Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

107 lines
2.9 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "te_particlesystem.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Dispatches line
//-----------------------------------------------------------------------------
class CTEShowLine : public CTEParticleSystem
{
public:
DECLARE_CLASS( CTEShowLine, CTEParticleSystem );
DECLARE_SERVERCLASS();
CTEShowLine( const char *name );
virtual ~CTEShowLine( void );
virtual void Test( const Vector& current_origin, const QAngle& current_angles );
public:
CNetworkVector( m_vecEnd );
};
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTEShowLine::CTEShowLine( const char *name ) :
BaseClass( name )
{
m_vecEnd.Init();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTEShowLine::~CTEShowLine( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *current_origin -
// *current_angles -
//-----------------------------------------------------------------------------
void CTEShowLine::Test( const Vector& current_origin, const QAngle& current_angles )
{
// Fill in data
m_vecOrigin = current_origin;
Vector forward, right;
m_vecOrigin.GetForModify()[2] += 24;
AngleVectors( current_angles, &forward, &right, NULL );
forward[2] = 0.0;
VectorNormalize( forward );
VectorMA( m_vecOrigin, 100.0, forward, m_vecEnd.GetForModify() );
m_vecOrigin = m_vecEnd + right * -128;
m_vecEnd += right * 128;
CBroadcastRecipientFilter filter;
Create( filter, 0.0 );
}
IMPLEMENT_SERVERCLASS_ST( CTEShowLine, DT_TEShowLine)
SendPropVector( SENDINFO(m_vecEnd), -1, SPROP_COORD),
END_SEND_TABLE()
// Singleton to fire TEShowLine objects
static CTEShowLine g_TEShowLine( "Show Line" );
//-----------------------------------------------------------------------------
// Purpose:
// Input : msg_dest -
// delay -
// *origin -
// *recipient -
// *start -
// *end -
//-----------------------------------------------------------------------------
void TE_ShowLine( IRecipientFilter& filter, float delay,
const Vector* start, const Vector* end )
{
g_TEShowLine.m_vecOrigin = *start;
g_TEShowLine.m_vecEnd = *end;
// Send it over the wire
g_TEShowLine.Create( filter, delay );
}