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546 lines
24 KiB
546 lines
24 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CEconItem, a shared object for econ items
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//
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//=============================================================================
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#ifndef ECONITEMINTERFACE_H
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#define ECONITEMINTERFACE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "game_item_schema.h" // needed for GameItemDefinition_t
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class CAttribute_String;
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class CAttribute_DynamicRecipeComponent;
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class CAttribute_ItemSlotCriteria;
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class CAttribute_WorldItemPlacement;
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class IMaterial;
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//-----------------------------------------------------------------------------
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// Purpose: Template helper classes for dealing with types.
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//-----------------------------------------------------------------------------
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// StripConstIfPresent<T> will take an input type T and "return" via ResultType:
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//
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// - T: T
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// - const T: T
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//
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// This is used to prevent having to have different specializations for "T" versus
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// "const T" when checking for equivalent template type arguments, etc.
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template < typename T >
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struct StripConstIfPresent { typedef T ResultType; };
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template < typename T > struct StripConstIfPresent<const T> { typedef T ResultType; };
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// AreTypesIdentical<T, U> takes two input types and "returns" via kValue whether the
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// types are exactly equal. This is intended for checking type equivalence at compile-time
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// in ways that template specializations for functions/classes may not be ideal for.
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//
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// We use it in the attribute code to guarantee that we're only doing The Old, Scary Path
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// when dealing with attributes of The Old, Scary Type.
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template < typename T, typename U >
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struct AreTypesIdentical { enum { kValue = false }; };
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template < typename T > struct AreTypesIdentical<T, T> { enum { kValue = true }; };
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// IsPointerType<T> takes one input and "returns" via kValue whether the type is a pointer
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// type in any way, const, volatile, whatever.
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template < typename T >
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struct IsPointerType { enum { kValue = false }; };
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template < typename T > struct IsPointerType<T *> { enum { kValue = true }; };
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// IsValidAttributeValueTypeImpl<T> is a hand-made specialization for what types we want
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// to consider valid attribute data types. This is used as a sanity check to make sure we
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// don't pass in completely arbitrary types to things like FindAttribute(). (Doing so
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// would cause an assert at runtime, but it seems like getting compile-time asserts is
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// advantageous, and probably worth paying the small cost of adding to this list whenever
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// a new attribute type is added.)
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template < typename T>
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struct IsValidAttributeValueTypeImpl { enum { kValue = false }; };
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template < > struct IsValidAttributeValueTypeImpl<attrib_value_t> { enum { kValue = true }; };
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template < > struct IsValidAttributeValueTypeImpl<float> { enum { kValue = true }; };
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template < > struct IsValidAttributeValueTypeImpl<uint64> { enum { kValue = true }; };
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template < > struct IsValidAttributeValueTypeImpl<CAttribute_String> { enum { kValue = true }; };
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template < > struct IsValidAttributeValueTypeImpl<CAttribute_DynamicRecipeComponent> { enum { kValue = true }; };
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template < > struct IsValidAttributeValueTypeImpl < CAttribute_ItemSlotCriteria > { enum { kValue = true }; };
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template < > struct IsValidAttributeValueTypeImpl < CAttribute_WorldItemPlacement > { enum { kValue = true }; };
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template < typename T >
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struct IsValidAttributeValueType : public IsValidAttributeValueTypeImpl< typename StripConstIfPresent<T>::ResultType > { };
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//-----------------------------------------------------------------------------
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// Purpose: Interface for callback functions per-attribute-data-type. When adding
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// a new attribute data type that can't be converted to any existing type,
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// you'll need to add a new virtual function here or the code will fail
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// to compile.
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//-----------------------------------------------------------------------------
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class IEconItemAttributeIterator
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{
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public:
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virtual ~IEconItemAttributeIterator ( ) { }
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// Returns whether to continue iteration after this element.
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, attrib_value_t value ) = 0;
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, float value ) = 0;
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const uint64& value ) = 0;
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_String& value ) = 0;
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_DynamicRecipeComponent& value ) = 0;
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_ItemSlotCriteria& value ) = 0;
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_WorldItemPlacement& value ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Iterator where each callback is default implemented, but the value
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// is ignored. Derive from this iterator when you only care about certain
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// attribute types.
