Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
// -------------------------------------------------------
// DO NOT EDIT
// This file was generated from portal\portal_gcschema.sch by SchemaCompiler.EXE
// on Mon Feb 22 13:22:55 2010
// -------------------------------------------------------
#ifndef PORTAL_GCSCHEMA_H
#define PORTAL_GCSCHEMA_H
#ifdef _WIN32
#pragma once
#endif
#include "gcsdk/gcschema.h"
#pragma pack(push, 1)
//-----------------------------------------------------------------------------
// GameAccount
//
//-----------------------------------------------------------------------------
class CSchGameAccount : public GCSDK::CRecordBase
{
public:
const static int k_iTable = 0;
CSchGameAccount();
int GetITable() const;
CSchGameAccount( const CSchGameAccount &that );
void operator=( const CSchGameAccount &that );
uint32 m_unAccountID; // Account ID of the user
uint32 m_unRewardPoints; // number of timed reward points (coplayed minutes) for this user
uint32 m_unPointCap; // Current maximum number of points
RTime32 m_unLastCapRollover; // Last time the player's cap was adjusted
static int m_nPrimaryKeyID;
const static int k_iField_unAccountID = 0;
const static int k_iField_unRewardPoints = 1;
const static int k_iField_unPointCap = 2;
const static int k_iField_unLastCapRollover = 3;
const static int k_iFieldMax = 4;
};
//-----------------------------------------------------------------------------
// GameAccountClient
//
//-----------------------------------------------------------------------------
class CSchGameAccountClient : public GCSDK::CRecordBase
{
public:
const static int k_iTable = 1;
CSchGameAccountClient();
int GetITable() const;
CSchGameAccountClient( const CSchGameAccountClient &that );
void operator=( const CSchGameAccountClient &that );
uint32 m_unAccountID; // Item Owner
static int m_nPrimaryKeyID;
const static int k_iField_unAccountID = 0;
const static int k_iFieldMax = 1;
};
namespace PORTAL_GCSCHEMA
{
// ITABLE_STATS_BEGIN is the number of the first stats table;
// this should be one more than the number of the last data table.
const int ITABLE_STATS_BEGIN = 2;
const int k_iTableStatsFirst = -1;
const int k_iTableStatsMax = -1;
const int NUM_BASE_STATS_TABLES = 0;
extern void GenerateIntrinsicSQLSchema( GCSDK::CSchemaFull &schemaFull );
}
#pragma pack(pop)
#endif // PORTAL_GCSCHEMA_H