You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
152 lines
4.2 KiB
152 lines
4.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Shadow control entity.
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
//------------------------------------------------------------------------------
|
|
// FIXME: This really should inherit from something more lightweight
|
|
//------------------------------------------------------------------------------
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose : Shadow control entity
|
|
//------------------------------------------------------------------------------
|
|
class CShadowControl : public CBaseEntity
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CShadowControl, CBaseEntity );
|
|
|
|
CShadowControl();
|
|
|
|
void Spawn( void );
|
|
bool KeyValue( const char *szKeyName, const char *szValue );
|
|
int UpdateTransmitState();
|
|
void InputSetAngles( inputdata_t &inputdata );
|
|
|
|
virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
|
|
DECLARE_SERVERCLASS();
|
|
DECLARE_DATADESC();
|
|
|
|
private:
|
|
CNetworkVector( m_shadowDirection );
|
|
CNetworkColor32( m_shadowColor );
|
|
CNetworkVar( float, m_flShadowMaxDist );
|
|
CNetworkVar( bool, m_bDisableShadows );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(shadow_control, CShadowControl);
|
|
|
|
BEGIN_DATADESC( CShadowControl )
|
|
|
|
DEFINE_KEYFIELD( m_flShadowMaxDist, FIELD_FLOAT, "distance" ),
|
|
DEFINE_KEYFIELD( m_bDisableShadows, FIELD_BOOLEAN, "disableallshadows" ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUT( m_shadowColor, FIELD_COLOR32, "color" ),
|
|
DEFINE_INPUT( m_shadowDirection, FIELD_VECTOR, "direction" ),
|
|
DEFINE_INPUT( m_flShadowMaxDist, FIELD_FLOAT, "SetDistance" ),
|
|
DEFINE_INPUT( m_bDisableShadows, FIELD_BOOLEAN, "SetShadowsDisabled" ),
|
|
|
|
DEFINE_INPUTFUNC( FIELD_STRING, "SetAngles", InputSetAngles ),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
IMPLEMENT_SERVERCLASS_ST_NOBASE(CShadowControl, DT_ShadowControl)
|
|
SendPropVector(SENDINFO(m_shadowDirection), -1, SPROP_NOSCALE ),
|
|
SendPropInt(SENDINFO(m_shadowColor), 32, SPROP_UNSIGNED),
|
|
SendPropFloat(SENDINFO(m_flShadowMaxDist), 0, SPROP_NOSCALE ),
|
|
SendPropBool(SENDINFO(m_bDisableShadows)),
|
|
END_SEND_TABLE()
|
|
|
|
|
|
CShadowControl::CShadowControl()
|
|
{
|
|
m_shadowDirection.Init( 0.2, 0.2, -2 );
|
|
m_flShadowMaxDist = 50.0f;
|
|
m_shadowColor.Init( 64, 64, 64, 0 );
|
|
m_bDisableShadows = false;
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose : Send even though we don't have a model
|
|
//------------------------------------------------------------------------------
|
|
int CShadowControl::UpdateTransmitState()
|
|
{
|
|
// ALWAYS transmit to all clients.
|
|
return SetTransmitState( FL_EDICT_ALWAYS );
|
|
}
|
|
|
|
|
|
bool CShadowControl::KeyValue( const char *szKeyName, const char *szValue )
|
|
{
|
|
if ( FStrEq( szKeyName, "color" ) )
|
|
{
|
|
color32 tmp;
|
|
UTIL_StringToColor32( &tmp, szValue );
|
|
m_shadowColor = tmp;
|
|
return true;
|
|
}
|
|
|
|
if ( FStrEq( szKeyName, "angles" ) )
|
|
{
|
|
QAngle angles;
|
|
UTIL_StringToVector( angles.Base(), szValue );
|
|
if (angles == vec3_angle)
|
|
{
|
|
angles.Init( 80, 30, 0 );
|
|
}
|
|
Vector vForward;
|
|
AngleVectors( angles, &vForward );
|
|
m_shadowDirection = vForward;
|
|
return true;
|
|
}
|
|
|
|
// For backward compatibility...
|
|
if ( FStrEq( szKeyName, "direction" ) )
|
|
{
|
|
// Only use this if angles haven't been set...
|
|
if ( fabs(m_shadowDirection->LengthSqr() - 1.0f) > 1e-3 )
|
|
{
|
|
Vector vTemp;
|
|
UTIL_StringToVector( vTemp.Base(), szValue );
|
|
m_shadowDirection = vTemp;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return BaseClass::KeyValue( szKeyName, szValue );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose :
|
|
//------------------------------------------------------------------------------
|
|
void CShadowControl::Spawn( void )
|
|
{
|
|
Precache();
|
|
SetSolid( SOLID_NONE );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Input values
|
|
//------------------------------------------------------------------------------
|
|
void CShadowControl::InputSetAngles( inputdata_t &inputdata )
|
|
{
|
|
const char *pAngles = inputdata.value.String();
|
|
|
|
QAngle angles;
|
|
UTIL_StringToVector( angles.Base(), pAngles );
|
|
|
|
Vector vTemp;
|
|
AngleVectors( angles, &vTemp );
|
|
m_shadowDirection = vTemp;
|
|
}
|