Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "entity_passtime_ball_spawn.h"
#include "tf_passtime_ball.h"
#include "tf_passtime_logic.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
BEGIN_DATADESC( CPasstimeBallSpawn )
DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_OUTPUT( m_onSpawnBall, "OnSpawnBall" ),
END_DATADESC()
//-----------------------------------------------------------------------------
LINK_ENTITY_TO_CLASS( info_passtime_ball_spawn, CPasstimeBallSpawn );
//-----------------------------------------------------------------------------
IMPLEMENT_AUTO_LIST( IPasstimeBallSpawnAutoList );
//-----------------------------------------------------------------------------
CPasstimeBallSpawn::CPasstimeBallSpawn() : m_bDisabled( false ) {}
bool CPasstimeBallSpawn::IsEnabled() const { return !m_bDisabled; }
void CPasstimeBallSpawn::InputEnable( inputdata_t& input ) { m_bDisabled = false; }
void CPasstimeBallSpawn::InputDisable( inputdata_t& input ) { m_bDisabled = true; }