Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Common objects and utilities related to the in-game item store
//
//=============================================================================
#ifndef ECON_STORE_H
#define ECON_STORE_H
#ifdef _WIN32
#pragma once
#endif
#include "UtlSortVector.h"
#include "vstdlib/IKeyValuesSystem.h"
#include "econ/econ_storecategory.h"
#ifdef CLIENT_DLL
#include "client_community_market.h"
#endif // CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose: Error code enum for purchase messages
//-----------------------------------------------------------------------------
enum EPurchaseResult
{
k_EPurchaseResultOK = 1, // Success
k_EPurchaseResultFail = 2, // Generic error
k_EPurchaseResultInvalidParam = 3, // Invalid parameter
k_EPurchaseResultInternalError = 4, // Internal error
k_EPurchaseResultNotApproved = 5, // Tried to finalize a transaction that has not yet been approved
k_EPurchaseResultAlreadyCommitted = 6, // Tried to finalize a transaction that has already been committed
k_EPurchaseResultUserNotLoggedIn = 7, // User is not logged into Steam
k_EPurchaseResultWrongCurrency = 8, // Microtransaction's currency does not match user's wallet currency
k_EPurchaseResultAccountError = 9, // User's account does not exist or is temporarily unavailable
k_EPurchaseResultInvalidItem = 10, // User is trying to purchase an item that doesn't exist or is not for sale
k_EPurchaseResultNotEnoughBackpackSpace = 11, // User did not have enough backpack space
k_EPurchaseResultLimitedQuantityItemsUnavailable = 12, // User tried to purchase limited-quantity items but there weren't enough left in stock
k_EPurchaseResultInsufficientFunds = 100, // User does not have wallet funds
k_EPurchaseResultTimedOut = 101, // Time limit for finalization has been exceeded
k_EPurchaseResultAcctDisabled = 102, // Steam account is disabled
k_EPurchaseResultAcctCannotPurchase = 103, // Steam account is not allowed to make a purchase
k_EMicroTxnResultFailedFraudChecks = 104, // Fraud checks inside of Steam failed
k_EPurchaseResultOldPriceSheet = 150, // Information on the purchase didn't match the current price sheet
k_EPurchaseResultTxnNotFound = 151 // Could not find the transaction specified
};
const char *PchNameFromEPurchaseResult( EPurchaseResult ePurchaseState );
//-----------------------------------------------------------------------------
// Purpose: State of a transaction
//
// WARNING: VALUES STORED IN DATABASE. DO NOT RENUMBER!!!
//-----------------------------------------------------------------------------
enum EPurchaseState
{
k_EPurchaseStateInvalid = 0, // Invalid
k_EPurchaseStateInit = 1, // We have sent InitPurchase to Steam
k_EPurchaseStateWaitingForAuthorization = 2, // We have gotten initial authorization from Steam. Waiting for user to authorize.
k_EPurchaseStatePending = 3, // We are attempting to commit the transaction
k_EPurchaseStateComplete = 4, // The transaction was successful
k_EPurchaseStateFailed = 5, // The transaction failed
k_EPurchaseStateCanceled = 6, // The transaction was canceled
k_EPurchaseStateRefunded = 7, // The transaction was refunded
k_EPurchaseStateChargeback = 8, // The transaction was charged back
k_EPurchaseStateChargebackReversed = 9, // A chargeback has failed and we got the money
k_EPurchaseStateLast = k_EPurchaseStateChargebackReversed,
};
const char *PchNameFromEPurchaseState( EPurchaseState ePurchaseState );
// DO NOT RENUMBER! These values are stored in the audit log table.
enum EGCTransactionAuditReason
{
k_EGCTransactionAudit_GCTransactionCompleted = 0, // The transaction completed successfully on the GC.
k_EGCTransactionAudit_GCTransactionInit = 1, // The transaction was initialized.
k_EGCTransactionAudit_GCTransactionPostInit = 2, // The result of attempting to initialize the transaction. This is where the SteamTxnID is set.
k_EGCTransactionAudit_GCTransactionFinalize = 3, // We have started to finalize the transaction (so probably set it to pending).
k_EGCTransactionAudit_GCTransactionFinalizeFailed = 4, // Our attempt to finalize the transaction failed for some reason (not due to a timeout).
k_EGCTransactionAudit_GCTransactionCanceled = 5, // The client requested that we cancel the transaction.
k_EGCTransactionAudit_SteamFailedMismatch = 6, // Steam failed the transaction but we did not.
