You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
171 lines
3.8 KiB
171 lines
3.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "hl1_grenade_spit.h"
|
|
#include "soundent.h"
|
|
#include "decals.h"
|
|
|
|
#include "smoke_trail.h"
|
|
#include "hl2_shareddefs.h"
|
|
#include "vstdlib/random.h"
|
|
#include "engine/IEngineSound.h"
|
|
|
|
ConVar sk_bullsquid_dmg_spit ( "sk_bullsquid_dmg_spit", "0" );
|
|
|
|
BEGIN_DATADESC( CGrenadeSpit )
|
|
|
|
// Function pointers
|
|
DEFINE_THINKFUNC( SpitThink ),
|
|
DEFINE_ENTITYFUNC( GrenadeSpitTouch ),
|
|
|
|
//DEFINE_FIELD( m_nSquidSpitSprite, FIELD_INTEGER ),
|
|
|
|
DEFINE_FIELD( m_fSpitDeathTime, FIELD_TIME ),
|
|
|
|
END_DATADESC()
|
|
|
|
LINK_ENTITY_TO_CLASS( grenade_spit, CGrenadeSpit );
|
|
|
|
void CGrenadeSpit::Spawn( void )
|
|
{
|
|
Precache( );
|
|
SetSolid( SOLID_BBOX );
|
|
SetMoveType( MOVETYPE_FLYGRAVITY );
|
|
|
|
// FIXME, if these is a sprite, then we need a base class derived from CSprite rather than
|
|
// CBaseAnimating. pev->scale becomes m_flSpriteScale in that case.
|
|
SetModel( "models/spitball_large.mdl" );
|
|
UTIL_SetSize(this, Vector(-3, -3, -3), Vector(3, 3, 3));
|
|
|
|
m_nRenderMode = kRenderTransAdd;
|
|
SetRenderColor( 255, 255, 255, 255 );
|
|
m_nRenderFX = kRenderFxNone;
|
|
|
|
SetThink( &CGrenadeSpit::SpitThink );
|
|
SetUse( &CBaseGrenade::DetonateUse );
|
|
SetTouch( &CGrenadeSpit::GrenadeSpitTouch );
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
|
|
m_flDamage = sk_bullsquid_dmg_spit.GetFloat();
|
|
m_DmgRadius = 60.0f;
|
|
m_takedamage = DAMAGE_YES;
|
|
m_iHealth = 1;
|
|
|
|
SetGravity( SPIT_GRAVITY );
|
|
SetFriction( 0.8 );
|
|
SetSequence( 1 );
|
|
|
|
SetCollisionGroup( HL2COLLISION_GROUP_SPIT );
|
|
}
|
|
|
|
|
|
void CGrenadeSpit::SetSpitSize(int nSize)
|
|
{
|
|
switch (nSize)
|
|
{
|
|
case SPIT_LARGE:
|
|
{
|
|
SetModel( "models/spitball_large.mdl" );
|
|
break;
|
|
}
|
|
case SPIT_MEDIUM:
|
|
{
|
|
SetModel( "models/spitball_medium.mdl" );
|
|
break;
|
|
}
|
|
case SPIT_SMALL:
|
|
{
|
|
SetModel( "models/spitball_small.mdl" );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGrenadeSpit::Event_Killed( const CTakeDamageInfo &info )
|
|
{
|
|
Detonate( );
|
|
}
|
|
|
|
void CGrenadeSpit::GrenadeSpitTouch( CBaseEntity *pOther )
|
|
{
|
|
if (m_fSpitDeathTime != 0)
|
|
{
|
|
return;
|
|
}
|
|
if ( pOther->GetCollisionGroup() == HL2COLLISION_GROUP_SPIT)
|
|
{
|
|
return;
|
|
}
|
|
if ( !pOther->m_takedamage )
|
|
{
|
|
|
|
// make a splat on the wall
|
|
trace_t tr;
|
|
UTIL_TraceLine( GetAbsOrigin(), GetAbsOrigin() + GetAbsVelocity() * 10, MASK_SOLID, this, COLLISION_GROUP_NONE, &tr );
|
|
UTIL_DecalTrace(&tr, "BeerSplash" );
|
|
|
|
// make some flecks
|
|
CPVSFilter filter( tr.endpos );
|
|
te->SpriteSpray( filter, 0.0,
|
|
&tr.endpos, &tr.plane.normal, m_nSquidSpitSprite, random->RandomInt( 90, 160 ), 50, random->RandomInt ( 5, 15 ) );
|
|
}
|
|
else
|
|
{
|
|
RadiusDamage ( CTakeDamageInfo( this, GetThrower(), m_flDamage, DMG_BLAST ), GetAbsOrigin(), m_DmgRadius, CLASS_NONE, NULL );
|
|
}
|
|
|
|
Detonate();
|
|
}
|
|
|
|
void CGrenadeSpit::SpitThink( void )
|
|
{
|
|
if (m_fSpitDeathTime != 0 &&
|
|
m_fSpitDeathTime < gpGlobals->curtime)
|
|
{
|
|
UTIL_Remove( this );
|
|
}
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
}
|
|
|
|
void CGrenadeSpit::Detonate(void)
|
|
{
|
|
m_takedamage = DAMAGE_NO;
|
|
|
|
int iPitch;
|
|
|
|
// splat sound
|
|
iPitch = random->RandomFloat( 90, 110 );
|
|
|
|
EmitSound( "GrenadeSpit.Acid" );
|
|
EmitSound( "GrenadeSpit.Hit" );
|
|
|
|
UTIL_Remove( this );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CGrenadeSpit::Precache( void )
|
|
{
|
|
m_nSquidSpitSprite = PrecacheModel("sprites/bigspit.vmt");// client side spittle.
|
|
|
|
PrecacheModel("models/spitball_large.mdl");
|
|
PrecacheModel("models/spitball_medium.mdl");
|
|
PrecacheModel("models/spitball_small.mdl");
|
|
|
|
PrecacheScriptSound( "GrenadeSpit.Acid" );
|
|
PrecacheScriptSound( "GrenadeSpit.Hit" );
|
|
|
|
}
|
|
|
|
|
|
CGrenadeSpit::CGrenadeSpit(void)
|
|
{
|
|
}
|