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637 lines
20 KiB
637 lines
20 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#ifdef GAME_DLL
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#include "gamestats.h"
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#else
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#include "tf_hud_statpanel.h"
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#endif
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#include "tf_gamestats_shared.h"
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#ifndef NO_STEAM
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#include "steamworks_gamestats.h"
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#endif
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int TF_Gamestats_RoundStats_t::m_iNumRounds = 0;
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time_t TF_Gamestats_RoundStats_t::m_iRoundStartTime = 0;
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//-----------------------------------------------------------------------------
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const char *s_pStatStrings[ TFSTAT_TOTAL ] =
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{
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"TFSTAT_UNDEFINED",
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"TFSTAT_SHOTS_HIT",
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"TFSTAT_SHOTS_FIRED",
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"TFSTAT_KILLS",
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"TFSTAT_DEATHS",
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"TFSTAT_DAMAGE",
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"TFSTAT_CAPTURES",
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"TFSTAT_DEFENSES",
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"TFSTAT_DOMINATIONS",
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"TFSTAT_REVENGE",
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"TFSTAT_POINTSSCORED",
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"TFSTAT_BUILDINGSDESTROYED",
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"TFSTAT_HEADSHOTS",
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"TFSTAT_PLAYTIME",
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"TFSTAT_HEALING",
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"TFSTAT_INVULNS",
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"TFSTAT_KILLASSISTS",
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"TFSTAT_BACKSTABS",
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"TFSTAT_HEALTHLEACHED",
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"TFSTAT_BUILDINGSBUILT",
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"TFSTAT_MAXSENTRYKILLS",
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"TFSTAT_TELEPORTS",
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"TFSTAT_FIREDAMAGE",
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"TFSTAT_BONUS_POINTS",
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"TFSTAT_BLASTDAMAGE",
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"TFSTAT_DAMAGETAKEN",
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"TFSTAT_HEALTHKITS",
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"TFSTAT_AMMOKITS",
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"TFSTAT_CLASSCHANGES",
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"TFSTAT_CRITS",
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"TFSTAT_SUICIDES",
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"TFSTAT_CURRENCY_COLLECTED",
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"TFSTAT_DAMAGE_ASSIST",
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"TFSTAT_HEALING_ASSIST",
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"TFSTAT_DAMAGE_BOSS",
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"TFSTAT_DAMAGE_BLOCKED",
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"TFSTAT_DAMAGE_RANGED",
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"TFSTAT_DAMAGE_RANGED_CRIT_RANDOM",
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"TFSTAT_DAMAGE_RANGED_CRIT_BOOSTED",
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"TFSTAT_REVIVED",
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};
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const char *s_pMapStatStrings[ TFMAPSTAT_TOTAL ] =
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{
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"TFSTAT_UNDEFINED",
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"TFSTAT_PLAYTIME",
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};
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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// Input : -
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//-----------------------------------------------------------------------------
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TF_Gamestats_LevelStats_t::TF_Gamestats_LevelStats_t()
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{
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m_bInitialized = false;
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m_iRoundStartTime = 0;
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m_flRoundStartTime = 0;
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m_Header.m_iRoundsPlayed = 0;
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m_Header.m_iTotalTime = 0;
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m_Header.m_iBlueWins = 0;
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m_Header.m_iRedWins = 0;
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m_Header.m_iStalemates = 0;
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m_Header.m_iBlueSuddenDeathWins = 0;
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m_Header.m_iRedSuddenDeathWins = 0;
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Q_memset( m_aClassStats, 0, sizeof( m_aClassStats ) );
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Q_memset( m_aWeaponStats, 0, sizeof( m_aWeaponStats ) );
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Q_memset( m_iPeakPlayerCount, 0, sizeof( m_iPeakPlayerCount ) );
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for ( int i = 0; i <= MAX_CONTROL_POINTS; i++ )
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{
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m_Header.m_iLastCapChangedInRound[i] = 0;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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// Input : -
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//-----------------------------------------------------------------------------
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TF_Gamestats_LevelStats_t::~TF_Gamestats_LevelStats_t()
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{
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//m_aPlayerDeaths.Purge();
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//m_aPlayerDamage.Purge();
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m_bIsRealServer = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Copy constructor
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// Input : -
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//-----------------------------------------------------------------------------
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TF_Gamestats_LevelStats_t::TF_Gamestats_LevelStats_t( const TF_Gamestats_LevelStats_t &stats )
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{
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m_bInitialized = stats.m_bInitialized;
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m_iRoundStartTime = stats.m_iRoundStartTime;
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m_flRoundStartTime = stats.m_flRoundStartTime;
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m_iMapStartTime = stats.m_iMapStartTime;
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m_Header = stats.m_Header;
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m_bIsRealServer = stats.m_bIsRealServer;
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//m_aPlayerDeaths = stats.m_aPlayerDeaths;
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//m_aPlayerDamage = stats.m_aPlayerDamage;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pszMapName -
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// nIPAddr -
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// nPort -
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// flStartTime -
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//-----------------------------------------------------------------------------
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void TF_Gamestats_LevelStats_t::Init( const char *pszMapName, int nMapRevision, int nIPAddr, short nPort, float flStartTime )
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{
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Q_memset( &m_Header, 0, sizeof( m_Header ) ); // TODO: This is correct for steamworks stats, but probably breaks old stats!!!