k_EGCTransactionAudit_GCRemovePurchasedItems = 7, // We are attempting to remove the purchased items from their backpack (due to rollback or failure).
k_EGCTransactionAudit_GCTransactionInsert = 8, // We are inserting a transaction, usually one created by a web interface (i.e.: a cd-key operation) instead of a standard store interaction.
k_EGCTransactionAudit_GCTransactionCompletedPostChargeback = 9, // We thought this transaction had been charged back but Steam came back later and told us it was successful after all.
k_EGCTransactionAuditLast = k_EGCTransactionAudit_GCTransactionCompletedPostChargeback,
};
const char *PchNameFromEGCTransactionAuditReason( EGCTransactionAuditReason eAuditReason );
enum EGCTransactionAuditInsertReason
{
k_EGCTransactionAuditInsert_Invalid = 0, //
k_EGCTransactionAuditInsert_CDKey = 1, // A CD Key was used for this transaction.
k_EGCTransactionAuditInsert_SettlementNoMatch_Failed = 2, // We inserted a failed record during settlement to unblock the process.
k_EGCTransactionAuditInsert_SettlementNoMatch_Pending = 3, // We inserted a pending record during settlement to unblock the process.
k_EGCTransactionAuditInsertLast = k_EGCTransactionAuditInsert_SettlementNoMatch_Pending,
};
//-----------------------------------------------------------------------------
// Purpose: Currencies we support
//
// WARNING: VALUES STORED IN DATABASE. DO NOT RENUMBER!!!
// WARNING: THESE DON'T MATCH THE STEAM NUMERIC IDS!!! WE TALK USING CURRENCY
// CODES LIKE "VND" AND IF YOU SAY "15" TERRIBLE THINGS WILL HAPPEN
//-----------------------------------------------------------------------------
enum ECurrency
{
k_ECurrencyFirst = 0,
k_ECurrencyUSD = 0,
k_ECurrencyGBP = 1,
k_ECurrencyEUR = 2,
k_ECurrencyRUB = 3,
k_ECurrencyBRL = 4,
// space for Dota currencies
k_ECurrencyJPY = 8,
k_ECurrencyNOK = 9,
k_ECurrencyIDR = 10,
k_ECurrencyMYR = 11,
k_ECurrencyPHP = 12,
k_ECurrencySGD = 13,
k_ECurrencyTHB = 14,
k_ECurrencyVND = 15,
k_ECurrencyKRW = 16,
k_ECurrencyTRY = 17,
k_ECurrencyUAH = 18,
k_ECurrencyMXN = 19,
k_ECurrencyCAD = 20,
k_ECurrencyAUD = 21,
k_ECurrencyNZD = 22,
k_ECurrencyPLN = 23,
k_ECurrencyCHF = 24,
k_ECurrencyCNY = 25,
k_ECurrencyTWD = 26,
k_ECurrencyHKD = 27,
k_ECurrencyINR = 28,
k_ECurrencyAED = 29,
k_ECurrencySAR = 30,
k_ECurrencyZAR = 31,
k_ECurrencyCOP = 32,
k_ECurrencyPEN = 33,
k_ECurrencyCLP = 34,
// NOTE: Not actually the Maximum currency value, but the Terminator for the possible currency code range.
