You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
50 lines
1.6 KiB
50 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
// tf_bot_locomotion.h
|
|
// Team Fortress NextBot locomotion interface
|
|
// Michael Booth, May 2010
|
|
|
|
#ifndef TF_BOT_LOCOMOTION_H
|
|
#define TF_BOT_LOCOMOTION_H
|
|
|
|
#include "NextBot/Player/NextBotPlayerLocomotion.h"
|
|
|
|
//----------------------------------------------------------------------------
|
|
class CTFBotLocomotion : public PlayerLocomotion
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CTFBotLocomotion, PlayerLocomotion );
|
|
|
|
CTFBotLocomotion( INextBot *bot ) : PlayerLocomotion( bot )
|
|
{
|
|
}
|
|
|
|
virtual ~CTFBotLocomotion() { }
|
|
|
|
virtual void Update( void ); // (EXTEND) update internal state
|
|
|
|
virtual void Approach( const Vector &pos, float goalWeight = 1.0f ); // move directly towards the given position
|
|
|
|
virtual float GetMaxJumpHeight( void ) const; // return maximum height of a jump
|
|
virtual float GetDeathDropHeight( void ) const; // distance at which we will die if we fall
|
|
|
|
virtual float GetRunSpeed( void ) const; // get maximum running speed
|
|
|
|
virtual bool IsAreaTraversable( const CNavArea *baseArea ) const; // return true if given area can be used for navigation
|
|
virtual bool IsEntityTraversable( CBaseEntity *obstacle, TraverseWhenType when = EVENTUALLY ) const;
|
|
|
|
//
|
|
// ILocomotion modifiers
|
|
//
|
|
virtual void Jump( void ) OVERRIDE; // initiate a simple undirected jump in the air
|
|
|
|
protected:
|
|
virtual void AdjustPosture( const Vector &moveGoal ) { } // never crouch to navigate
|
|
};
|
|
|
|
inline float CTFBotLocomotion::GetMaxJumpHeight( void ) const
|
|
{
|
|
// http://developer.valvesoftware.com/wiki/TF2/Team_Fortress_2_Mapper%27s_Reference
|
|
return 72.0f;
|
|
}
|
|
|
|
#endif // TF_BOT_LOCOMOTION_H
|