You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
116 lines
3.1 KiB
116 lines
3.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
|
|
#include "cbase.h"
|
|
#include "decals.h"
|
|
#include "basecombatcharacter.h"
|
|
#include "shake.h"
|
|
#include "engine/IEngineSound.h"
|
|
#include "soundent.h"
|
|
#include "entitylist.h"
|
|
#include "hl1_basegrenade.h"
|
|
|
|
|
|
extern short g_sModelIndexFireball; // (in combatweapon.cpp) holds the index for the fireball
|
|
extern short g_sModelIndexWExplosion; // (in combatweapon.cpp) holds the index for the underwater explosion
|
|
|
|
unsigned int CHL1BaseGrenade::PhysicsSolidMaskForEntity( void ) const
|
|
{
|
|
return BaseClass::PhysicsSolidMaskForEntity() | CONTENTS_HITBOX;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHL1BaseGrenade::Precache()
|
|
{
|
|
BaseClass::Precache();
|
|
|
|
PrecacheScriptSound( "BaseGrenade.Explode" );
|
|
}
|
|
|
|
|
|
void CHL1BaseGrenade::Explode( trace_t *pTrace, int bitsDamageType )
|
|
{
|
|
float flRndSound;// sound randomizer
|
|
|
|
SetModelName( NULL_STRING );//invisible
|
|
AddSolidFlags( FSOLID_NOT_SOLID );
|
|
|
|
m_takedamage = DAMAGE_NO;
|
|
|
|
// Pull out of the wall a bit
|
|
if ( pTrace->fraction != 1.0 )
|
|
{
|
|
SetLocalOrigin( pTrace->endpos + (pTrace->plane.normal * 0.6) );
|
|
}
|
|
|
|
Vector vecAbsOrigin = GetAbsOrigin();
|
|
int contents = UTIL_PointContents ( vecAbsOrigin );
|
|
|
|
if ( pTrace->fraction != 1.0 )
|
|
{
|
|
Vector vecNormal = pTrace->plane.normal;
|
|
const surfacedata_t *pdata = physprops->GetSurfaceData( pTrace->surface.surfaceProps );
|
|
CPASFilter filter( vecAbsOrigin );
|
|
te->Explosion( filter, 0.0,
|
|
&vecAbsOrigin,
|
|
!( contents & MASK_WATER ) ? g_sModelIndexFireball : g_sModelIndexWExplosion,
|
|
m_DmgRadius * .03,
|
|
25,
|
|
TE_EXPLFLAG_NONE,
|
|
m_DmgRadius,
|
|
m_flDamage,
|
|
&vecNormal,
|
|
(char) pdata->game.material );
|
|
}
|
|
else
|
|
{
|
|
CPASFilter filter( vecAbsOrigin );
|
|
te->Explosion( filter, 0.0,
|
|
&vecAbsOrigin,
|
|
!( contents & MASK_WATER ) ? g_sModelIndexFireball : g_sModelIndexWExplosion,
|
|
m_DmgRadius * .03,
|
|
25,
|
|
TE_EXPLFLAG_NONE,
|
|
m_DmgRadius,
|
|
m_flDamage );
|
|
}
|
|
|
|
CSoundEnt::InsertSound ( SOUND_COMBAT, GetAbsOrigin(), BASEGRENADE_EXPLOSION_VOLUME, 3.0 );
|
|
|
|
// Use the owner's position as the reported position
|
|
Vector vecReported = GetThrower() ? GetThrower()->GetAbsOrigin() : vec3_origin;
|
|
|
|
CTakeDamageInfo info( this, GetThrower(), GetBlastForce(), GetAbsOrigin(), m_flDamage, bitsDamageType, 0, &vecReported );
|
|
|
|
RadiusDamage( info, GetAbsOrigin(), m_DmgRadius, CLASS_NONE, NULL );
|
|
|
|
UTIL_DecalTrace( pTrace, "Scorch" );
|
|
|
|
flRndSound = random->RandomFloat( 0 , 1 );
|
|
|
|
EmitSound( "BaseGrenade.Explode" );
|
|
|
|
SetTouch( NULL );
|
|
|
|
AddEffects( EF_NODRAW );
|
|
SetAbsVelocity( vec3_origin );
|
|
|
|
SetThink( &CBaseGrenade::Smoke );
|
|
SetNextThink( gpGlobals->curtime + 0.3);
|
|
|
|
if ( GetWaterLevel() == 0 )
|
|
{
|
|
int sparkCount = random->RandomInt( 0,3 );
|
|
QAngle angles;
|
|
VectorAngles( pTrace->plane.normal, angles );
|
|
|
|
for ( int i = 0; i < sparkCount; i++ )
|
|
Create( "spark_shower", GetAbsOrigin(), angles, NULL );
|
|
}
|
|
}
|