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//
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//-----------------------------------------------------------------------------
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class CEconItemSpecificAttributeIterator : public IEconItemAttributeIterator
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{
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// By default, always return true
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, attrib_value_t value ) { return true; }
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, float value ) { return true; }
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const uint64& value ) { return true; }
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_String& value ) { return true; }
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_DynamicRecipeComponent& value ) { return true; }
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_ItemSlotCriteria& value ) { return true; }
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_WorldItemPlacement& value ) { return true; }
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};
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//-----------------------------------------------------------------------------
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// Purpose: Interface for a single callback function per-attribute, regardless of
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// what type of data it stores and what the value is. This can be used
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// to count attributes, display generic information about definitions, etc.
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// but can't be used to pull data.
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//
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// To implement a subclass, override the OnIterateAttributeValueUntyped()
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// method.
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//-----------------------------------------------------------------------------
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class IEconItemUntypedAttributeIterator : public IEconItemAttributeIterator
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{
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public:
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, attrib_value_t ) OVERRIDE
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{
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return OnIterateAttributeValueUntyped( pAttrDef );
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}
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, float ) OVERRIDE
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{
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return OnIterateAttributeValueUntyped( pAttrDef );
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}
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const uint64& ) OVERRIDE
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{
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return OnIterateAttributeValueUntyped( pAttrDef );
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}
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_String& ) OVERRIDE
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{
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return OnIterateAttributeValueUntyped( pAttrDef );
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}
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_DynamicRecipeComponent& ) OVERRIDE
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{
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return OnIterateAttributeValueUntyped( pAttrDef );
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}
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_ItemSlotCriteria& ) OVERRIDE
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{
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return OnIterateAttributeValueUntyped( pAttrDef );
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}
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_WorldItemPlacement& ) OVERRIDE
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{
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return OnIterateAttributeValueUntyped( pAttrDef );
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}
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private:
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virtual bool OnIterateAttributeValueUntyped( const CEconItemAttributeDefinition *pAttrDef ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Simple class to answer the question "does this attribute exist" without
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// regards to what value it might have. Intended to be used by FindAttribute()
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// but made global because why not.
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//-----------------------------------------------------------------------------
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class CAttributeIterator_HasAttribute : public IEconItemUntypedAttributeIterator
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{
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public:
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CAttributeIterator_HasAttribute( const CEconItemAttributeDefinition *pAttrDef )
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: m_pAttrDef( pAttrDef )
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, m_bFound( false )
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{
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Assert( m_pAttrDef );
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}
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bool WasFound() const
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{
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return m_bFound;
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}
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private:
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bool OnIterateAttributeValueUntyped( const CEconItemAttributeDefinition *pAttrDef ) OVERRIDE
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{
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// We don't assert because we might be reusing the same iterator between calls.
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// Assert( !m_bFound );
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if ( m_pAttrDef == pAttrDef )
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{
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m_bFound = true;
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}
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return !m_bFound;
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}
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private:
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const CEconItemAttributeDefinition *m_pAttrDef;
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bool m_bFound;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Helper class to answer the question "does this attribute exist? and if
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// so what is its value?". There are some template shenanigans that happen
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// to make things as safe as possible, and to catch errors as early as
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// possible.
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//
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// TActualTypeInMemory: the in-memory type of the data we're going to try
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// to read out (ie., "attrib_value_t", "CAttribute_String",
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// etc.
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//
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// TTreatAsThisType: if TActualTypeInMemory is "attrib_value_t", then we're
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// dealing with the old attribute system and so maybe we
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// want to treat these bits as a float, or a bitmask, or
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// who knows! Specifying this type for non-attrib_value_t
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// in-memory types is invalid and will fail to compile.
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//
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// This class isn't intended to be used directly but instead called from
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// either FindAttribute() or FindAttribute_UnsafeBitwiseCast(). It's
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// global because C++ doesn't support template member functions on a
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// template class inside a standalone template function. Weird.
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//-----------------------------------------------------------------------------
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template < typename TActualTypeInMemory, typename TTreatAsThisType = TActualTypeInMemory >
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class CAttributeIterator_GetTypedAttributeValue : public IEconItemAttributeIterator
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{
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public:
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CAttributeIterator_GetTypedAttributeValue( const CEconItemAttributeDefinition *pAttrDef, TTreatAsThisType *outpValue )
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: m_pAttrDef( pAttrDef )
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, m_outpValue( outpValue )
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, m_bFound( false )
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{
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// If this fails, it means that the type TActualTypeInMemory isn't something the attribute
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// system is prepared to recognize as a valid attribute storage type. The list of valid types
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// are IsValidAttributeValueTypeImpl<> specializations.
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//
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// If you added a new type and didn't make a specialization for it, this will fail. If you
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// *didn't* add a new type, it probably means you're passing a pointer of an incorrect type
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// in to FindAttribute().
