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706 lines
18 KiB
706 lines
18 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TF_GAMESTATS_SHARED_H
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#define TF_GAMESTATS_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "cbase.h"
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#include "tier1/utlvector.h"
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#include "tier1/utldict.h"
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#include "shareddefs.h"
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#include "tf_shareddefs.h"
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//=============================================================================
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//
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// TF Game Stats Enums
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//
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// NOTE: You may add to the end, but do not insert to this list!
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//
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enum TFStatType_t
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{
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TFSTAT_UNDEFINED = 0,
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TFSTAT_SHOTS_HIT,
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TFSTAT_SHOTS_FIRED,
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TFSTAT_KILLS,
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TFSTAT_DEATHS,
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TFSTAT_DAMAGE,
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TFSTAT_CAPTURES,
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TFSTAT_DEFENSES,
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TFSTAT_DOMINATIONS,
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TFSTAT_REVENGE,
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TFSTAT_POINTSSCORED,
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TFSTAT_BUILDINGSDESTROYED,
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TFSTAT_HEADSHOTS,
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TFSTAT_PLAYTIME,
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TFSTAT_HEALING,
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TFSTAT_INVULNS,
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TFSTAT_KILLASSISTS,
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TFSTAT_BACKSTABS,
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TFSTAT_HEALTHLEACHED,
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TFSTAT_BUILDINGSBUILT,
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TFSTAT_MAXSENTRYKILLS,
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TFSTAT_TELEPORTS,
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TFSTAT_FIREDAMAGE,
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TFSTAT_BONUS_POINTS,
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TFSTAT_BLASTDAMAGE,
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TFSTAT_DAMAGETAKEN,
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TFSTAT_HEALTHKITS,
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TFSTAT_AMMOKITS,
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TFSTAT_CLASSCHANGES,
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TFSTAT_CRITS,
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TFSTAT_SUICIDES,
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TFSTAT_CURRENCY_COLLECTED,
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TFSTAT_DAMAGE_ASSIST,
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TFSTAT_HEALING_ASSIST,
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TFSTAT_DAMAGE_BOSS,
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TFSTAT_DAMAGE_BLOCKED,
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TFSTAT_DAMAGE_RANGED,
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TFSTAT_DAMAGE_RANGED_CRIT_RANDOM,
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TFSTAT_DAMAGE_RANGED_CRIT_BOOSTED,
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TFSTAT_REVIVED,
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TFSTAT_THROWABLEHIT,
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TFSTAT_THROWABLEKILL,
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TFSTAT_KILLSTREAK_MAX,
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TFSTAT_KILLS_RUNECARRIER,
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TFSTAT_FLAGRETURNS,
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TFSTAT_TOTAL
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};
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#define TFSTAT_FIRST (TFSTAT_UNDEFINED+1)
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#define TFSTAT_LAST (TFSTAT_TOTAL-1)
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extern const char *s_pStatStrings[ TFSTAT_TOTAL ];
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enum TFMapStatType_t
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{
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TFMAPSTAT_UNDEFINED = 0,
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TFMAPSTAT_PLAYTIME,
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TFMAPSTAT_TOTAL
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};
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#define TFMAPSTAT_FIRST (TFMAPSTAT_UNDEFINED+1)
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#define TFMAPSTAT_LAST (TFMAPSTAT_TOTAL-1)
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extern const char *s_pMapStatStrings[ TFMAPSTAT_TOTAL ];
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enum TFRoundEndReason_t
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{
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RE_ROUND_END,
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RE_CLIENT_DISCONNECT,
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RE_CLIENT_QUIT,
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RE_SERVER_MAP_CHANGE,
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RE_SERVER_SHUTDOWN,
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RE_TIME_LIMIT,
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RE_WIN_LIMIT,
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RE_WIN_DIFF_LIMIT,
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RE_ROUND_LIMIT,
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RE_NEXT_LEVEL_CVAR,
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MAX_ROUND_END_REASON
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};
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extern const char *g_aRoundEndReasons[MAX_ROUND_END_REASON];
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//=============================================================================
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//
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// TF Player Round Stats
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//
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struct RoundStats_t
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{
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int m_iStat[TFSTAT_TOTAL];
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RoundStats_t() { Reset(); };
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inline int Get( int i ) const
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{
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AssertMsg( i >= TFSTAT_UNDEFINED && i < TFSTAT_TOTAL, "Stat index out of range!" );
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return m_iStat[ i ];
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}
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inline void Set( int i, int nValue )
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{
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AssertMsg( i >= TFSTAT_UNDEFINED && i < TFSTAT_TOTAL, "Stat index out of range!" );
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m_iStat[ i ] = nValue;
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}
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void Reset()
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{
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for ( int i = 0; i < ARRAYSIZE( m_iStat ); i++ )
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{
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m_iStat[i] = 0;
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}
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};
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void AccumulateRound( const RoundStats_t &other )
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{
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for ( int i = 0; i < ARRAYSIZE( m_iStat ); i++ )
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{
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m_iStat[i] += other.m_iStat[i];
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}
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};
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};
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struct RoundMapStats_t
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{
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int m_iStat[ TFMAPSTAT_TOTAL ];
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RoundMapStats_t() { Reset(); };
