Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

32 lines
665 B

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "fx_dod_shared.h"
#include "weapon_dodfullauto.h"
IMPLEMENT_NETWORKCLASS_ALIASED( DODFullAutoWeapon, DT_FullAutoWeapon )
BEGIN_NETWORK_TABLE( CDODFullAutoWeapon, DT_FullAutoWeapon )
END_NETWORK_TABLE()
BEGIN_PREDICTION_DATA( CDODFullAutoWeapon )
END_PREDICTION_DATA()
CDODFullAutoWeapon::CDODFullAutoWeapon()
{
}
void CDODFullAutoWeapon::Spawn()
{
BaseClass::Spawn();
}
void CDODFullAutoWeapon::PrimaryAttack( void )
{
BaseClass::PrimaryAttack();
}