Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "dod_shareddefs.h"
#include "weapon_dodbase.h"
//Voice commands
DodVoiceCommand_t g_VoiceCommands[] =
{
//Voice command // Command Name //HS //Allied subtitle //german subtitle //brit subtitle
// Menu A
{"voice_attack", "Moveout", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_attack", "#Voice_subtitle_moveout"},
{"voice_hold", "Hold", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_hold" },
{"voice_left", "FlankLeft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_left" },
{"voice_right", "FlankRight", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_right" },
{"voice_sticktogether", "StickTogether", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sticktogether" },
{"voice_cover", "CoveringFire", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_cover" },
{"voice_usesmoke", "UseSmoke", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_usesmoke" },
{"voice_usegrens", "UseGrenades", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_usegrens" },
{"voice_ceasefire", "CeaseFire", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_ceasefire" },
// Menu B
{"voice_yessir", "YesSir", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_yessir" },
{"voice_negative", "Negative", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_negative" },
{"voice_backup", "BackUp", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_backup" },
{"voice_fireinhole", "FireInHole", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireinhole" },
{"voice_grenade", "Grenade", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_grenade" },
{"voice_sniper", "Sniper", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sniper" },
{"voice_niceshot", "NiceShot", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_niceshot" },
{"voice_thanks", "Thanks", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_thanks" },
{"voice_areaclear", "Clear", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_areaclear" },
// Menu C
{"voice_dropweapons", "DropWeapons", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_dropyourweapons" },
{"voice_displace", "Displace", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_displace" },
{"voice_mgahead", "MgAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_mgahead" },
{"voice_enemybehind", "BehindUs", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_enemybehind" },
{"voice_wegothim", "WeGotHim", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_wegothim" },
{"voice_moveupmg", "MoveUpMg", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_moveupmg_30cal", "#Voice_subtitle_moveupmg_mg", "#Voice_subtitle_moveupmg_bren"},
{"voice_needammo", "NeedAmmo", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_needammo" },
{"voice_usebazooka", "UseRocket", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_usebazooka", "#Voice_subtitle_usepschreck", "#Voice_subtitle_usepiat"},
{"voice_bazookaspotted","RocketSpotted", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_pschreckspotted", "#Voice_subtitle_bazookaspotted", "#Voice_subtitle_pschreckspotted"},
// Voice commands that aren't in a menu
{"voice_gogogo", "Moveout", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_attack", "#Voice_subtitle_moveout"},
{"voice_medic", "Medic", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_medic" },
{"voice_coverflanks", "CoverFlanks", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_coverflanks" },
{"voice_tank", "TankAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_tigerahead", "#Voice_subtitle_tankahead*" },
{"voice_takeammo", "TakeAmmo", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_takeammo" },
{"voice_movewithtank", "MoveWithTank", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_movewithtank" },
{"voice_wtf", "WhiskeyTangoFoxtrot", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_wtf" },
{"voice_fireleft", "TakingFireLeft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireleft" },
{"voice_fireright", "TakingFireRight", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireright" },
{"voice_mgahead", "MgAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_mgahead" },
{"voice_enemyahead", "EnemyAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_enemyahead" },
{"voice_fallback", "FallBack", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fallback" },
// Must be last in the list
{ NULL }
};
// Hand Signals
DodHandSignal_t g_HandSignals[] =
{
//command // anim event //subtitle
{"signal_sticktogether", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sticktogether" },
{"signal_fallback", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fallback" },
{"signal_no", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_negative" },
{"signal_yes", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_yessir" },
{"signal_sniper", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sniper" },
