You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
81 lines
1.5 KiB
81 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef WEAPON_KNIFE_H
|
|
#define WEAPON_KNIFE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "weapon_csbase.h"
|
|
|
|
|
|
#if defined( CLIENT_DLL )
|
|
|
|
#define CKnife C_Knife
|
|
|
|
#endif
|
|
|
|
|
|
// ----------------------------------------------------------------------------- //
|
|
// CKnife class definition.
|
|
// ----------------------------------------------------------------------------- //
|
|
|
|
class CKnife : public CWeaponCSBase
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CKnife, CWeaponCSBase );
|
|
DECLARE_NETWORKCLASS();
|
|
DECLARE_PREDICTABLE();
|
|
|
|
#ifndef CLIENT_DLL
|
|
DECLARE_DATADESC();
|
|
#endif
|
|
|
|
|
|
CKnife();
|
|
|
|
// We say yes to this so the weapon system lets us switch to it.
|
|
virtual bool HasPrimaryAmmo();
|
|
virtual bool CanBeSelected();
|
|
|
|
virtual void Precache();
|
|
|
|
void Spawn();
|
|
void Smack();
|
|
//void Smack( trace_t *pTr, float delay );
|
|
bool SwingOrStab( bool bStab );
|
|
void PrimaryAttack();
|
|
void SecondaryAttack();
|
|
void WeaponAnimation( int iAnimation );
|
|
|
|
virtual void ItemPostFrame( void );
|
|
|
|
// virtual float GetSpread() const;
|
|
|
|
bool Deploy();
|
|
void Holster( int skiplocal = 0 );
|
|
bool CanDrop();
|
|
|
|
void WeaponIdle();
|
|
|
|
virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_KNIFE; }
|
|
|
|
public:
|
|
|
|
trace_t m_trHit;
|
|
EHANDLE m_pTraceHitEnt;
|
|
|
|
CNetworkVar( float, m_flSmackTime );
|
|
bool m_bStab;
|
|
|
|
private:
|
|
CKnife( const CKnife & ) {}
|
|
};
|
|
|
|
|
|
#endif // WEAPON_KNIFE_H
|