Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "baseentity.h"
#include "sendproxy.h"
#include "ragdoll_shared.h"
#include "ai_basenpc.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CRagdollManager : public CBaseEntity
{
public:
DECLARE_CLASS( CRagdollManager, CBaseEntity );
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
CRagdollManager();
virtual void Activate();
virtual int UpdateTransmitState();
void InputSetMaxRagdollCount(inputdata_t &data);
void InputSetMaxRagdollCountDX8(inputdata_t &data);
int DrawDebugTextOverlays(void);
public:
void UpdateCurrentMaxRagDollCount();
CNetworkVar( int, m_iCurrentMaxRagdollCount );
int m_iDXLevel;
int m_iMaxRagdollCount;
int m_iMaxRagdollCountDX8;
bool m_bSaveImportant;
};
IMPLEMENT_SERVERCLASS_ST_NOBASE( CRagdollManager, DT_RagdollManager )
SendPropInt( SENDINFO( m_iCurrentMaxRagdollCount ), 6 ),
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( game_ragdoll_manager, CRagdollManager );
BEGIN_DATADESC( CRagdollManager )
//DEFINE_FIELD( m_iDXLevel, FIELD_INTEGER ),
DEFINE_FIELD( m_iCurrentMaxRagdollCount, FIELD_INTEGER ),
DEFINE_KEYFIELD( m_iMaxRagdollCount, FIELD_INTEGER, "MaxRagdollCount" ),
DEFINE_KEYFIELD( m_iMaxRagdollCountDX8, FIELD_INTEGER, "MaxRagdollCountDX8" ),
DEFINE_KEYFIELD( m_bSaveImportant, FIELD_BOOLEAN, "SaveImportant" ),
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetMaxRagdollCount", InputSetMaxRagdollCount ),
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetMaxRagdollCountDX8", InputSetMaxRagdollCountDX8 ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CRagdollManager::CRagdollManager( void )
{
m_iMaxRagdollCount = -1;
m_iMaxRagdollCountDX8 = -1;
m_iCurrentMaxRagdollCount = -1;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pInfo -
// Output : int
//-----------------------------------------------------------------------------
int CRagdollManager::UpdateTransmitState()
{
return SetTransmitState( FL_EDICT_ALWAYS );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CRagdollManager::Activate()
{
BaseClass::Activate();
// Cache off the DX level for use later.
ConVarRef mat_dxlevel( "mat_dxlevel" );
m_iDXLevel = mat_dxlevel.GetInt();
UpdateCurrentMaxRagDollCount();
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CRagdollManager::UpdateCurrentMaxRagDollCount()
{
if ( ( m_iDXLevel < 90 ) && ( m_iMaxRagdollCountDX8 >= 0 ) )
{
m_iCurrentMaxRagdollCount = m_iMaxRagdollCountDX8;
}
else
{
m_iCurrentMaxRagdollCount = m_iMaxRagdollCount;
}
s_RagdollLRU.SetMaxRagdollCount( m_iCurrentMaxRagdollCount );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CRagdollManager::InputSetMaxRagdollCount(inputdata_t &inputdata)
{
m_iMaxRagdollCount = inputdata.value.Int();
UpdateCurrentMaxRagDollCount();
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CRagdollManager::InputSetMaxRagdollCountDX8(inputdata_t &inputdata)
{
m_iMaxRagdollCountDX8 = inputdata.value.Int();
UpdateCurrentMaxRagDollCount();
}
bool RagdollManager_SaveImportant( CAI_BaseNPC *pNPC )
{
#ifdef HL2_DLL
CRagdollManager *pEnt = (CRagdollManager *)gEntList.FindEntityByClassname( NULL, "game_ragdoll_manager" );
if ( pEnt == NULL )
return false;
if ( pEnt->m_bSaveImportant )
{
if ( pNPC->Classify() == CLASS_PLAYER_ALLY || pNPC->Classify() == CLASS_PLAYER_ALLY_VITAL )
{
return true;
}
}
#endif
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Draw any debug text overlays
// Output : Current text offset from the top
//-----------------------------------------------------------------------------
int CRagdollManager::DrawDebugTextOverlays( void )
{
int text_offset = BaseClass::DrawDebugTextOverlays();
if (m_debugOverlays & OVERLAY_TEXT_BIT)
{
char tempstr[512];
// print max ragdoll count
Q_snprintf(tempstr,sizeof(tempstr),"max ragdoll count: %d", m_iCurrentMaxRagdollCount.Get());
EntityText(text_offset,tempstr,0);
text_offset++;
}
return text_offset;
}