Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: an entity which turns on and off counting and display of the particle
// performance metric
//
//=============================================================================
#include "cbase.h"
#include "baseentity.h"
#include "entityoutput.h"
#include "convar.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Entity that particle performance measuring
//-----------------------------------------------------------------------------
class CParticlePerformanceMonitor : public CPointEntity
{
DECLARE_CLASS( CParticlePerformanceMonitor, CPointEntity );
public:
DECLARE_DATADESC();
DECLARE_SERVERCLASS();
void Spawn( void );
int UpdateTransmitState( void );
// Inputs
void InputTurnOnDisplay( inputdata_t &inputdata );
void InputTurnOffDisplay( inputdata_t &inputdata );
void InputStartMeasuring( inputdata_t &inputdata );
void InputStopMeasuring( inputdata_t &inputdata );
private:
CNetworkVar( bool, m_bDisplayPerf );
CNetworkVar( bool, m_bMeasurePerf );
};
LINK_ENTITY_TO_CLASS( env_particle_performance_monitor, CParticlePerformanceMonitor );
BEGIN_DATADESC( CParticlePerformanceMonitor )
DEFINE_FIELD( m_bDisplayPerf, FIELD_BOOLEAN ),
DEFINE_FIELD( m_bMeasurePerf, FIELD_BOOLEAN ),
// Inputs
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOnDisplay", InputTurnOnDisplay ),
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOffDisplay", InputTurnOffDisplay ),
DEFINE_INPUTFUNC( FIELD_VOID, "StartMeasuring", InputStartMeasuring ),
DEFINE_INPUTFUNC( FIELD_VOID, "StopMeasuring", InputStopMeasuring ),
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CParticlePerformanceMonitor, DT_ParticlePerformanceMonitor )
SendPropInt( SENDINFO(m_bDisplayPerf), 1, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_bMeasurePerf), 1, SPROP_UNSIGNED ),
END_SEND_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CParticlePerformanceMonitor::Spawn( void )
{
SetSolid( SOLID_NONE );
SetMoveType( MOVETYPE_NONE );
m_bDisplayPerf = false;
m_bMeasurePerf = false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CParticlePerformanceMonitor::UpdateTransmitState()
{
return SetTransmitState( FL_EDICT_ALWAYS );
}
void CParticlePerformanceMonitor::InputTurnOnDisplay( inputdata_t &inputdata )
{
m_bDisplayPerf = true;
}
void CParticlePerformanceMonitor::InputTurnOffDisplay( inputdata_t &inputdata )
{
m_bDisplayPerf = false;
}
void CParticlePerformanceMonitor::InputStartMeasuring( inputdata_t &inputdata )
{
m_bMeasurePerf = true;
}
void CParticlePerformanceMonitor::InputStopMeasuring( inputdata_t &inputdata )
{
m_bMeasurePerf = false;
}