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V_FileBase( pszMapName, m_Header.m_szMapName, sizeof( m_Header.m_szMapName ) );
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m_Header.m_nMapRevision = nMapRevision;
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m_Header.m_nIPAddr = nIPAddr;
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m_Header.m_nPort = nPort;
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#ifndef NO_STEAM
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// Start the level timer.
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m_iMapStartTime = GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch();
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m_iRoundStartTime = GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch();
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m_flRoundStartTime = gpGlobals->curtime;
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#endif
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m_bIsRealServer = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : flEndTime -
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//-----------------------------------------------------------------------------
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void TF_Gamestats_LevelStats_t::Shutdown( float flEndTime )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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// Input : -
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//-----------------------------------------------------------------------------
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TF_Gamestats_RoundStats_t::TF_Gamestats_RoundStats_t()
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{
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Reset();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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// Input : -
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//-----------------------------------------------------------------------------
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TF_Gamestats_RoundStats_t::~TF_Gamestats_RoundStats_t()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: resets the state of stat tracking
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//-----------------------------------------------------------------------------
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void TF_Gamestats_RoundStats_t::Reset()
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{
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ResetSummary();
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m_iRoundStartTime = 0.f;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void TF_Gamestats_RoundStats_t::ResetSummary()
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{
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Q_memset( &m_Summary, 0, sizeof( m_Summary ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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// Input : -
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//-----------------------------------------------------------------------------
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TF_Gamestats_KillStats_t::TF_Gamestats_KillStats_t()
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{
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Reset();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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// Input : -
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//-----------------------------------------------------------------------------
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TF_Gamestats_KillStats_t::~TF_Gamestats_KillStats_t()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: resets the state of stat tracking
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//-----------------------------------------------------------------------------
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void TF_Gamestats_KillStats_t::Reset()
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{
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// Q_memset( &m_Summary, 0, sizeof( m_Summary ) );
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// m_flRoundStartTime = 0.f;
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}
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//-----------------------------------------------------------------------------
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// Purpose: constructor
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//-----------------------------------------------------------------------------
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TFReportedStats_t::TFReportedStats_t()
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{
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Clear();
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m_bValidData = false;
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m_pCurrentGame = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: destructor
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//-----------------------------------------------------------------------------
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TFReportedStats_t::~TFReportedStats_t()
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{
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if ( m_pCurrentGame )
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{
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delete m_pCurrentGame;
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m_pCurrentGame = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Clears data
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//-----------------------------------------------------------------------------
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void TFReportedStats_t::Clear()
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{
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m_pCurrentGame = NULL;
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m_dictMapStats.Purge();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *szMapName -
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// Output : TF_Gamestats_LevelStats_t
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//-----------------------------------------------------------------------------
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TF_Gamestats_LevelStats_t *TFReportedStats_t::FindOrAddMapStats( const char *szMapName )
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{
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int iMap = m_dictMapStats.Find( szMapName );
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if( iMap == m_dictMapStats.InvalidIndex() )
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{
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iMap = m_dictMapStats.Insert( szMapName );
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}
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return &m_dictMapStats[iMap];
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}
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#ifdef GAME_DLL
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//-----------------------------------------------------------------------------
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// Purpose: Saves data to buffer
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//-----------------------------------------------------------------------------
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void TFReportedStats_t::AppendCustomDataToSaveBuffer( CUtlBuffer &SaveBuffer )
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{
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// save a version lump at beginning of file
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TF_Gamestats_Version_t versionLump;
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versionLump.m_iMagic = TF_GAMESTATS_MAGIC;
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versionLump.m_iVersion = TF_GAMESTATS_FILE_VERSION;
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CBaseGameStats::AppendLump( MAX_LUMP_COUNT, SaveBuffer, TFSTATS_LUMP_VERSION, 1, sizeof( versionLump ), &versionLump );
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// Save data per map.