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COMPILE_TIME_ASSERT( IsValidAttributeValueType<TActualTypeInMemory>::kValue );
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// The only reason we allow callers to specify a different TTreatAsThisType (versus having
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// it always match TActualTypeInMemory) is to deal with the old attribute system, which sometimes
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// had attributes have int/float types and sometimes had attribute data values that were 32
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// arbitrary bits. We test here to make sure that we're only using the "treat these bits as
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// a different type" behavior code when dealing with attributes using the old storage system
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// (attrib_value_t) or when we're trying to get the pointer to buffer contents for a string.
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COMPILE_TIME_ASSERT( ((AreTypesIdentical<TActualTypeInMemory, attrib_value_t>::kValue && AreTypesIdentical<TTreatAsThisType, float>::kValue) ||
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(AreTypesIdentical<TActualTypeInMemory, CAttribute_String>::kValue && AreTypesIdentical<TTreatAsThisType, const char *>::kValue) ||
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AreTypesIdentical<TActualTypeInMemory, TTreatAsThisType>::kValue) );
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Assert( m_pAttrDef );
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Assert( outpValue );
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}
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, attrib_value_t value ) OVERRIDE
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{
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return OnIterateAttributeValueTyped( pAttrDef, value );
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}
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, float value ) OVERRIDE
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{
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return OnIterateAttributeValueTyped( pAttrDef, value );
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}
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const uint64 & value ) OVERRIDE
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{
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return OnIterateAttributeValueTyped( pAttrDef, value );
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}
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_String & value ) OVERRIDE
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{
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return OnIterateAttributeValueTyped( pAttrDef, value );
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}
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_DynamicRecipeComponent & value ) OVERRIDE
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{
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return OnIterateAttributeValueTyped( pAttrDef, value );
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}
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_ItemSlotCriteria & value ) OVERRIDE
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{
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return OnIterateAttributeValueTyped( pAttrDef, value );
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}
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virtual bool OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_WorldItemPlacement & value ) OVERRIDE
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{
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return OnIterateAttributeValueTyped( pAttrDef, value );
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}
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bool WasFound() const
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{
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return m_bFound;
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}
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private:
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// Generic template function for handling any attribute value of any type besides the one that we're looking
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// for. For example, if we say "we're looking for attribute 'damage multiplier' and give me back a float", then
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// all other attribute value types (strings, structures, etc.) will go through this code, which does nothing
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// except look for caller errors.
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//
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// If you call FindAttribute() and specify the wrong type for an attribute (ie., using the above example, looking
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// for "damage multiplier" but feeding in a string), it will get found in this function, which will assert and
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// tell you you've got the wrong type. (FindAttribute() in that case will return false because it's impossible
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// for us to safely copy the value out.)
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template < typename TAnyOtherType >
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bool OnIterateAttributeValueTyped( const CEconItemAttributeDefinition *pAttrDef, const TAnyOtherType& value )
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{
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COMPILE_TIME_ASSERT( IsValidAttributeValueType<TAnyOtherType>::kValue );
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// We don't assert because we might be reusing the same iterator between calls.
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// Assert( !m_bFound );
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AssertMsg( m_pAttrDef != pAttrDef, "Incorrect type found for attribute during iteration." );
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return true;
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}
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// Overload for attributes of the data type we're looking for. ie., if we say "we're looking for attribute
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// 'damage multiplier' and give me back a float", this will be the <float> specialization. We assume that
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// we're only going to find at most one attribute per definition and stop looking after we've found the first.
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//
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// Note that this is just a normal member function, but is *not* a template member function, which would compile
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// under VC but otherwise be illegal.
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bool OnIterateAttributeValueTyped( const CEconItemAttributeDefinition *pAttrDef, const TActualTypeInMemory& value )
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{
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// We don't assert because we might be reusing the same iterator between calls.
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// Assert( !m_bFound );
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if ( m_pAttrDef == pAttrDef )
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{
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m_bFound = true;
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CopyAttributeValueToOutput( &value, reinterpret_cast<TTreatAsThisType *>( m_outpValue ) );
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}
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return !m_bFound;
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}
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private:
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static void CopyAttributeValueToOutput( const TActualTypeInMemory *pValue, TTreatAsThisType *out_pValue )
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{
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// Even if we are using the old attribute type system, we need to guarantee that the type
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// in memory (ie., uint32) and the type we're considering it as (ie., float) are the same size
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// because we're going to be doing bitwise casts.
