You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
33 lines
963 B
33 lines
963 B
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Play VCD on taunt prop
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#ifndef TF_TAUNT_PROP_H
|
|
#define TF_TAUNT_PROP_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
class CTFTauntProp : public CBaseCombatCharacter
|
|
{
|
|
DECLARE_CLASS( CTFTauntProp, CBaseCombatCharacter );
|
|
public:
|
|
DECLARE_SERVERCLASS();
|
|
|
|
CTFTauntProp();
|
|
|
|
virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget ) OVERRIDE;
|
|
|
|
virtual bool ProcessSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event ) OVERRIDE;
|
|
|
|
virtual float PlayScene( const char *pszScene, float flDelay = 0.0f, AI_Response *response = NULL, IRecipientFilter *filter = NULL ) OVERRIDE;
|
|
|
|
virtual void UpdateOnRemove() OVERRIDE;
|
|
|
|
private:
|
|
EHANDLE m_hScene;
|
|
};
|
|
|
|
#endif // TF_TAUNT_PROP_H
|