k_ECurrencyMax = 35,
// make this a big number so we can avoid having to move it when we add another currency type
k_ECurrencyInvalid = 255,
k_ECurrencyCDKeyTransaction = k_ECurrencyInvalid,
};
// Macro for looping across all valid currencies
#define FOR_EACH_CURRENCY( _i ) for ( ECurrency _i = GetFirstValidCurrency(); _i != k_ECurrencyInvalid; _i = GetNextValidCurrency( _i ) )
const char *PchNameFromECurrency( ECurrency eCurrency ); // NOTE: Defined with ENUMSTRINGS_START/ENUMSTRINGS_REVERSE macros
ECurrency ECurrencyFromName( const char *pchName ); //
inline bool BIsCurrencyValid( ECurrency eCurrency )
{
switch ( eCurrency )
{
case k_ECurrencyUSD:
case k_ECurrencyGBP:
case k_ECurrencyEUR:
case k_ECurrencyRUB:
case k_ECurrencyBRL:
case k_ECurrencyJPY:
case k_ECurrencyNOK:
case k_ECurrencyIDR:
case k_ECurrencyMYR:
case k_ECurrencyPHP:
case k_ECurrencySGD:
case k_ECurrencyTHB:
case k_ECurrencyVND:
case k_ECurrencyKRW:
case k_ECurrencyTRY:
case k_ECurrencyUAH:
case k_ECurrencyMXN:
case k_ECurrencyCAD:
case k_ECurrencyAUD:
case k_ECurrencyNZD:
//case k_ECurrencyPLN:
case k_ECurrencyCHF:
case k_ECurrencyCNY:
case k_ECurrencyTWD:
case k_ECurrencyHKD:
case k_ECurrencyINR:
case k_ECurrencyAED:
case k_ECurrencySAR:
case k_ECurrencyZAR:
case k_ECurrencyCOP:
case k_ECurrencyPEN:
case k_ECurrencyCLP:
return true;
}
return false;
}
inline ECurrency GetFirstValidCurrency()
{
for ( int i = k_ECurrencyFirst; i < k_ECurrencyMax; i++ )
{
if ( BIsCurrencyValid( (ECurrency)i ) )
return (ECurrency)i;
}
return k_ECurrencyInvalid;
}
inline ECurrency GetNextValidCurrency( ECurrency ePrevious )
{
for ( int i = ePrevious + 1; i < k_ECurrencyMax; i++ )
{
if ( BIsCurrencyValid( (ECurrency)i ) )
return (ECurrency)i;
}
return k_ECurrencyInvalid;
}
//-----------------------------------------------------------------------------
// Purpose: Simple struct for pairing a sort type with a localization string
//-----------------------------------------------------------------------------
struct ItemSortTypeData_t
{
const char *szSortDesc; // localization string
uint32 iSortType; // maps to the GC-specific sort value
};
// Description of a single item for sale
struct econ_store_entry_t
{
// Constructor
econ_store_entry_t()
: m_pchCategoryTags( NULL ),
m_unGiftSteamPackageID( 0 ),
m_bHighlighted( false )
{
V_memset( m_unBaseCosts, 0, sizeof(m_unBaseCosts) );
V_memset( m_unSaleCosts, 0, sizeof(m_unSaleCosts) );
}
void SetItemDefinitionIndex( item_definition_index_t usDefIndex );
item_definition_index_t GetItemDefinitionIndex() const { return m_usDefIndex; }
void InitCategoryTags( const char *pTags ); // Sets m_pchCategoryTags and initializes m_vecTagIds and m_fRentalPriceScale
bool IsListedInCategory( StoreCategoryID_t unID ) const; // Is this item listed in the given category?
bool IsListedInSubcategories( const CEconStoreCategoryManager::StoreCategory_t &Category ) const; // Is this item listed in one of Category's subcategories?
bool IsListedInCategoryOrSubcategories( const CEconStoreCategoryManager::StoreCategory_t &Category ) const; // Is this item listed in Category or one of Category's subcategories?
bool IsOnSale( ECurrency eCurrency ) const;
bool IsRentable() const;
#ifdef CLIENT_DLL
bool HasDiscount( ECurrency eCurrency, item_price_t *out_punOptionalBasePrice ) const; // returns true if we're on sale or if we're a bundle with a discounted total price
#endif // CLIENT_DLL
item_price_t GetCurrentPrice( ECurrency eCurrency ) const;
float GetRentalPriceScale() const;
uint32 GetGiftSteamPackageID() const { return m_unGiftSteamPackageID; }
// Helper function -- so we do this calculation in a single place.
static item_price_t GetDiscountedPrice( ECurrency eCurrency, item_price_t unBasePrice, float fDiscountPercentage );
static item_price_t CalculateSalePrice( const econ_store_entry_t* pSaleStoreEntry, ECurrency eCurrency, float fDiscountPercentage, int32 *out_pAdjustedDiscountPercentage = NULL );
item_price_t GetBasePrice( ECurrency eCurrency ) const
{
Assert( eCurrency >= k_ECurrencyFirst );
Assert( eCurrency < k_ECurrencyMax );
if ( !( eCurrency >= 0 && eCurrency < k_ECurrencyMax ) )
return 0;
#ifdef CLIENT_DLL
if ( m_bIsMarketItem )
{
const client_market_data_t *pClientMarketData = GetClientMarketData( GetItemDefinitionIndex(), AE_UNIQUE );
if ( !pClientMarketData )
return 0;
return pClientMarketData->m_unLowestPrice;
}
#endif
// Weird-looking pattern: we're making sure that the value we're about to return fits correctly
// into the variable we're about to put it into. We do this to avoid integer conversion problems,
// especially overflow (!) where someone changes one of the return type or the storage type but
// not the other.
