You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
261 lines
7.4 KiB
261 lines
7.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Shared CS definitions.
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef CS_SHAREDDEFS_H
|
|
#define CS_SHAREDDEFS_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
/*======================*/
|
|
// Menu stuff //
|
|
/*======================*/
|
|
|
|
#include <game/client/iviewport.h>
|
|
|
|
//=============================================================================
|
|
// HPE_BEGIN:
|
|
// Including Achievement ID Definitions
|
|
//=============================================================================
|
|
|
|
#include "cs_achievementdefs.h"
|
|
|
|
//=============================================================================
|
|
// HPE_END
|
|
//=============================================================================
|
|
|
|
// CS-specific viewport panels
|
|
#define PANEL_CLASS_CT "class_ct"
|
|
#define PANEL_CLASS_TER "class_ter"
|
|
|
|
// Buy sub menus
|
|
#define MENU_PISTOL "menu_pistol"
|
|
#define MENU_SHOTGUN "menu_shotgun"
|
|
#define MENU_RIFLE "menu_rifle"
|
|
#define MENU_SMG "menu_smg"
|
|
#define MENU_MACHINEGUN "menu_mg"
|
|
#define MENU_EQUIPMENT "menu_equip"
|
|
|
|
|
|
#define MAX_HOSTAGES 12
|
|
#define MAX_HOSTAGE_RESCUES 4
|
|
|
|
|
|
|
|
|
|
#define CSTRIKE_DEFAULT_AVATAR "avatar_default_64"
|
|
#define CSTRIKE_DEFAULT_T_AVATAR "avatar_default-t_64"
|
|
#define CSTRIKE_DEFAULT_CT_AVATAR "avatar_default_64"
|
|
|
|
extern const float CS_PLAYER_SPEED_RUN;
|
|
extern const float CS_PLAYER_SPEED_VIP;
|
|
extern const float CS_PLAYER_SPEED_WALK;
|
|
extern const float CS_PLAYER_SPEED_SHIELD;
|
|
extern const float CS_PLAYER_SPEED_STOPPED;
|
|
extern const float CS_PLAYER_SPEED_OBSERVER;
|
|
|
|
extern const float CS_PLAYER_SPEED_DUCK_MODIFIER;
|
|
extern const float CS_PLAYER_SPEED_WALK_MODIFIER;
|
|
extern const float CS_PLAYER_SPEED_CLIMB_MODIFIER;
|
|
|
|
|
|
template< class T >
|
|
class CUtlVectorInitialized : public CUtlVector< T >
|
|
{
|
|
public:
|
|
CUtlVectorInitialized( T* pMemory, int numElements ) : CUtlVector< T >( pMemory, numElements )
|
|
{
|
|
this->SetSize( numElements );
|
|
}
|
|
};
|
|
|
|
extern CUtlVectorInitialized< const char * > CTPlayerModels;
|
|
extern CUtlVectorInitialized< const char * > TerroristPlayerModels;
|
|
|
|
|
|
// These go in CCSPlayer::m_iAddonBits and get sent to the client so it can create
|
|
// grenade models hanging off players.
|
|
#define ADDON_FLASHBANG_1 0x001
|
|
#define ADDON_FLASHBANG_2 0x002
|
|
#define ADDON_HE_GRENADE 0x004
|
|
#define ADDON_SMOKE_GRENADE 0x008
|
|
#define ADDON_C4 0x010
|
|
#define ADDON_DEFUSEKIT 0x020
|
|
#define ADDON_PRIMARY 0x040
|
|
#define ADDON_PISTOL 0x080
|
|
#define ADDON_PISTOL2 0x100
|
|
#define NUM_ADDON_BITS 9
|
|
|
|
|
|
// Indices of each weapon slot.
|
|
#define WEAPON_SLOT_RIFLE 0 // (primary slot)
|
|
#define WEAPON_SLOT_PISTOL 1 // (secondary slot)
|
|
#define WEAPON_SLOT_KNIFE 2
|
|
#define WEAPON_SLOT_GRENADES 3
|
|
#define WEAPON_SLOT_C4 4
|
|
|
|
#define WEAPON_SLOT_FIRST 0
|
|
#define WEAPON_SLOT_LAST 4
|
|
|
|
|
|
// CS Team IDs.
|
|
#define TEAM_TERRORIST 2
|
|
#define TEAM_CT 3
|
|
#define TEAM_MAXCOUNT 4 // update this if we ever add teams (unlikely)
|
|
|
|
#define MAX_CLAN_TAG_LENGTH 16 // max for new tags is actually 12, this allows some backward compat.
|
|
|
|
//=============================================================================
|
|
// HPE_BEGIN:
|
|
// [menglish] CS specific death animation time now that freeze cam is implemented
|
|
// in order to linger on the players body less
|
|
// [tj] The number of times you must kill a given player to be dominating them
|
|
// [menglish] Flags to use upon player death
|
|
//=============================================================================
|
|
|
|
// [menglish] CS specific death animation time now that freeze cam is implemented
|
|
// in order to linger on the players body less
|
|
#define CS_DEATH_ANIMATION_TIME 0.8
|
|
|
|
// [tj] The number of times you must kill a given player to be dominating them
|
|
// Should always be more than 1
|
|
#define CS_KILLS_FOR_DOMINATION 4
|
|
|
|
#define CS_DEATH_DOMINATION 0x0001 // killer is dominating victim
|
|
#define CS_DEATH_REVENGE 0x0002 // killer got revenge on victim
|
|
//=============================================================================
|
|
// HPE_END
|
|
//=============================================================================
|
|
|
|
|
|
//--------------
|
|
// CSPort Specific damage flags
|
|
//--------------
|
|
#define DMG_HEADSHOT (DMG_LASTGENERICFLAG<<1)
|
|
|
|
|
|
// The various states the player can be in during the join game process.