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inline int Get( int i ) const
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{
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AssertMsg( i >= TFMAPSTAT_UNDEFINED && i < TFMAPSTAT_TOTAL, "Map stat index out of range!" );
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return m_iStat[ i ];
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}
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inline void Set( int i, int nValue )
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{
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AssertMsg( i >= TFMAPSTAT_UNDEFINED && i < TFMAPSTAT_TOTAL, "Map stat index out of range!" );
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m_iStat[ i ] = nValue;
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}
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void Reset()
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{
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for ( int i = 0; i < ARRAYSIZE( m_iStat ); i++ )
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{
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m_iStat[i] = 0;
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}
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};
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void AccumulateRound( const RoundMapStats_t &other )
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{
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for ( int i = 0; i < ARRAYSIZE( m_iStat ); i++ )
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{
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m_iStat[i] += other.m_iStat[i];
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}
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};
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};
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enum TFGameStatsVersions_t
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{
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TF_GAMESTATS_FILE_VERSION = 006,
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TF_GAMESTATS_MAGIC = 0xDEADBEEF
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};
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enum TFGameStatsLumpIds_t
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{
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TFSTATS_LUMP_VERSION = 1,
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TFSTATS_LUMP_MAPHEADER,
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TFSTATS_LUMP_MAPDEATH,
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TFSTATS_LUMP_MAPDAMAGE,
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TFSTATS_LUMP_CLASS,
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TFSTATS_LUMP_WEAPON,
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TFSTATS_LUMP_ENDTAG,
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MAX_LUMP_COUNT
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};
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struct TF_Gamestats_Version_t
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{
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int m_iMagic; // always TF_GAMESTATS_MAGIC
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int m_iVersion;
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};
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struct TF_Gamestats_ClassStats_t
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{
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static const unsigned short LumpId = TFSTATS_LUMP_CLASS; // Lump ids.
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int iSpawns; // total # of spawns of this class
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int iTotalTime; // aggregate player time in seconds in this class
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int iScore; // total # of points scored by this class
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int iKills; // total # of kills by this class
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int iDeaths; // total # of deaths by this class
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int iAssists; // total # of assists by this class
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int iCaptures; // total # of captures by this class
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int iClassChanges; // total # of times someone changed to this class
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void Accumulate( TF_Gamestats_ClassStats_t &other )
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{
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iSpawns += other.iSpawns;
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iTotalTime += other.iTotalTime;
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iScore += other.iScore;
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iKills += other.iKills;
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iDeaths += other.iDeaths;
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iAssists += other.iAssists;
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iCaptures += other.iCaptures;
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iClassChanges += other.iClassChanges;
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}
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};
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struct TF_Gamestats_WeaponStats_t
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{
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static const unsigned short LumpId = TFSTATS_LUMP_WEAPON; // Lump ids.
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int iShotsFired;
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int iCritShotsFired;
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int iHits;
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int iTotalDamage;
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int iHitsWithKnownDistance;
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int64 iTotalDistance;
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void Accumulate( TF_Gamestats_WeaponStats_t &other )
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{
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iShotsFired += other.iShotsFired;
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iCritShotsFired += other.iCritShotsFired;
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iHits += other.iHits;
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iTotalDamage += other.iTotalDamage;
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iHitsWithKnownDistance += other.iHitsWithKnownDistance;
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iTotalDistance += other.iTotalDistance;
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}
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};
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//=============================================================================
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//
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// TF Game Level Stats Data
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//
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struct TF_Gamestats_LevelStats_t
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{
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public:
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TF_Gamestats_LevelStats_t();
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~TF_Gamestats_LevelStats_t();
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TF_Gamestats_LevelStats_t( const TF_Gamestats_LevelStats_t &stats );
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// Level start and end
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void Init( const char *pszMapName, int nMapVersion, int nIPAddr, short nPort, float flStartTime );
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void Shutdown( float flEndTime );
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void Accumulate( TF_Gamestats_LevelStats_t *pOther )
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{
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m_Header.Accumulate( pOther->m_Header );
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//m_aPlayerDeaths.AddVectorToTail( pOther->m_aPlayerDeaths );
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//m_aPlayerDamage.AddVectorToTail( pOther->m_aPlayerDamage );
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int i;
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for ( i = 0; i < ARRAYSIZE( m_aClassStats ); i++ )
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{
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m_aClassStats[i].Accumulate( pOther->m_aClassStats[i] );
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}
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for ( i = 0; i < ARRAYSIZE( m_aWeaponStats ); i++ )
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{
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m_aWeaponStats[i].Accumulate( pOther->m_aWeaponStats[i] );
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}
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}
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public:
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// Level header data.