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for ( int iMap = m_dictMapStats.First(); iMap != m_dictMapStats.InvalidIndex(); iMap = m_dictMapStats.Next( iMap ) )
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{
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// Get the current map.
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TF_Gamestats_LevelStats_t *pCurrentMap = &m_dictMapStats[iMap];
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Assert( pCurrentMap );
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// Write out the lumps.
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CBaseGameStats::AppendLump( MAX_LUMP_COUNT, SaveBuffer, TFSTATS_LUMP_MAPHEADER, 1, sizeof( TF_Gamestats_LevelStats_t::LevelHeader_t ), static_cast<void*>( &pCurrentMap->m_Header ) );
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//CBaseGameStats::AppendLump( MAX_LUMP_COUNT, SaveBuffer, TFSTATS_LUMP_MAPDEATH, pCurrentMap->m_aPlayerDeaths.Count(), sizeof( TF_Gamestats_LevelStats_t::PlayerDeathsLump_t ), static_cast<void*>( pCurrentMap->m_aPlayerDeaths.Base() ) );
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//CBaseGameStats::AppendLump( MAX_LUMP_COUNT, SaveBuffer, TFSTATS_LUMP_MAPDAMAGE, pCurrentMap->m_aPlayerDamage.Count(), sizeof( TF_Gamestats_LevelStats_t::PlayerDamageLump_t ), static_cast<void*>( pCurrentMap->m_aPlayerDamage.Base() ) );
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CBaseGameStats::AppendLump( MAX_LUMP_COUNT, SaveBuffer, TFSTATS_LUMP_CLASS, ARRAYSIZE( pCurrentMap->m_aClassStats ), sizeof( pCurrentMap->m_aClassStats[0] ),
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static_cast<void*>( pCurrentMap->m_aClassStats ) );
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CBaseGameStats::AppendLump( MAX_LUMP_COUNT, SaveBuffer, TFSTATS_LUMP_WEAPON, ARRAYSIZE( pCurrentMap->m_aWeaponStats ), sizeof( pCurrentMap->m_aWeaponStats[0] ),
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static_cast<void*>( pCurrentMap->m_aWeaponStats ) );
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}
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// Append an end tag to verify we've reached end of file and data was sane. (Sometimes we receive stat files that start sane but become filled
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// with garbage partway through.)
