Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Holds the CTFDualSummary
//
// $NoKeywords: $
//=============================================================================//
#ifndef TFDUELSUMMARY_H
#define TFDUELSUMMARY_H
#ifdef _WIN32
#pragma once
#endif
#include "gcsdk/protobufsharedobject.h"
#include "tf_gcmessages.h"
// do not re-order, stored in DB
enum eDuelStatus
{
kDuelStatus_Loss,
kDuelStatus_Tie,
kDuelStatus_Win,
};
// do not re-order, stored in DB
enum eDuelEndReason
{
kDuelEndReason_DuelOver,
kDuelEndReason_PlayerDisconnected,
kDuelEndReason_PlayerSwappedTeams,
kDuelEndReason_LevelShutdown,
kDuelEndReason_ScoreTiedAtZero,
kDuelEndReason_PlayerKicked,
kDuelEndReason_PlayerForceSwappedTeams,
kDuelEndReason_ScoreTied,
kDuelEndReason_Cancelled
};
const char *PchNameFromeDuelEndReason( eDuelEndReason eReason );
const uint32 kWinsPerLevel = 10;
//---------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------
class CTFDuelSummary : public GCSDK::CProtoBufSharedObject< CSOTFDuelSummary, k_EEconTypeDuelSummary >
{
#ifdef GC
DECLARE_CLASS_MEMPOOL( CTFDuelSummary );
#endif
public:
#ifdef GC
virtual bool BYieldingAddInsertToTransaction( GCSDK::CSQLAccess & sqlAccess );
virtual bool BYieldingAddWriteToTransaction( GCSDK::CSQLAccess & sqlAccess, const CUtlVector< int > &fields );
virtual bool BYieldingAddRemoveToTransaction( GCSDK::CSQLAccess & sqlAccess );
void WriteToRecord( CSchDuelSummary *pDuelSummary ) const;
void ReadFromRecord( const CSchDuelSummary & duelSummary );
#endif
};
#endif //TFDUELSUMMARY_H