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COMPILE_TIME_ASSERT( sizeof( TActualTypeInMemory ) == sizeof( TTreatAsThisType ) );
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Assert( pValue );
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Assert( out_pValue );
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*out_pValue = *reinterpret_cast<const TTreatAsThisType *>( pValue );
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}
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private:
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const CEconItemAttributeDefinition *m_pAttrDef;
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TTreatAsThisType *m_outpValue;
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bool m_bFound;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Custom code path to support getting the char * result from an
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// attribute of type CAttribute_String.
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//
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// We can't specify the implementation here because we may or may not
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// have the definition of CAttribute_String in scope. We also can't
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// declare the template specialization here and define it later because
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// that would violate the standard, so instead we have the template
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// function call a declared-but-not-defined non-template function that
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// we can define later.
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//-----------------------------------------------------------------------------
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void CopyStringAttributeValueToCharPointerOutput( const CAttribute_String *pValue, const char **out_pValue );
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template < >
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inline void CAttributeIterator_GetTypedAttributeValue<CAttribute_String, const char *>::CopyAttributeValueToOutput( const CAttribute_String *pValue, const char **out_pValue )
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{
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CopyStringAttributeValueToCharPointerOutput( pValue, out_pValue );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Look for the existence/nonexistence of an attribute with the
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// definition [pAttrDef]. Can be called on anything with an IterateAttributes()
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// member functions (IEconItemInterface, CEconItemDefinition).
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//-----------------------------------------------------------------------------
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template < typename TAttributeContainerType >
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bool FindAttribute( const TAttributeContainerType *pSomethingThatHasAnIterateAttributesFunction, const CEconItemAttributeDefinition *pAttrDef )
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{
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#ifdef CLIENT_DLL
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VPROF_BUDGET( "IEconItemInterface::FindAttribute", VPROF_BUDGETGROUP_FINDATTRIBUTE );
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#endif
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if ( !pAttrDef )
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return false;
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CAttributeIterator_HasAttribute it( pAttrDef );
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pSomethingThatHasAnIterateAttributesFunction->IterateAttributes( &it );
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return it.WasFound();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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template < typename TActualTypeInMemory, typename TTreatAsThisType, typename TAttributeContainerType >
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bool FindAttribute_UnsafeBitwiseCast( const TAttributeContainerType *pSomethingThatHasAnIterateAttributesFunction, const CEconItemAttributeDefinition *pAttrDef, TTreatAsThisType *out_pValue )
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{
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#ifdef CLIENT_DLL
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VPROF_BUDGET( "IEconItemInterface::FindAttribute_UnsafeBitwiseCast", VPROF_BUDGETGROUP_FINDATTRIBUTEUNSAFE );
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#endif
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if ( !pAttrDef )
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return false;
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CAttributeIterator_GetTypedAttributeValue<TActualTypeInMemory, TTreatAsThisType> it( pAttrDef, out_pValue );
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pSomethingThatHasAnIterateAttributesFunction->IterateAttributes( &it );
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return it.WasFound();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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template < typename TAttributeContainerType, typename T >
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bool FindAttribute( const TAttributeContainerType *pSomethingThatHasAnIterateAttributesFunction, const CEconItemAttributeDefinition *pAttrDef, T *out_pValue )
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{
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return FindAttribute_UnsafeBitwiseCast<T, T, TAttributeContainerType>( pSomethingThatHasAnIterateAttributesFunction, pAttrDef, out_pValue );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class IEconItemInterface
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{
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public:
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virtual ~IEconItemInterface() { }
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// Is an attribute present? We neither know nor care anything about the attribute
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// value stored.
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bool FindAttribute( const CEconItemAttributeDefinition *pAttrDef ) const
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{
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return ::FindAttribute( this, pAttrDef );
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}
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// If an attribute is present, it will copy the value into out_pValue and return true.
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// If the attribute is not present, it will return false and not touch the value in
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// out_pValue. If a T is passed in that is not a type the attribute system understands,
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// this function will fail to compile.
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template < typename T >
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bool FindAttribute( const CEconItemAttributeDefinition *pAttrDef, T *out_pValue ) const
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{
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return ::FindAttribute( this, pAttrDef, out_pValue );
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}
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// Helpers to look for specific attribute values
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virtual CEconItemPaintKitDefinition *GetCustomPainkKitDefinition( void ) const { return GetItemDefinition() ? GetItemDefinition()->GetCustomPainkKitDefinition() : NULL; }
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virtual bool GetCustomPaintKitWear( float &flWear ) const;
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// IEconItemInterface common implementation.
