char const *pchWeaponName, bool bPrimary );
Ep2LevelStats_t::GenericStatsLump_t *FindGenericLump( char const *pchStatName );
// Utilities.
Ep2LevelStats_t *GetCurrentMap( void ) { return m_pCurrentMap; }
Ep2LevelStats_t *m_pCurrentMap;
CUtlDict<Ep2LevelStats_t, unsigned short> m_dictMapStats;
enum
{
INVEHICLE = 0,
ONFOOT,
ONFOOTSPRINTING,
NUM_TRAVEL_TYPES
};
float m_flInchesRemainder[ NUM_TRAVEL_TYPES ];
};
#endif
#endif // EP2_GAMESTATS_H