You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
52 lines
1.5 KiB
52 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
#ifndef NPC_ZOMBIE_H
|
|
#define NPC_ZOMBIE_H
|
|
|
|
|
|
#include "hl1_ai_basenpc.h"
|
|
//=========================================================
|
|
// Monster's Anim Events Go Here
|
|
//=========================================================
|
|
#define ZOMBIE_AE_ATTACK_RIGHT 0x01
|
|
#define ZOMBIE_AE_ATTACK_LEFT 0x02
|
|
#define ZOMBIE_AE_ATTACK_BOTH 0x03
|
|
|
|
#define ZOMBIE_FLINCH_DELAY 2 // at most one flinch every n secs
|
|
|
|
//=========================================================
|
|
//=========================================================
|
|
class CNPC_Zombie : public CHL1BaseNPC
|
|
{
|
|
DECLARE_CLASS( CNPC_Zombie, CHL1BaseNPC );
|
|
public:
|
|
|
|
void Spawn( void );
|
|
void Precache( void );
|
|
float MaxYawSpeed( void ) { return 120.0f; };
|
|
Class_T Classify( void );
|
|
void HandleAnimEvent( animevent_t *pEvent );
|
|
// int IgnoreConditions ( void );
|
|
|
|
float m_flNextFlinch;
|
|
|
|
void PainSound( const CTakeDamageInfo &info );
|
|
void AlertSound( void );
|
|
void IdleSound( void );
|
|
void AttackSound( void );
|
|
|
|
// No range attacks
|
|
BOOL CheckRangeAttack1 ( float flDot, float flDist ) { return FALSE; }
|
|
BOOL CheckRangeAttack2 ( float flDot, float flDist ) { return FALSE; }
|
|
int OnTakeDamage_Alive( const CTakeDamageInfo &inputInfo );
|
|
|
|
void RemoveIgnoredConditions ( void );
|
|
int MeleeAttack1Conditions ( float flDot, float flDist );
|
|
};
|
|
|
|
#endif //NPC_ZOMBIE_H
|