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CBaseGameStats::AppendLump( MAX_LUMP_COUNT, SaveBuffer, TFSTATS_LUMP_ENDTAG, 1, sizeof( versionLump ), &versionLump );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Loads data from buffer
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//-----------------------------------------------------------------------------
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bool TFReportedStats_t::LoadCustomDataFromBuffer( CUtlBuffer &LoadBuffer )
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{
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// read the version lump of beginning of file and verify version
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bool bGotEndTag = false;
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unsigned short iLump = 0;
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unsigned short iLumpCount = 0;
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if ( !CBaseGameStats::GetLumpHeader( MAX_LUMP_COUNT, LoadBuffer, iLump, iLumpCount ) )
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return false;
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if ( iLump != TFSTATS_LUMP_VERSION )
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{
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Msg( "Didn't find version header. Expected lump type TFSTATS_LUMP_VERSION, got lump type %d. Skipping file.\n", iLump );
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return false;
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}
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TF_Gamestats_Version_t versionLump;
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CBaseGameStats::LoadLump( LoadBuffer, iLumpCount, sizeof( versionLump ), &versionLump );
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if ( versionLump.m_iMagic != TF_GAMESTATS_MAGIC )
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{
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Msg( "Incorrect magic # in version header. Expected %x, got %x. Skipping file.\n", TF_GAMESTATS_MAGIC, versionLump.m_iMagic );
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return false;
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}
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if ( versionLump.m_iVersion != TF_GAMESTATS_FILE_VERSION )
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{
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Msg( "Mismatched file version. Expected file version %d, got %d. Skipping file.\n", TF_GAMESTATS_FILE_VERSION, versionLump.m_iVersion );
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return false;
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}
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TF_Gamestats_LevelStats_t *pCurrentGame = NULL;
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// read all the lumps in the file
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while( CBaseGameStats::GetLumpHeader( MAX_LUMP_COUNT, LoadBuffer, iLump, iLumpCount ) )
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{
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switch ( iLump )
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{
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case TFSTATS_LUMP_MAPHEADER:
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{
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TF_Gamestats_LevelStats_t::LevelHeader_t header;
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CBaseGameStats::LoadLump( LoadBuffer, iLumpCount, sizeof( TF_Gamestats_LevelStats_t::LevelHeader_t ), &header );
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// quick sanity check on some data -- we get some stat files that start out OK but are corrupted later in the file
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if ( ( header.m_iRoundsPlayed < 0 ) || ( header.m_iTotalTime < 0 ) || ( header.m_iRoundsPlayed > 1000 ) )
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return false;
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// if there's no interesting data, skip this file. (Need to have server not send it in this case.)
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if ( header.m_iTotalTime == 0 )
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return false;
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pCurrentGame = FindOrAddMapStats( header.m_szMapName );
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if ( pCurrentGame )
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{
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pCurrentGame->m_Header = header;
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}
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break;
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}
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case TFSTATS_LUMP_MAPDEATH:
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{
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//CUtlVector<TF_Gamestats_LevelStats_t::PlayerDeathsLump_t> playerDeaths;
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//playerDeaths.SetCount( iLumpCount );
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//CBaseGameStats::LoadLump( LoadBuffer, iLumpCount, sizeof( TF_Gamestats_LevelStats_t::PlayerDeathsLump_t ), static_cast<void*>( playerDeaths.Base() ) );
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//if ( pCurrentGame )
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//{
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// pCurrentGame->m_aPlayerDeaths = playerDeaths;
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//}
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break;
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}
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case TFSTATS_LUMP_MAPDAMAGE:
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{
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//CUtlVector<TF_Gamestats_LevelStats_t::PlayerDamageLump_t> playerDamage;
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//playerDamage.SetCount( iLumpCount );
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//CBaseGameStats::LoadLump( LoadBuffer, iLumpCount, sizeof( TF_Gamestats_LevelStats_t::PlayerDamageLump_t ), static_cast<void*>( playerDamage.Base() ) );
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//if ( pCurrentGame )
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//{
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// pCurrentGame->m_aPlayerDamage = playerDamage;
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//}
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break;
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}
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case TFSTATS_LUMP_CLASS:
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{
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Assert( pCurrentGame );
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if ( !pCurrentGame )
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return false;
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Assert ( iLumpCount == ARRAYSIZE( pCurrentGame->m_aClassStats ) );
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if ( iLumpCount == ARRAYSIZE( pCurrentGame->m_aClassStats ) )
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{
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CBaseGameStats::LoadLump( LoadBuffer, ARRAYSIZE( pCurrentGame->m_aClassStats ), sizeof( pCurrentGame->m_aClassStats[0] ),
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pCurrentGame->m_aClassStats );
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// quick sanity check on some data -- we get some stat files that start out OK but are corrupted later in the file
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for ( int i = 0; i < ARRAYSIZE( pCurrentGame->m_aClassStats ); i++ )
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{
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TF_Gamestats_ClassStats_t &classStats = pCurrentGame->m_aClassStats[i];
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if ( ( classStats.iSpawns < 0 ) || ( classStats.iSpawns > 10000 ) || ( classStats.iTotalTime < 0 ) || ( classStats.iTotalTime > 36000 * 20 ) ||
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( classStats.iKills < 0 ) || ( classStats.iKills > 10000 ) )
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{
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return false;
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}
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}
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}
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else
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{
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// mismatched lump size, possibly from different build, don't know how it interpret it, just skip over it
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return false;
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}
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break;
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}
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case TFSTATS_LUMP_WEAPON:
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{
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Assert( pCurrentGame );
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if ( !pCurrentGame )
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return false;
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Assert ( iLumpCount == ARRAYSIZE( pCurrentGame->m_aWeaponStats ) );
