Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Projectile shot by bullsquid
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef GRENADESPIT_H
#define GRENADESPIT_H
#include "hl1_basegrenade.h"
enum SpitSize_e
{
SPIT_SMALL,
SPIT_MEDIUM,
SPIT_LARGE,
};
#define SPIT_GRAVITY 0.9
class CGrenadeSpit : public CHL1BaseGrenade
{
public:
DECLARE_CLASS( CGrenadeSpit, CHL1BaseGrenade );
void Spawn( void );
void Precache( void );
void SpitThink( void );
void GrenadeSpitTouch( CBaseEntity *pOther );
void Event_Killed( const CTakeDamageInfo &info );
void SetSpitSize(int nSize);
int m_nSquidSpitSprite;
float m_fSpitDeathTime; // If non-zero won't detonate
void EXPORT Detonate(void);
CGrenadeSpit(void);
DECLARE_DATADESC();
};
#endif //GRENADESPIT_H