|
|
enum CSPlayerState
|
|
{
|
|
// Happily running around in the game.
|
|
// You can't move though if CSGameRules()->IsFreezePeriod() returns true.
|
|
// This state can jump to a bunch of other states like STATE_PICKINGCLASS or STATE_DEATH_ANIM.
|
|
STATE_ACTIVE=0,
|
|
|
|
// This is the state you're in when you first enter the server.
|
|
// It's switching between intro cameras every few seconds, and there's a level info
|
|
// screen up.
|
|
STATE_WELCOME, // Show the level intro screen.
|
|
|
|
// During these states, you can either be a new player waiting to join, or
|
|
// you can be a live player in the game who wants to change teams.
|
|
// Either way, you can't move while choosing team or class (or while any menu is up).
|
|
STATE_PICKINGTEAM, // Choosing team.
|
|
STATE_PICKINGCLASS, // Choosing class.
|
|
|
|
STATE_DEATH_ANIM, // Playing death anim, waiting for that to finish.
|
|
STATE_DEATH_WAIT_FOR_KEY, // Done playing death anim. Waiting for keypress to go into observer mode.
|
|
STATE_OBSERVER_MODE, // Noclipping around, watching players, etc.
|
|
NUM_PLAYER_STATES
|
|
};
|
|
|
|
|
|
enum e_RoundEndReason
|
|
{
|
|
Invalid_Round_End_Reason = -1,
|
|
Target_Bombed,
|
|
VIP_Escaped,
|
|
VIP_Assassinated,
|
|
Terrorists_Escaped,
|
|
CTs_PreventEscape,
|
|
Escaping_Terrorists_Neutralized,
|
|
Bomb_Defused,
|
|
CTs_Win,
|
|
Terrorists_Win,
|
|
Round_Draw,
|
|
All_Hostages_Rescued,
|
|
Target_Saved,
|
|
Hostages_Not_Rescued,
|
|
Terrorists_Not_Escaped,
|
|
VIP_Not_Escaped,
|
|
Game_Commencing,
|
|
RoundEndReason_Count
|
|
};
|
|
|
|
#define PUSHAWAY_THINK_INTERVAL (1.0f / 20.0f)
|
|
|
|
enum
|
|
{
|
|
CS_CLASS_NONE=0,
|
|
|
|
// Terrorist classes (keep in sync with FIRST_T_CLASS/LAST_T_CLASS).
|
|
CS_CLASS_PHOENIX_CONNNECTION,
|
|
CS_CLASS_L337_KREW,
|
|
CS_CLASS_ARCTIC_AVENGERS,
|
|
CS_CLASS_GUERILLA_WARFARE,
|
|
|
|
// CT classes (keep in sync with FIRST_CT_CLASS/LAST_CT_CLASS).
|
|
CS_CLASS_SEAL_TEAM_6,
|
|
CS_CLASS_GSG_9,
|
|
CS_CLASS_SAS,
|
|
CS_CLASS_GIGN,
|
|
|
|
CS_NUM_CLASSES
|
|
};
|
|
|
|
//=============================================================================
|
|
// HPE_BEGIN:
|
|
// [menglish] List of equipment dropped by players with freeze panel callouts
|
|
//=============================================================================
|
|
enum
|
|
{
|
|
DROPPED_C4,
|
|
DROPPED_DEFUSE,
|
|
DROPPED_WEAPON,
|
|
DROPPED_GRENADE, // This could be an HE greande, flashbang, or smoke
|
|
DROPPED_COUNT
|
|
};
|
|
//=============================================================================
|
|
// HPE_END
|
|
//=============================================================================
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
// MVP reasons
|
|
//
|
|
enum CSMvpReason_t
|
|
{
|
|
CSMVP_UNDEFINED = 0,
|
|
CSMVP_ELIMINATION,
|
|
CSMVP_BOMBPLANT,
|
|
CSMVP_BOMBDEFUSE,
|
|
CSMVP_HOSTAGERESCUE,
|
|
};
|
|
|
|
|
|
// Keep these in sync with CSClasses.
|
|
#define FIRST_T_CLASS CS_CLASS_PHOENIX_CONNNECTION
|
|
#define LAST_T_CLASS CS_CLASS_GUERILLA_WARFARE
|
|
|
|
#define FIRST_CT_CLASS CS_CLASS_SEAL_TEAM_6
|
|
#define LAST_CT_CLASS CS_CLASS_GIGN
|
|
|
|
#define CS_MUZZLEFLASH_NONE -1
|
|
#define CS_MUZZLEFLASH_NORM 0
|
|
#define CS_MUZZLEFLASH_X 1
|
|
|
|
class CCSClassInfo
|
|
{
|
|
public:
|
|
const char *m_pClassName;
|
|
};
|
|
|
|
const CCSClassInfo* GetCSClassInfo( int i );
|
|
|
|
extern const char *pszWinPanelCategoryHeaders[];
|
|
|
|
#endif // CS_SHAREDDEFS_H
|