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if ( iLumpCount == ARRAYSIZE( pCurrentGame->m_aWeaponStats ) )
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{
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CBaseGameStats::LoadLump( LoadBuffer, ARRAYSIZE( pCurrentGame->m_aWeaponStats ), sizeof( pCurrentGame->m_aWeaponStats[0] ),
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pCurrentGame->m_aWeaponStats );
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// quick sanity check on some data -- we get some stat files that start out OK but are corrupted later in the file
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if ( ( pCurrentGame->m_aWeaponStats[TF_WEAPON_MEDIGUN].iShotsFired < 0 ) || ( pCurrentGame->m_aWeaponStats[TF_WEAPON_MEDIGUN].iShotsFired > 100000 )
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|| ( pCurrentGame->m_aWeaponStats[TF_WEAPON_FLAMETHROWER_ROCKET].iShotsFired != 0 ) ) // check that unused weapon has 0 shots
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{
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return false;
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}
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}
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else
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{
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// mismatched lump size, possibly from different build, don't know how it interpret it, just skip over it
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return false;
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}
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break;
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}
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case TFSTATS_LUMP_ENDTAG:
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{
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// check that end tag is valid -- should be version lump again
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TF_Gamestats_Version_t versionLump;
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CBaseGameStats::LoadLump( LoadBuffer, iLumpCount, sizeof( versionLump ), &versionLump );
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if ( versionLump.m_iMagic != TF_GAMESTATS_MAGIC )
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{
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Msg( "Incorrect magic # in version header. Expected %x, got %x. Skipping file.\n", TF_GAMESTATS_MAGIC, versionLump.m_iMagic );
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return false;
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}
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if ( versionLump.m_iVersion != TF_GAMESTATS_FILE_VERSION )
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{
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Msg( "Mismatched file version. Expected file version %d, got %d. Skipping file.\n", TF_GAMESTATS_FILE_VERSION, versionLump.m_iVersion );
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return false;
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}
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bGotEndTag = true;
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break;
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}
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}
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}
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return bGotEndTag;
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}
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#endif
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//-----------------------------------------------------------------------------
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// TF2 Beta Maps
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// Robot Destruction
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//-----------------------------------------------------------------------------
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RobotDestructionStats_t::RobotDestructionStats_t()
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{
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Clear();
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}
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//-----------------------------------------------------------------------------
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void RobotDestructionStats_t::Clear()
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{
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V_memset( &iRobotInteraction, 0, sizeof( iRobotInteraction ) );
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V_memset( &iRobotCoreInteraction, 0, sizeof( iRobotCoreInteraction ) );
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V_memset( &iFlagInteraction, 0, sizeof( iFlagInteraction ) );
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V_memset( &iCoresCollectedByTeam, 0, sizeof( iCoresCollectedByTeam ) );
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V_memset( &iCoreCollectedByClass, 0, sizeof( iCoreCollectedByClass ) );
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V_memset( &iBlueRobotsKilledByType, 0, sizeof( iBlueRobotsKilledByType ) );
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V_memset( &iRedRobotsKilledByType, 0, sizeof( iRedRobotsKilledByType ) );
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V_memset( &iRobotsDamageFromClass, 0, sizeof( iRobotsDamageFromClass ) );
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}
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//-----------------------------------------------------------------------------
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int RobotDestructionStats_t::GetRobotInteractionCount()
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{
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int iCount = 0;
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for ( int i = 1; i < MAX_PLAYERS; ++i )
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{
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if ( iRobotInteraction[i] )
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{
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iCount++;
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}
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}
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return iCount;
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}
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//-----------------------------------------------------------------------------
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int RobotDestructionStats_t::GetRobotCoreInteractionCount()
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{
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int iCount = 0;
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for ( int i = 1; i < MAX_PLAYERS; ++i )
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{
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if ( iRobotCoreInteraction[i] )
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{
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iCount++;
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}
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}
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return iCount;
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}
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//-----------------------------------------------------------------------------
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int RobotDestructionStats_t::GetFlagInteractionCount()
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{
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int iCount = 0;
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for ( int i = 1; i < MAX_PLAYERS; ++i )
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{
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if ( iFlagInteraction[i] )
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{
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iCount++;
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}
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}
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return iCount;
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}
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//-----------------------------------------------------------------------------
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const char* g_aRoundEndReasons[] =
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{
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"round_end",
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"client_disconnect",
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"client_quit",
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"server_map_change",
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"server_shutdown",
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"time_limit_reached",
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"win_limit_reached",
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"win_diff_limit_reached",
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"round_limit_reached",
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"next_level_cvar",
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};
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// Get a string describing the current game type.
