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163 lines
4.2 KiB
163 lines
4.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "dod_playerclass_info_parse.h"
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#include "dod_shareddefs.h"
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#include "weapon_dodbase.h"
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#include <KeyValues.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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FilePlayerClassInfo_t* CreatePlayerClassInfo()
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{
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return new CDODPlayerClassInfo;
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}
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CDODPlayerClassInfo::CDODPlayerClassInfo()
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{
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m_iTeam= TEAM_UNASSIGNED;
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m_iPrimaryWeapon= WEAPON_NONE;
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m_iSecondaryWeapon= WEAPON_NONE;
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m_iMeleeWeapon= WEAPON_NONE;
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m_iNumGrensType1 = 0;
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m_iGrenType1 = WEAPON_NONE;
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m_iNumGrensType2 = 0;
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m_iGrenType2 = WEAPON_NONE;
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m_iNumBandages = 0;
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m_iHelmetGroup= HELMET_GROUP_0;
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m_iHairGroup= HELMET_GROUP_0;
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m_iDropHelmet = HELMET_ALLIES;
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m_szLimitCvar[0] = '\0';
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m_bClassLimitMGMerge = false;
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}
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int AliasToWeaponID( const char *alias )
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{
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if (alias)
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{
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for( int i=0; s_WeaponAliasInfo[i] != NULL; ++i )
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if (!Q_stricmp( s_WeaponAliasInfo[i], alias ))
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return i;
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}
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return WEAPON_NONE;
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}
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void CDODPlayerClassInfo::Parse( KeyValues *pKeyValuesData, const char *szWeaponName )
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{
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BaseClass::Parse( pKeyValuesData, szWeaponName );
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m_iTeam= pKeyValuesData->GetInt( "team", TEAM_UNASSIGNED );
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// Figure out what team can have this player class
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m_iTeam = TEAM_UNASSIGNED;
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const char *pTeam = pKeyValuesData->GetString( "team", NULL );
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if ( pTeam )
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{
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if ( Q_stricmp( pTeam, "ALLIES" ) == 0 )
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{
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m_iTeam = TEAM_ALLIES;
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}
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else if ( Q_stricmp( pTeam, "AXIS" ) == 0 )
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{
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m_iTeam = TEAM_AXIS;
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}
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else
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{
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Assert( false );
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}
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}
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else
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{
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Assert( false );
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}
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const char *pszPrimaryWeapon = pKeyValuesData->GetString( "primaryweapon", NULL );
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m_iPrimaryWeapon = AliasToWeaponID( pszPrimaryWeapon );
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Assert( m_iPrimaryWeapon != WEAPON_NONE ); // require player to have a primary weapon
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const char *pszSecondaryWeapon = pKeyValuesData->GetString( "secondaryweapon", NULL );
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if ( pszSecondaryWeapon )
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{
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m_iSecondaryWeapon = AliasToWeaponID( pszSecondaryWeapon );
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Assert( m_iSecondaryWeapon != WEAPON_NONE );
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}
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else
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m_iSecondaryWeapon = WEAPON_NONE;
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const char *pszMeleeWeapon = pKeyValuesData->GetString( "meleeweapon", NULL );
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if ( pszMeleeWeapon )
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{
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m_iMeleeWeapon = AliasToWeaponID( pszMeleeWeapon );
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Assert( m_iMeleeWeapon != WEAPON_NONE );
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}
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else
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m_iMeleeWeapon = WEAPON_NONE;
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m_iNumGrensType1 = pKeyValuesData->GetInt( "numgrens", 0 );
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if ( m_iNumGrensType1 > 0 )
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{
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const char *pszGrenType1 = pKeyValuesData->GetString( "grenadetype", NULL );
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m_iGrenType1 = AliasToWeaponID( pszGrenType1 );
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Assert( m_iGrenType1 != WEAPON_NONE );
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}
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m_iNumGrensType2 = pKeyValuesData->GetInt( "numgrens2", 0 );
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if ( m_iNumGrensType2 > 0 )
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{
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const char *pszGrenType2 = pKeyValuesData->GetString( "grenadetype2", NULL );
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m_iGrenType2 = AliasToWeaponID( pszGrenType2 );
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Assert( m_iGrenType2 != WEAPON_NONE );
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}
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m_iNumBandages = pKeyValuesData->GetInt( "numbandages", 0 );
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m_iHelmetGroup = pKeyValuesData->GetInt( "helmetgroup", 0 );
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m_iHairGroup = pKeyValuesData->GetInt( "hairgroup", 0 );
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// Which helmet model to generate
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const char *pszHelmetModel = pKeyValuesData->GetString( "drophelmet", "HELMET_ALLIES" );
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if( pszHelmetModel )
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{
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if ( Q_stricmp( pszHelmetModel, "HELMET_ALLIES" ) == 0 )
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{
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m_iDropHelmet = HELMET_ALLIES;
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}
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else if ( Q_stricmp( pszHelmetModel, "HELMET_AXIS" ) == 0 )
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{
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m_iDropHelmet = HELMET_AXIS;
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}
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else
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{
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Assert( false );
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}
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}
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else
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{
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Assert( false );
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}
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Q_strncpy( m_szLimitCvar, pKeyValuesData->GetString( "limitcvar", "!! Missing limit cvar on Player Class" ), sizeof(m_szLimitCvar) );
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Assert( Q_strlen( m_szLimitCvar ) > 0 && "Every class must specify a limitcvar" );
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m_bClassLimitMGMerge = ( pKeyValuesData->GetInt( "mergemgclass" ) > 0 );
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// HUD player status health images (when the player is hurt)
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Q_strncpy( m_szClassHealthImage, pKeyValuesData->GetString( "healthimage", "white" ), sizeof( m_szClassHealthImage ) );
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Q_strncpy( m_szClassHealthImageBG, pKeyValuesData->GetString( "healthimagebg", "white" ), sizeof( m_szClassHealthImageBG ) );
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}
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