Assert( (item_price_t)m_unBaseCosts[eCurrency] == m_unBaseCosts[eCurrency] );
return m_unBaseCosts[eCurrency];
}
item_price_t GetSalePrice( ECurrency eCurrency ) const
{
Assert( eCurrency >= k_ECurrencyFirst );
Assert( eCurrency < k_ECurrencyMax );
if ( !( eCurrency >= 0 && eCurrency < k_ECurrencyMax ) )
return 0;
#ifdef CLIENT_DLL
if ( m_bIsMarketItem )
{
const client_market_data_t *pClientMarketData = GetClientMarketData( GetItemDefinitionIndex(), AE_UNIQUE );
if ( !pClientMarketData )
return 0;
return pClientMarketData->m_unLowestPrice;
}
#endif
// Weird-looking pattern: we're making sure that the value we're about to return fits correctly
// into the variable we're about to put it into. We do this to avoid integer conversion problems,
// especially overflow (!) where someone changes one of the return type or the storage type but
// not the other.
Assert( (item_price_t)m_unSaleCosts[eCurrency] == m_unSaleCosts[eCurrency] );
return m_unSaleCosts[eCurrency];
}
uint16 GetQuantity() const
{
return m_usQuantity;
}
const char* GetDate() const
{
return m_strDate.Get();
}
bool CanPreview() const
{
// No previewing of new items or weapons.
return m_bPreviewAllowed;
}
void SetQuantity( uint16 usQuantity )
{
Assert( usQuantity > 0 );
m_usQuantity = usQuantity;
}
void ValidatePrice( ECurrency eCurrency, item_price_t unPrice );
void SetBasePrice( ECurrency eCurrency, item_price_t unPrice )
{
Assert( eCurrency >= k_ECurrencyFirst );
Assert( eCurrency < k_ECurrencyMax );
if ( !( eCurrency >= 0 && eCurrency < k_ECurrencyMax ) )
return;
ValidatePrice( eCurrency, unPrice );
m_unBaseCosts[eCurrency] = unPrice;
}
void SetSalePrice( ECurrency eCurrency, item_price_t unPrice )
{
Assert( eCurrency >= k_ECurrencyFirst );
Assert( eCurrency < k_ECurrencyMax );
if ( !( eCurrency >= 0 && eCurrency < k_ECurrencyMax ) )
return;
ValidatePrice( eCurrency, unPrice );
// It's legal to have a sale price of zero, meaninig "this item is not on sale" in this
// currency.
// Assert( unPrice > 0 );
m_unSaleCosts[eCurrency] = unPrice;
}
void SetSteamGiftPackageID( uint32 unGiftSteamPackageID )
{
m_unGiftSteamPackageID = unGiftSteamPackageID;
}
void SetDate( const char* pszDate )
{
m_strDate.Set( pszDate );
}
bool IsValidCategoryTagIndex( uint32 iIndex ) const
{
AssertMsg( m_vecCategoryTags.IsValidIndex( iIndex ), "Category tag index out of range." );
return m_vecCategoryTags.IsValidIndex( iIndex );
}
uint32 GetCategoryTagCount() const
{
return m_vecCategoryTags.Count();
}
const char *GetCategoryTagNameFromIndex( uint32 iIndex ) const
{
if ( !IsValidCategoryTagIndex( iIndex ) )
return NULL;
return m_vecCategoryTags[ iIndex ].m_strName;
}
StoreCategoryID_t GetCategoryTagIDFromIndex( uint32 iIndex ) const;
const char *GetCategoryTagString() const
{
return m_pchCategoryTags;
}
bool m_bLimited; // Item is a limited sale
bool m_bNew; // Item is new
bool m_bHighlighted; // Item is highlighted
CUtlString m_strDate; // Date Added
bool m_bSoldOut; // True if the item is sold out from the store (for example if the item is a ticket or another physical item)
bool m_bPreviewAllowed; // Is this item previewable?
bool m_bIsPackItem; // Is this item a pack item? Pack items are items which are not individually for sale, but are sold via a bundle known as a "pack bundle"
bool m_bIsMarketItem; // Is Market Item Link
private:
item_definition_index_t m_usDefIndex; // DefIndex of the item
// Private data so that we can check in the accessor functions that the data fits before returning it.
item_price_t m_unBaseCosts[k_ECurrencyMax]; // Costs of the items indexed by ECurrency -- if the items are on sale, this will be the current sale price
item_price_t m_unSaleCosts[k_ECurrencyMax]; // Original costs of the items indexed by ECurrency -- if the items are on sale, this will be the pre-sale price
uint16 m_usQuantity; // Quantity sold in a single purchase (ie., dueling pistols come in stacks of five)
float m_fRentalPriceScale; // 100.0 or greater means "unavailable to rent"
uint32 m_unGiftSteamPackageID; // if non-zero, when this item is purchased (including inside bundles, etc.), grant a gift copy of this Steam package
struct CategoryTag_t
{
CUtlString m_strName; // Individual tag name, like "Weapons," "New," etc.
