Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef QUEST_OBJECTIVE_MANAGER_H
#define QUEST_OBJECTIVE_MANAGER_H
#include "GameEventListener.h"
#include "econ_item_constants.h"
#include "econ_item_inventory.h"
#include "tf_quest_restriction.h"
#include "econ_dynamic_recipe.h"
#include "shared_object_tracker.h"
#ifdef GAME_DLL
#include "tf_player.h"
#else
#include "c_tf_player.h"
#endif
#if defined( _WIN32 )
#pragma once
#endif
using namespace GCSDK;
class CQuestItemTracker;
class CBaseQuestObjectiveTracker : public CTFQuestEvaluator
{
public:
DECLARE_CLASS( CBaseQuestObjectiveTracker, CBaseQuestObjectiveTracker )
CBaseQuestObjectiveTracker( const CTFQuestObjectiveDefinition* pObjective, CQuestItemTracker* pParent );
virtual ~CBaseQuestObjectiveTracker();
uint32 GetObjectiveDefIndex() const { return m_nObjectiveDefIndex; }
// CTFQuestConditionEvaluator specific
virtual const char *GetConditionName() const OVERRIDE { return "tracker"; }
virtual bool IsValidForPlayer( const CTFPlayer *pOwner, InvalidReasonsContainer_t& invalidReasons ) const;
virtual const CTFPlayer *GetQuestOwner() const OVERRIDE;
virtual void EvaluateCondition( CTFQuestEvaluator *pSender, int nScore ) OVERRIDE;
virtual void ResetCondition() OVERRIDE;
bool UpdateConditions();
protected:
const CTFPlayer* GetTrackedPlayer() const;
void IncrementCount( int nIncrementValue );
uint32 m_nObjectiveDefIndex;
private:
CTFQuestEvaluator *m_pEvaluator;
CQuestItemTracker *m_pParent;
};
class CQuestItemTracker : public CBaseSOTracker
{
public:
CQuestItemTracker( const CSharedObject* pItem, CSteamID SteamIDOwner, CSOTrackerManager* pManager );
~CQuestItemTracker();
virtual void OnUpdate() OVERRIDE;
virtual void OnRemove() OVERRIDE;
void UpdatePointsFromSOItem();
const CBaseQuestObjectiveTracker* FindTrackerForDefIndex( uint32 nDefIndex ) const;
inline const CUtlVector< const CBaseQuestObjectiveTracker* >& GetTrackers() const { return m_vecObjectiveTrackers; }
uint32 GetEarnedStandardPoints() const;
uint32 GetEarnedBonusPoints() const;
const CEconItem* GetItem() const { return static_cast< const CEconItem* >( m_pSObject ); }
void IncrementCount( uint32 nIncrementValue, const CQuestObjectiveDefinition* pObjective );
virtual void CommitChangesToDB() OVERRIDE;
int IsValidForPlayer( const CTFPlayer *pOwner, InvalidReasonsContainer_t& invalidReasons ) const;
#ifdef CLIENT_DLL
void UpdateFromServer( uint32 nStandardPoints, uint32 nBonusPoints );
#else
void SendUpdateToClient( const CQuestObjectiveDefinition* pObjective );
#endif
#if defined( DEBUG ) || defined( STAGING_ONLY )
void DBG_CompleteQuest();
#endif
virtual void Spew() const OVERRIDE;
private:
bool DoesObjectiveNeedToBeTracked( const CQuestObjectiveDefinition* pObjective ) const;
#ifdef GAME_DLL
uint32 m_nStartingStandardPoints;
uint32 m_nStartingBonusPoints;
#endif
uint32 m_nStandardPoints;
uint32 m_nBonusPoints;
const CEconItem* m_pItem;
CUtlVector< const CBaseQuestObjectiveTracker* > m_vecObjectiveTrackers;
};
// A class to handle the creation and deletion of quest objective trackers. Automatically
// subscribes to the local player's SOCache and will subscribe to any connecting players'
// SOCaches when they connect.
class CQuestObjectiveManager : public CSOTrackerManager
{
public:
DECLARE_CLASS( CQuestObjectiveManager, CSOTrackerManager )
CQuestObjectiveManager();
virtual ~CQuestObjectiveManager();
virtual SOTrackerMap_t::KeyType_t GetKeyForObjectTracker( const CSharedObject* pItem, CSteamID steamIDOwner ) OVERRIDE;
#ifdef CLIENT_DLL
void UpdateFromServer( itemid_t nID, uint32 nStandardPoints, uint32 nBonusPoints );
#endif
#if defined( DEBUG ) || defined( STAGING_ONLY )
void DBG_CompleteQuests();
#endif
private:
#ifdef GAME_DLL
void SendMessageForCommit( const ::google::protobuf::Message* pProtoMessage ) const;
#endif
virtual int GetType() const OVERRIDE { return CEconItem::k_nTypeID; }
virtual const char* GetName() const { return "QuestObjectiveManager"; }
virtual CFmtStr GetDebugObjectDescription( const CSharedObject* pItem ) const;
virtual CBaseSOTracker* AllocateNewTracker( const CSharedObject* pItem, CSteamID steamIDOwner, CSOTrackerManager* pManager ) const OVERRIDE;
virtual ::google::protobuf::Message* AllocateNewProtoMessage() const OVERRIDE;
virtual void OnCommitRecieved( const ::google::protobuf::Message* pProtoMsg ) OVERRIDE;
virtual bool ShouldTrackObject( const CSteamID & steamIDOwner, const CSharedObject *pObject ) const OVERRIDE;
virtual int CompareRecords( const ::google::protobuf::Message* pNewProtoMsg, const ::google::protobuf::Message* pExistingProtoMsg ) const OVERRIDE;
};
CQuestObjectiveManager* QuestObjectiveManager();
#endif // QUEST_OBJECTIVE_MANAGER_H