Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// TF Rocket
//
//=============================================================================
#include "cbase.h"
#include "tf_weaponbase.h"
#include "tf_projectile_rocket.h"
#include "tf_player.h"
//=============================================================================
//
// TF Rocket functions (Server specific).
//
#define ROCKET_MODEL "models/weapons/w_models/w_rocket.mdl"
LINK_ENTITY_TO_CLASS( tf_projectile_rocket, CTFProjectile_Rocket );
PRECACHE_REGISTER( tf_projectile_rocket );
IMPLEMENT_NETWORKCLASS_ALIASED( TFProjectile_Rocket, DT_TFProjectile_Rocket )
BEGIN_NETWORK_TABLE( CTFProjectile_Rocket, DT_TFProjectile_Rocket )
SendPropBool( SENDINFO( m_bCritical ) ),
END_NETWORK_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFProjectile_Rocket *CTFProjectile_Rocket::Create( CBaseEntity *pLauncher, const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, CBaseEntity *pScorer )
{
CTFProjectile_Rocket *pRocket = static_cast<CTFProjectile_Rocket*>( CTFBaseRocket::Create( pLauncher, "tf_projectile_rocket", vecOrigin, vecAngles, pOwner ) );
if ( pRocket )
{
pRocket->SetScorer( pScorer );
pRocket->SetEyeBallRocket( false );
pRocket->SetSpell( false );
CTFWeaponBase *pWeapon = dynamic_cast< CTFWeaponBase * >( pLauncher );
bool bDirectHit = pWeapon ? ( pWeapon->GetWeaponID() == TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT ) : false;
pRocket->SetDirectHit( bDirectHit );
}
return pRocket;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFProjectile_Rocket::Spawn()
{
SetModel( ROCKET_MODEL );
BaseClass::Spawn();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFProjectile_Rocket::Precache()
{
int iModel = PrecacheModel( ROCKET_MODEL );
PrecacheGibsForModel( iModel );
PrecacheParticleSystem( "critical_rocket_blue" );
PrecacheParticleSystem( "critical_rocket_red" );
PrecacheParticleSystem( "eyeboss_projectile" );
PrecacheParticleSystem( "rockettrail" );
BaseClass::Precache();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFProjectile_Rocket::SetScorer( CBaseEntity *pScorer )
{
m_Scorer = pScorer;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CBasePlayer *CTFProjectile_Rocket::GetScorer( void )
{
return dynamic_cast<CBasePlayer *>( m_Scorer.Get() );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CTFProjectile_Rocket::GetDamageType()
{
int iDmgType = BaseClass::GetDamageType();
if ( m_bCritical )
{
iDmgType |= DMG_CRITICAL;
}
return iDmgType;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CTFProjectile_Rocket::GetDamageCustom()
{
if ( m_bDirectHit )
{
return TF_DMG_CUSTOM_ROCKET_DIRECTHIT;
}
else if ( m_bEyeBallRocket )
{
return TF_DMG_CUSTOM_EYEBALL_ROCKET;
}
else if ( m_bSpell )
{
return TF_DMG_CUSTOM_SPELL_MONOCULUS;
}
else
return BaseClass::GetDamageCustom();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFProjectile_Rocket::RocketTouch( CBaseEntity *pOther )
{
BaseClass::RocketTouch( pOther );
if (m_bCritical && pOther && pOther->IsPlayer())
{
CTFPlayer *pHitPlayer = ToTFPlayer( pOther );
int iHitPlayerTeamNumber = pHitPlayer->GetTeamNumber();
int iRocketTeamNumber = BaseClass::GetTeamNumber();
if (pHitPlayer->IsPlayerClass(TF_CLASS_HEAVYWEAPONS) && !pHitPlayer->m_Shared.InCond( TF_COND_INVULNERABLE)
&& pHitPlayer->IsAlive() && iHitPlayerTeamNumber != iRocketTeamNumber)
{
pHitPlayer->AwardAchievement( ACHIEVEMENT_TF_HEAVY_SURVIVE_CROCKET );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Rocket was deflected.
//-----------------------------------------------------------------------------
void CTFProjectile_Rocket::Deflected( CBaseEntity *pDeflectedBy, Vector &vecDir )
{
CTFPlayer *pTFDeflector = ToTFPlayer( pDeflectedBy );
if ( !pTFDeflector )
return;
ChangeTeam( pTFDeflector->GetTeamNumber() );
SetLauncher( pTFDeflector->GetActiveWeapon() );
CTFPlayer* pOldOwner = ToTFPlayer( GetOwnerEntity() );
SetOwnerEntity( pTFDeflector );
if ( pOldOwner )
{
pOldOwner->SpeakConceptIfAllowed( MP_CONCEPT_DEFLECTED, "projectile:1,victim:1" );
}
if ( pTFDeflector->m_Shared.IsCritBoosted() )
{
SetCritical( true );
}
CTFWeaponBase::SendObjectDeflectedEvent( pTFDeflector, pOldOwner, GetWeaponID(), this );
IncrementDeflected();
m_nSkin = ( GetTeamNumber() == TF_TEAM_BLUE ) ? 1 : 0;
}