StoreCategoryID_t m_unID; // The category ID
};
CCopyableUtlVector< CategoryTag_t > m_vecCategoryTags; // Category tag data
const char *m_pchCategoryTags; // All tags - this string will something like: "New" or "Weapons+New" etc.
};
#ifdef GC_DLL
struct econ_store_timed_sale_item_t
{
item_definition_index_t m_unItemDef;
float m_fPricePercentage; // 100.0 = regular price; 50.0 = half price
};
struct econ_store_timed_sale_t
{
bool m_bSaleCurrentlyActive; // set in ::UpdatePricesForTimedSales()
CUtlConstString m_sIdentifier; // can't point to memory in the base KV because we toss it afterwards
RTime32 m_SaleStartTime;
RTime32 m_SaleEndTime;
CUtlVector<econ_store_timed_sale_item_t> m_vecSaleItems;
// Work around protected default vector constructor.
econ_store_timed_sale_t() { }
econ_store_timed_sale_t( const econ_store_timed_sale_t& other )
: m_bSaleCurrentlyActive( other.m_bSaleCurrentlyActive )
, m_sIdentifier( other.m_sIdentifier )
, m_SaleStartTime( other.m_SaleStartTime )
, m_SaleEndTime( other.m_SaleEndTime )
{
m_vecSaleItems.CopyArray( other.m_vecSaleItems.Base(), other.m_vecSaleItems.Count() );
}
};
#endif // GC_DLL
// Spend xxx amount of money, get a free item from the loot list
struct store_promotion_spend_for_free_item_t
{
const CEconItemDefinition *m_pItemDef;
item_price_t m_rgusPriceThreshold[k_ECurrencyMax]; // Price threshold to get an item from the loot list indexed by ECurrency
};
//-----------------------------------------------------------------------------
// Purpose: Class that represents what's currently for sale in TF
//-----------------------------------------------------------------------------
typedef enum
{
kEconStoreSortType_Price_HighestToLowest = 0,
kEconStoreSortType_Price_LowestToHighest = 1,
kEconStoreSortType_DevName_AToZ = 2,
kEconStoreSortType_DevName_ZToA = 3,
kEconStoreSortType_Name_AToZ = 4,
kEconStoreSortType_Name_ZToA = 5,
kEconStoreSortType_ItemDefIndex = 6,
kEconStoreSortType_ReverseItemDefIndex = 7,
kEconStoreSortType_DateNewest = 8,
kEconStoreSortType_DateOldest = 9,
} eEconStoreSortType;
struct price_point_map_key_t
{
item_price_t m_unPriceUSD;
ECurrency m_eCurrency;
static bool Less( const price_point_map_key_t& a, const price_point_map_key_t& b )
{
if ( a.m_eCurrency == b.m_eCurrency )
return a.m_unPriceUSD < b.m_unPriceUSD;
return a.m_eCurrency < b.m_eCurrency;
}
};
typedef CUtlMap<price_point_map_key_t, item_price_t> CurrencyPricePointMap_t;
class CEconStorePriceSheet
{
public:
typedef CUtlMap<item_definition_index_t, econ_store_entry_t> StoreEntryMap_t;
typedef CUtlMap<const char *, float> RentalPriceScaleMap_t;
typedef CUtlVector<item_definition_index_t> FeaturedItems_t;
CEconStorePriceSheet();
~CEconStorePriceSheet();
bool InitFromKV( KeyValues *pKVPrices );
// Gets or sets the version stamp. This is just a number the GC can use
// to know if the client is in sync without sending it down on every
// request.
