Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "tf/tf_shareddefs.h"
#include "entity_tfstart.h"
#include "team_control_point.h"
#include "team_control_point_round.h"
#include "team_objectiveresource.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//=============================================================================
//
// CTFTeamSpawn tables.
//
BEGIN_DATADESC( CTFTeamSpawn )
DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
DEFINE_KEYFIELD( m_iszControlPointName, FIELD_STRING, "controlpoint" ),
DEFINE_KEYFIELD( m_iszRoundBlueSpawn, FIELD_STRING, "round_bluespawn" ),
DEFINE_KEYFIELD( m_iszRoundRedSpawn, FIELD_STRING, "round_redspawn" ),
DEFINE_KEYFIELD( m_nSpawnMode, FIELD_INTEGER, "SpawnMode" ),
DEFINE_KEYFIELD( m_nMatchSummaryType, FIELD_INTEGER, "MatchSummary" ),
// Inputs.
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_INPUTFUNC( FIELD_VOID, "RoundSpawn", InputRoundSpawn ),
// Outputs.
END_DATADESC()
IMPLEMENT_AUTO_LIST( ITFTeamSpawnAutoList );
LINK_ENTITY_TO_CLASS( info_player_teamspawn, CTFTeamSpawn );
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CTFTeamSpawn::CTFTeamSpawn()
{
m_bDisabled = false;
m_nMatchSummaryType = PlayerTeamSpawn_MatchSummary_None;
m_bAlreadyUsedForMatchSummary = false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFTeamSpawn::Activate( void )
{
BaseClass::Activate();
Vector mins = VEC_HULL_MIN;
Vector maxs = VEC_HULL_MAX;
trace_t trace;
UTIL_TraceHull( GetAbsOrigin(), GetAbsOrigin(), mins, maxs, MASK_PLAYERSOLID, NULL, COLLISION_GROUP_PLAYER_MOVEMENT, &trace );
bool bClear = ( trace.fraction == 1 && trace.allsolid != 1 && (trace.startsolid != 1) );
if ( !bClear )
{
DevMsg("Spawnpoint at (%.2f %.2f %.2f) is not clear.\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z );
// m_debugOverlays |= OVERLAY_TEXT_BIT;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFTeamSpawn::InputEnable( inputdata_t &inputdata )
{
m_bDisabled = false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFTeamSpawn::InputDisable( inputdata_t &inputdata )
{
m_bDisabled = true;
}
//-----------------------------------------------------------------------------
// Purpose: Draw any debug text overlays
// Input :
// Output : Current text offset from the top
//-----------------------------------------------------------------------------
int CTFTeamSpawn::DrawDebugTextOverlays(void)
{
int text_offset = BaseClass::DrawDebugTextOverlays();
if (m_debugOverlays & OVERLAY_TEXT_BIT)
{
char tempstr[512];
Q_snprintf(tempstr,sizeof(tempstr),"TeamNumber: %d", GetTeamNumber() );
EntityText(text_offset,tempstr,0);
text_offset++;
color32 teamcolor = g_aTeamColors[ GetTeamNumber() ];
teamcolor.a = 0;
if ( m_bDisabled )
{
Q_snprintf(tempstr,sizeof(tempstr),"DISABLED" );
EntityText(text_offset,tempstr,0);
text_offset++;
teamcolor.a = 255;
}
// Make sure it's empty
Vector mins = VEC_HULL_MIN;
Vector maxs = VEC_HULL_MAX;
Vector vTestMins = GetAbsOrigin() + mins;
Vector vTestMaxs = GetAbsOrigin() + maxs;
// First test the starting origin.
if ( UTIL_IsSpaceEmpty( NULL, vTestMins, vTestMaxs ) )
{
NDebugOverlay::Box( GetAbsOrigin(), mins, maxs, teamcolor.r, teamcolor.g, teamcolor.b, teamcolor.a, 0.1);
}
else
{
NDebugOverlay::Box( GetAbsOrigin(), mins, maxs, 0,255,0, 0, 0.1);
}
if ( m_hControlPoint )
{
NDebugOverlay::Line( GetAbsOrigin(), m_hControlPoint->GetAbsOrigin(), teamcolor.r, teamcolor.g, teamcolor.b, false, 0.1 );
}
}
return text_offset;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFTeamSpawn::InputRoundSpawn( inputdata_t &input )
{
if ( m_iszControlPointName != NULL_STRING )
{
// We need to re-find our control point, because they're recreated over round restarts
m_hControlPoint = dynamic_cast<CTeamControlPoint*>( gEntList.FindEntityByName( NULL, m_iszControlPointName ) );
if ( !m_hControlPoint )
{
Warning("%s failed to find control point named '%s'\n", GetClassname(), STRING(m_iszControlPointName) );
}
}
if ( m_iszRoundBlueSpawn != NULL_STRING )
{
// We need to re-find our control point round, because they're recreated over round restarts
m_hRoundBlueSpawn = dynamic_cast<CTeamControlPointRound*>( gEntList.FindEntityByName( NULL, m_iszRoundBlueSpawn ) );
if ( !m_hRoundBlueSpawn )
{
Warning("%s failed to find control point round named '%s'\n", GetClassname(), STRING(m_iszRoundBlueSpawn) );
}
}
if ( m_iszRoundRedSpawn != NULL_STRING )
{
// We need to re-find our control point round, because they're recreated over round restarts
m_hRoundRedSpawn = dynamic_cast<CTeamControlPointRound*>( gEntList.FindEntityByName( NULL, m_iszRoundRedSpawn ) );
if ( !m_hRoundRedSpawn )
{
Warning("%s failed to find control point round named '%s'\n", GetClassname(), STRING(m_iszRoundRedSpawn) );
}
}
}