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virtual bool IsTradable() const;
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virtual int GetUntradabilityFlags() const;
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virtual bool IsCommodity() const;
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virtual bool IsUsableInCrafting() const;
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virtual bool IsMarketable() const; // can this item be listed on the Marketplace?
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|
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bool IsTemporaryItem() const; // returns whether this item is a temporary instance of an item that is not by nature temporary (ie., a preview item, an item with an attribute expiration timer)
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RTime32 GetExpirationDate() const; // will return RTime32( 0 ) if this item will not expire, otherwise the time that it will auto-delete itself; this looks at both static and dynamic ways of expiring timers
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|
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// IEconItemInterface interface.
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virtual const GameItemDefinition_t *GetItemDefinition() const = 0;
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virtual itemid_t GetID() const = 0; // intentionally not called GetItemID to avoid stomping non-virtual GetItemID() on CEconItem
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|
virtual uint32 GetAccountID() const = 0;
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|
virtual int32 GetQuality() const = 0;
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|
virtual style_index_t GetStyle() const = 0;
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|
virtual uint8 GetFlags() const = 0;
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virtual eEconItemOrigin GetOrigin() const = 0;
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virtual int GetQuantity() const = 0;
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|
virtual uint32 GetItemLevel() const = 0;
|
|
virtual bool GetInUse() const = 0; // is this item in use somewhere in the backend? (ie., cross-game trading)
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|
|
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virtual const char *GetCustomName() const = 0; // get a user-generated name, if present, otherwise NULL; return value is UTF8
|
|
virtual const char *GetCustomDesc() const = 0; // get a user-generated flavor text, if present, otherwise NULL; return value is UTF8
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|
|
|
// IEconItemInterface attribute iteration interface. This is not meant to be used for
|
|
// attribute lookup! This is meant for anything that requires iterating over the full
|
|
// attribute list.
|
|
virtual void IterateAttributes( IEconItemAttributeIterator *pIterator ) const = 0;
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|
|
|
// Fetch values from the definition
|
|
const char *GetDefinitionString( const char *pszKeyName, const char *pszDefaultValue = "" ) const;
|
|
KeyValues *GetDefinitionKey( const char *pszKeyName ) const;
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|
|
|
RTime32 GetTradableAfterDateTime() const;
|
|
|
|
virtual item_definition_index_t GetItemDefIndex() const { return GetItemDefinition() ? GetItemDefinition()->GetDefinitionIndex() : INVALID_ITEM_DEF_INDEX; }
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|
|
|
virtual IMaterial* GetMaterialOverride( int iTeam ) = 0;
|
|
|
|
protected:
|
|
bool IsPermanentlyUntradable() const;
|
|
bool IsTemporarilyUntradable() const;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Classes that want default behavior for GetMaterialOverride, which
|
|
// currently derive from IEconItemInterface can instead derive from
|
|
// CMaterialOverrideContainer< IEconItemInterface > and have the details
|
|
// of material overrides hidden from them.
|
|
//-----------------------------------------------------------------------------
|
|
template <typename TBaseClass>
|
|
class CMaterialOverrideContainer : public TBaseClass
|
|
{
|
|
public:
|
|
virtual IMaterial* GetMaterialOverride( int iTeam ) OVERRIDE
|
|
{
|
|
#ifdef CLIENT_DLL
|
|
Assert( iTeam >= 0 && iTeam < ARRAYSIZE( m_materialOverrides ) );
|
|
|
|
if ( m_materialOverrides[ iTeam ].IsValid() )
|
|
return m_materialOverrides[ iTeam ];
|
|
|
|
if ( !this->GetItemDefinition() )
|
|
return NULL;
|
|
|
|
const char* pName = this->GetItemDefinition()->GetMaterialOverride( iTeam );
|
|
if ( pName == NULL )
|
|
return NULL;
|
|
|
|
m_materialOverrides[ iTeam ].Init( pName, TEXTURE_GROUP_CLIENT_EFFECTS );
|
|
return m_materialOverrides[ iTeam ];
|
|
#else
|
|
return NULL;
|
|
#endif
|
|
}
|
|
|
|
protected:
|
|
void ResetMaterialOverrides()
|
|
{
|
|
#ifdef CLIENT_DLL
|
|
for ( int i = 0; i < TF_TEAM_COUNT; ++i )
|
|
m_materialOverrides[ i ].Shutdown();
|
|
#endif
|
|
}
|
|
|
|
private:
|
|
#ifdef CLIENT_DLL
|
|
CMaterialReference m_materialOverrides[ TF_TEAM_COUNT ];
|
|
#endif
|
|
};
|
|
|
|
#endif // ECONITEMINTERFACE_H
|