RTime32 GetVersionStamp( void ) const { return m_RTimeVersionStamp; }
void SetVersionStamp( RTime32 stamp ) { m_RTimeVersionStamp = stamp; }
uint32 GetHashForAllItems() const { return m_unHashForAllItems; }
typedef CUtlMap<uint16, econ_store_entry_t> EconStoreEntryMap_t;
EconStoreEntryMap_t &GetEntries() { return m_mapEntries; }
#ifdef GC_DLL
econ_store_entry_t *GetEntryWriteable( item_definition_index_t unDefIndex );
#endif // GC_DLL
const StoreEntryMap_t &GetEntries() const { return m_mapEntries; }
const CEconStoreCategoryManager::StoreCategory_t *GetFeaturedItems( void ) { return &m_FeaturedItems; }
const econ_store_entry_t *GetEntry( item_definition_index_t usDefIndex ) const;
uint32 GetFeaturedItemIndex() const { return m_unFeaturedItemIndex; }
void SetFeaturedItemIndex( uint32 unIdx ) { m_unFeaturedItemIndex = unIdx; }
void SetEconStoreSortType( eEconStoreSortType eType ) { m_eEconStoreSortType = eType; }
eEconStoreSortType GetEconStoreSortType() { return m_eEconStoreSortType; }
const store_promotion_spend_for_free_item_t *GetStorePromotion_SpendForFreeItem() const { return &m_StorePromotionSpendForFreeItem; }
const CEconItemDefinition * GetStorePromotion_FirstTimePurchaseItem() const { return m_pStorePromotionFirstTimePurchaseItem; }
const CEconItemDefinition * GetStorePromotion_FirstTimeWebPurchaseItem() const { return m_pStorePromotionFirstTimeWebPurchaseItem; }
uint32 GetPreviewPeriod() const { return m_unPreviewPeriod; }
uint32 GetBonusDiscountPeriod() const { return m_unBonusDiscountPeriod; }
float GetPreviewPeriodDiscount() const { return m_flPreviewPeriodDiscount; }
bool BItemExistsInPriceSheet( item_definition_index_t unDefIndex ) const;
float GetRentalPriceScale( const char *pszCategory ) const
{
RentalPriceScaleMap_t::IndexType_t i = m_mapRentalPriceScales.Find( pszCategory );
if ( i == RentalPriceScaleMap_t::InvalidIndex() )
return 1.0f;
return m_mapRentalPriceScales[i];
}
KeyValues *GetRawData() const { return m_pKVRaw; }
#ifdef GC_DLL
void UpdatePricesForTimedSales( const RTime32 curTime );
void DumpTimeSaleState( const RTime32 curTime ) const;
#endif // GC_DLL
#ifdef CLIENT_DLL
const FeaturedItems_t& GetFeaturedItems() const { return m_vecFeaturedItems; }
#endif // CLIENT_DLL
private:
bool BInitEntryFromKV( KeyValues *pKVEntry );
#ifdef CLIENT_DLL
bool BInitMarketEntryFromKV( KeyValues *pKVEntry );
#endif // CLIENT_DLL
#ifdef GC_DLL
bool InitTimedSaleEntryFromKV( KeyValues *pKVTimedSaleEntry );
bool VerifyTimedSaleEntries();
#endif // GC_DLL
private:
void Clear();
uint32 CalculateHashFromItems() const;
KeyValues *m_pKVRaw;
RTime32 m_RTimeVersionStamp;
CEconStoreCategoryManager::StoreCategory_t m_FeaturedItems; // Special section, not a tab, kept outside m_vecContents
StoreEntryMap_t m_mapEntries;
RentalPriceScaleMap_t m_mapRentalPriceScales;
store_promotion_spend_for_free_item_t m_StorePromotionSpendForFreeItem;
CEconItemDefinition* m_pStorePromotionFirstTimePurchaseItem;
CEconItemDefinition* m_pStorePromotionFirstTimeWebPurchaseItem;
#ifdef CLIENT_DLL
FeaturedItems_t m_vecFeaturedItems;
#endif // CLIENT_DLL
#ifdef GC_DLL
CUtlVector<econ_store_timed_sale_t> m_vecTimedSales;
#endif // GC_DLL
// changes based on experiments
uint32 m_unFeaturedItemIndex;
eEconStoreSortType m_eEconStoreSortType;
uint32 m_unPreviewPeriod;
uint32 m_unBonusDiscountPeriod;
float m_flPreviewPeriodDiscount;
uint32 m_unHashForAllItems;
// price point lookup
CurrencyPricePointMap_t m_mapCurrencyPricePoints;
};
#ifdef CLIENT_DLL
void MakeMoneyString( wchar_t *pchDest, uint32 nDest, item_price_t unPrice, ECurrency eCurrencyCode );
bool ShouldUseNewStore();
int GetStoreVersion();
#endif // CLIENT_DLL
const CEconStorePriceSheet *GetEconPriceSheet();
#endif // ECON_STORE_H