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struct LevelHeader_t
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{
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static const unsigned short LumpId = TFSTATS_LUMP_MAPHEADER; // Lump ids.
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char m_szMapName[64]; // Name of the map.
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int m_nMapRevision; // Version number for the map.
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unsigned int m_nIPAddr; // IP Address of the server - 4 bytes stored as an int.
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unsigned short m_nPort; // Port the server is using.
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int m_iRoundsPlayed; // # of rounds played
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int m_iTotalTime; // total # of seconds of all rounds
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int m_iBlueWins; // # of blue team wins
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int m_iRedWins; // # of red team wins
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int m_iStalemates; // # of stalemates
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int m_iBlueSuddenDeathWins; // # of blue team wins during sudden death
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int m_iRedSuddenDeathWins; // # of red team wins during sudden death
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int m_iLastCapChangedInRound[MAX_CONTROL_POINTS+1]; // # of times a round ended on each control point
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void Accumulate( LevelHeader_t &other )
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{
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m_iRoundsPlayed += other.m_iRoundsPlayed;
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m_iTotalTime += other.m_iTotalTime;
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m_iBlueWins += other.m_iBlueWins;
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m_iRedWins += other.m_iRedWins;
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m_iStalemates += other.m_iStalemates;
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m_iBlueSuddenDeathWins += other.m_iBlueSuddenDeathWins;
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m_iRedSuddenDeathWins += other.m_iRedSuddenDeathWins;
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for ( int i = 0; i <= MAX_CONTROL_POINTS; i++ )
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{
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m_iLastCapChangedInRound[i] += other.m_iLastCapChangedInRound[i];
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}
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}
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};
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// Player deaths.
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struct PlayerDeathsLump_t
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{
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static const unsigned short LumpId = TFSTATS_LUMP_MAPDEATH; // Lump ids.
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short nPosition[3]; // Position of death.
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short iWeapon; // Weapon that killed the player.
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unsigned short iDistance; // Distance the attacker was from the player.
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byte iAttackClass; // Class that killed the player.
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byte iTargetClass; // Class of the player killed.
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};
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// Player damage.
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struct PlayerDamageLump_t
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{
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static const unsigned short LumpId = TFSTATS_LUMP_MAPDAMAGE; // Lump ids.
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float fTime; // Time of the damage event
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short nTargetPosition[3]; // Position of target.
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short nAttackerPosition[3]; // Position of attacker.
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short iDamage; // Total damage.
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short iWeapon; // Weapon used.
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byte iAttackClass; // Class of the attacker
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byte iTargetClass; // Class of the target
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byte iCrit; // was the shot a crit?
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byte iKill; // did the shot kill the target?
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};
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// Data.
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LevelHeader_t m_Header; // Level header.
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// Disabling These Fields
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//CUtlVector<PlayerDeathsLump_t> m_aPlayerDeaths; // Vector of player deaths.
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//CUtlVector<PlayerDamageLump_t> m_aPlayerDamage; // Vector of player damage.
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bool m_bIsRealServer;
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TF_Gamestats_ClassStats_t m_aClassStats[TF_CLASS_COUNT_ALL]; // Vector of class data
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TF_Gamestats_WeaponStats_t m_aWeaponStats[TF_WEAPON_COUNT]; // Vector of weapon data
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// Temporary data.
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bool m_bInitialized; // Has the map Map Stat Data been initialized.
