You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
34 lines
897 B
34 lines
897 B
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "weapon_dodfullauto.h"
|
|
|
|
#if defined( CLIENT_DLL )
|
|
#define CDODFullAutoPunchWeapon C_DODFullAutoPunchWeapon
|
|
#endif
|
|
|
|
class CDODFullAutoPunchWeapon : public CDODFullAutoWeapon
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CDODFullAutoPunchWeapon, CDODFullAutoWeapon );
|
|
DECLARE_NETWORKCLASS();
|
|
DECLARE_PREDICTABLE();
|
|
|
|
CDODFullAutoPunchWeapon() {}
|
|
|
|
virtual void Spawn( void );
|
|
virtual void SecondaryAttack( void );
|
|
virtual bool Reload( void );
|
|
virtual void ItemBusyFrame( void );
|
|
|
|
virtual const char *GetSecondaryDeathNoticeName( void ) { return "punch"; }
|
|
|
|
virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; }
|
|
|
|
private:
|
|
CDODFullAutoPunchWeapon( const CDODFullAutoPunchWeapon & );
|
|
};
|