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const char* GetGameTypeID()
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{
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ConVarRef tf_gamemode_arena( "tf_gamemode_arena" );
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ConVarRef tf_gamemode_cp( "tf_gamemode_cp" );
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ConVarRef tf_gamemode_ctf( "tf_gamemode_ctf" );
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ConVarRef tf_gamemode_sd( "tf_gamemode_sd" );
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ConVarRef tf_gamemode_payload( "tf_gamemode_payload" );
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ConVarRef tf_gamemode_mvm( "tf_gamemode_mvm" );
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ConVarRef tf_powerup_mode( "tf_powerup_mode" );
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ConVarRef tf_gamemode_passtime( "tf_gamemode_passtime" );
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const char* pszGameTypeID = NULL;
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if ( tf_gamemode_arena.GetBool() )
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{
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pszGameTypeID = "arena";
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}
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else if ( tf_gamemode_cp.GetBool() )
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{
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pszGameTypeID = "cp";
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}
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else if ( tf_gamemode_ctf.GetBool() )
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{
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if ( tf_powerup_mode.GetBool() )
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{
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pszGameTypeID = "ctf_mannpower";
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}
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else
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{
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pszGameTypeID = "ctf";
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}
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}
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else if ( tf_gamemode_sd.GetBool() )
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{
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pszGameTypeID = "sd";
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}
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else if ( tf_gamemode_payload.GetBool() )
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{
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pszGameTypeID = "payload";
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}
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else if ( tf_gamemode_mvm.GetBool() )
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{
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pszGameTypeID = "mvm";
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}
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else if ( tf_gamemode_passtime.GetBool() )
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{
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pszGameTypeID = "pass"; // intentionally not "passtime"
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}
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else
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{
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pszGameTypeID = "custom";
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}
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return pszGameTypeID;
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}
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//-----------------------------------------------------------------------------
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// TF2 Beta Maps
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// Passtime
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//-----------------------------------------------------------------------------
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void PasstimeStats_t::Clear()
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{
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memset( &summary, 0, sizeof(summary) );
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memset( &classes, 0, sizeof(classes) );
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}
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//-----------------------------------------------------------------------------
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void PasstimeStats_t::AddBallFracSample( float f )
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{
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Assert( f >= 0 && f <= 1.0f );
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int iBin = (uint8) Floor2Int( f * 255 );
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summary.nBallFracHistSum += iBin;
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++summary.arrBallFracHist[ iBin ];
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++summary.nBallFracSampleCount;
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}
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//-----------------------------------------------------------------------------
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void PasstimeStats_t::AddPassTravelDistSample( float f )
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{
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if ( summary.nPassTravelDistSampleCount >= summary.k_nMaxPassTravelDistSamples )
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return;
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Assert( f >= 0 );
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summary.arrPassTravelDistSamples[ summary.nPassTravelDistSampleCount ] = (uint16) Float2Int( f );
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++summary.nPassTravelDistSampleCount;
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}
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#ifdef CLIENT_DLL
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MapStats_t &GetMapStats( map_identifier_t iMapID )
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{
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return CTFStatPanel::GetMapStats( iMapID );
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}
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#endif
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