Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "entitylist.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//=========================================================
// Multiplayer intermission spots.
//=========================================================
class CInfoIntermission:public CPointEntity
{
public:
DECLARE_CLASS( CInfoIntermission, CPointEntity );
void Spawn( void );
void Think( void );
};
void CInfoIntermission::Spawn( void )
{
SetSolid( SOLID_NONE );
AddEffects( EF_NODRAW );
SetLocalAngles( vec3_angle );
SetNextThink( gpGlobals->curtime + 2 );// let targets spawn !
}
void CInfoIntermission::Think ( void )
{
CBaseEntity *pTarget;
// find my target
pTarget = gEntList.FindEntityByName( NULL, m_target );
if ( pTarget )
{
Vector dir = pTarget->GetLocalOrigin() - GetLocalOrigin();
VectorNormalize( dir );
QAngle angles;
VectorAngles( dir, angles );
SetLocalAngles( angles );
}
}
LINK_ENTITY_TO_CLASS( info_intermission, CInfoIntermission );