{"signal_backup", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_backup" },
{"signal_enemyleft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireleft" },
{"signal_enemyright", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireright" },
{"signal_grenade", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_grenade" },
{"signal_flankleft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_left" },
{"signal_flankright", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_right" },
{"signal_moveout", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_attack" },
{"signal_areaclear", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_areaclear" },
{"signal_coveringfire", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_cover" },
// Must be last in the list
{ NULL }
};
const char * s_WeaponAliasInfo[] =
{
"none", // WEAPON_NONE = 0,
//Melee
"amerknife", //WEAPON_AMERKNIFE,
"spade", //WEAPON_SPADE,
//Pistols
"colt", //WEAPON_COLT,
"p38", //WEAPON_P38,
"c96", //WEAPON_C96
//Rifles
"garand", //WEAPON_GARAND,
"m1carbine", //WEAPON_M1CARBINE,
"k98", //WEAPON_K98,
//Sniper Rifles
"spring", //WEAPON_SPRING,
"k98_scoped", //WEAPON_K98_SCOPED,
//SMG
"thompson", //WEAPON_THOMPSON,
"mp40", //WEAPON_MP40,
"mp44", //WEAPON_MP44,
"bar", //WEAPON_BAR,
//Machine guns
"30cal", //WEAPON_30CAL,
"mg42", //WEAPON_MG42,
//Rocket weapons
"bazooka", //WEAPON_BAZOOKA,
"pschreck", //WEAPON_PSCHRECK,
//Grenades
"frag_us", //WEAPON_FRAG_US,
"frag_ger", //WEAPON_FRAG_GER,
"frag_us_live", //WEAPON_FRAG_US_LIVE
"frag_ger_live", //WEAPON_FRAG_GER_LIVE
"smoke_us", //WEAPON_SMOKE_US
"smoke_ger", //WEAPON_SMOKE_GER
"riflegren_us", //WEAPON_RIFLEGREN_US
"riflegren_ger", //WEAPON_RIFLEGREN_GER
"riflegren_us_live", //WEAPON_RIFLEGREN_US_LIVE
"riflegren_ger_live", //WEAPON_RIFLEGREN_GER_LIVE
// not actually separate weapons, but defines used in stats recording
"thompson_punch", //WEAPON_THOMPSON_PUNCH
"mp40_punch", //WEAPON_MP40_PUNCH
"garand_zoomed", //WEAPON_GARAND_ZOOMED,
"k98_zoomed", //WEAPON_K98_ZOOMED
"spring_zoomed", //WEAPON_SPRING_ZOOMED
"k98s_zoomed", //WEAPON_K98_SCOPED_ZOOMED
"30cal_undeployed", //WEAPON_30CAL_UNDEPLOYED,
"mg42_undeployed", //WEAPON_MG42_UNDEPLOYED,
"bar_semiauto", //WEAPON_BAR_SEMIAUTO,
"mp44_semiauto", //WEAPON_MP44_SEMIAUTO,
NULL, // end of list marker
};
const char *m_pszHelmetModels[NUM_HELMETS] =
{
"models/helmets/helmet_american.mdl",
"models/helmets/helmet_german.mdl",
};
const char *g_pszHintMessages[] =
{
"#Hint_spotted_a_friend",
"#Hint_spotted_an_enemy",
"#Hint_try_not_to_injure_teammates",
"#Hint_careful_around_teammates",
"#Hint_killing_enemies_is_good",
"#Hint_touched_area_capture",
"#Hint_touched_control_point",
"#Hint_picked_up_object",
"#Hint_mgs_fire_better_deployed",
"#Hint_sandbag_area_touch",
"#Hint_rocket_weapon_pickup",
"#Hint_out_of_ammo",
"#Hint_prone",
"#Hint_low_stamina",
"#Hint_area_requires_object",
"#Hint_player_killed_wavetime",
"#Hint_mg_overheat",
"#game_shoulder_rpg",
"#Hint_pick_up_weapon",
"#Hint_pick_up_grenade",
"#Hint_death_cam",
"#Hint_class_menu",
"#Hint_use_2e_melee",
"#Hint_use_zoom",
"#Hint_use_iron_sights",
"#Hint_use_semi_auto",
"#Hint_use_sprint",
"#Hint_use_deploy",
"#Hint_use_prime",
"#Hint_mg_deploy_usage",
"#Dod_mg_reload",
"#Hint_garand_reload",
"#Hint_turn_off_hints",
"#Hint_need_bomb_to_plant",
"#Hint_bomb_planted",
"#Hint_defuse_bomb",
"#Hint_bomb_target",
"#Hint_bomb_pickup",
"#Hint_bomb_defuse_onground",
"#Hint_bomb_plant_map",
"#Hint_bomb_first_select",
};
const char *pszTeamAlliesClasses[] =
{
"us_garand",
"us_tommy",
"us_bar",
"us_spring",
"us_30cal",
"us_bazooka",
NULL
};
const char *pszTeamAxisClasses[] =
{
"axis_k98",
"axis_mp40",
"axis_mp44",
"axis_k98s",
"axis_mg42",
"axis_pschreck",
NULL
};
const char *pszWinPanelCategoryHeaders[] =
{
"",
"#winpanel_topbomb",
"#winpanel_topcappers",
"#winpanel_topdefenders",
"#winpanel_kills"
};
const char *g_pszAchievementAwards[NUM_ACHIEVEMENT_AWARDS] =
{
"",
"DOD_KILLS_AS_RIFLEMAN",
"DOD_KILLS_AS_ASSAULT",
"DOD_KILLS_AS_SUPPORT",
"DOD_KILLS_AS_SNIPER",
"DOD_KILLS_AS_MG",
"DOD_KILLS_AS_BAZOOKAGUY",
"DOD_ALL_PACK_1",
};
const char *g_pszAchievementAwardMaterials_Allies[NUM_ACHIEVEMENT_AWARDS] =
{
"sprites/player_icons/american",
"sprites/player_icons/american_rifleman",
"sprites/player_icons/american_assault",
"sprites/player_icons/american_support",
"sprites/player_icons/american_sniper",
"sprites/player_icons/american_mg",
"sprites/player_icons/american_rocket",
"sprites/player_icons/american_hero",
};
const char *g_pszAchievementAwardMaterials_Axis[NUM_ACHIEVEMENT_AWARDS] =
{
"sprites/player_icons/german",
"sprites/player_icons/german_rifleman",
"sprites/player_icons/german_assault",
"sprites/player_icons/german_support",
"sprites/player_icons/german_sniper",
"sprites/player_icons/german_mg",
"sprites/player_icons/german_rocket",
"sprites/player_icons/german_hero",
};