Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef PORTAL_SHAREDDEFS_H
#define PORTAL_SHAREDDEFS_H
#ifdef _WIN32
#pragma once
#endif
#define PORTAL_HALF_WIDTH 32.0f
#define PORTAL_HALF_HEIGHT 54.0f
#define PORTAL_HALF_DEPTH 2.0f
#define PORTAL_BUMP_FORGIVENESS 2.0f
#define PORTAL_ANALOG_SUCCESS_NO_BUMP 1.0f
#define PORTAL_ANALOG_SUCCESS_BUMPED 0.3f
#define PORTAL_ANALOG_SUCCESS_CANT_FIT 0.1f
#define PORTAL_ANALOG_SUCCESS_CLEANSER 0.028f
#define PORTAL_ANALOG_SUCCESS_OVERLAP_LINKED 0.027f
#define PORTAL_ANALOG_SUCCESS_NEAR 0.0265f
#define PORTAL_ANALOG_SUCCESS_INVALID_VOLUME 0.026f
#define PORTAL_ANALOG_SUCCESS_INVALID_SURFACE 0.025f
#define PORTAL_ANALOG_SUCCESS_PASSTHROUGH_SURFACE 0.0f
#define MIN_FLING_SPEED 300
#define PORTAL_HIDE_PLAYER_RAGDOLL 1
enum PortalFizzleType_t
{
PORTAL_FIZZLE_SUCCESS = 0, // Placed fine (no fizzle)
PORTAL_FIZZLE_CANT_FIT,
PORTAL_FIZZLE_OVERLAPPED_LINKED,
PORTAL_FIZZLE_BAD_VOLUME,
PORTAL_FIZZLE_BAD_SURFACE,
PORTAL_FIZZLE_KILLED,
PORTAL_FIZZLE_CLEANSER,
PORTAL_FIZZLE_CLOSE,
PORTAL_FIZZLE_NEAR_BLUE,
PORTAL_FIZZLE_NEAR_RED,
PORTAL_FIZZLE_NONE,
NUM_PORTAL_FIZZLE_TYPES
};
enum PortalPlacedByType
{
PORTAL_PLACED_BY_FIXED = 0,
PORTAL_PLACED_BY_PEDESTAL,
PORTAL_PLACED_BY_PLAYER
};
enum PortalLevelStatType
{
PORTAL_LEVEL_STAT_NUM_PORTALS = 0,
PORTAL_LEVEL_STAT_NUM_STEPS,
PORTAL_LEVEL_STAT_NUM_SECONDS,
PORTAL_LEVEL_STAT_TOTAL
};
enum PortalChallengeType
{
PORTAL_CHALLENGE_NONE = 0,
PORTAL_CHALLENGE_PORTALS,
PORTAL_CHALLENGE_STEPS,
PORTAL_CHALLENGE_TIME,
PORTAL_CHALLENGE_TOTAL
};
extern char *g_ppszPortalPassThroughMaterials[];
#endif // PORTAL_SHAREDDEFS_H