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time_t m_iMapStartTime;
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time_t m_iRoundStartTime; // time_t version for steamworks stats
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float m_flRoundStartTime;
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int m_iPeakPlayerCount[TF_TEAM_COUNT];
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};
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struct TF_Gamestats_RoundStats_t
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{
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public:
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TF_Gamestats_RoundStats_t();
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~TF_Gamestats_RoundStats_t();
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private:
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TF_Gamestats_RoundStats_t( const TF_Gamestats_RoundStats_t &stats ) {}
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public:
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void Reset();
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void ResetSummary();
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struct RoundSummary_t
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{
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int iTeamQuit;
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int iPoints;
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int iBonusPoints;
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int iKills;
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int iDeaths;
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int iSuicides;
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int iAssists;
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int iBuildingsBuilt;
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int iBuildingsDestroyed;
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int iHeadshots;
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int iDominations;
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int iRevenges;
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int iInvulns;
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int iTeleports;
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int iDamageDone;
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int iHealingDone;
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int iCrits;
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int iBackstabs;
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int iThrowableHits;
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int iThrowableKills;
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};
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RoundSummary_t m_Summary;
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static time_t m_iRoundStartTime;
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static int m_iNumRounds;
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};
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struct TF_Gamestats_KillStats_t
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{
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public:
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TF_Gamestats_KillStats_t();
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~TF_Gamestats_KillStats_t();
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private:
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TF_Gamestats_KillStats_t( const TF_Gamestats_KillStats_t &stats ) {}
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public:
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void Reset();
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};
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// Old style killstats matrix.
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struct KillStats_t
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{
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KillStats_t() { Reset(); }
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void Reset()
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{
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Q_memset( iNumKilled, 0, sizeof( iNumKilled ) );
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Q_memset( iNumKilledBy, 0, sizeof( iNumKilledBy ) );
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Q_memset( iNumKilledByUnanswered, 0, sizeof( iNumKilledByUnanswered ) );
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}
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int iNumKilled[MAX_PLAYERS+1]; // how many times this player has killed every other player
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int iNumKilledBy[MAX_PLAYERS+1]; // how many times this player has been killed by every other player
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int iNumKilledByUnanswered[MAX_PLAYERS+1]; // how many unanswered kills this player has been dealt by every other player
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};
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//=============================================================================
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// LoadoutStats
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struct LoadoutStats_t
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{
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LoadoutStats_t() { Reset(); }
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void Reset()
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{
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V_memset( iLoadoutItemDefIndices, INVALID_ITEM_DEF_INDEX, sizeof( iLoadoutItemDefIndices ) );
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V_memset( iLoadoutItemQualities, AE_UNDEFINED, sizeof( iLoadoutItemQualities ) );
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V_memset( iLoadoutItemStyles, 0, sizeof( iLoadoutItemStyles ) );
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flStartTime = 0;
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iClass = TF_CLASS_UNDEFINED;
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}
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void Set ( int iPlayerClass )
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{
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iClass = iPlayerClass;
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flStartTime = gpGlobals->curtime;
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}
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void SetItemDef ( int iSlot, itemid_t iItemDef, entityquality_t iItemQuality, style_index_t iStyle )
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{
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iLoadoutItemDefIndices[iSlot] = iItemDef;
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iLoadoutItemQualities[iSlot] = iItemQuality;
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iLoadoutItemStyles[iSlot] = iStyle;
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}
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item_definition_index_t iLoadoutItemDefIndices[CLASS_LOADOUT_POSITION_COUNT];
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entityquality_t iLoadoutItemQualities[CLASS_LOADOUT_POSITION_COUNT];
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style_index_t iLoadoutItemStyles[CLASS_LOADOUT_POSITION_COUNT];
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float flStartTime;
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int iClass;
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};
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//=============================================================================
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//
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// TF Player Stats
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//
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struct PlayerStats_t
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{
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PlayerStats_t()
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{
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Reset();
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};
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void Reset()
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{
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statsCurrentLife.Reset();
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statsCurrentRound.Reset();
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statsAccumulated.Reset();
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mapStatsCurrentLife.Reset();
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mapStatsCurrentRound.Reset();
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mapStatsAccumulated.Reset();
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statsKills.Reset();
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loadoutStats.Reset();
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iConnectTime = 0;
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iDisconnectTime = 0;
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}
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PlayerStats_t( const PlayerStats_t &other )
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{
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statsCurrentLife = other.statsCurrentLife;
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statsCurrentRound = other.statsCurrentRound;
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statsAccumulated = other.statsAccumulated;
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mapStatsCurrentLife = other.mapStatsCurrentLife;
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mapStatsCurrentRound = other.mapStatsCurrentRound;
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mapStatsAccumulated = other.mapStatsAccumulated;
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loadoutStats = other.loadoutStats;
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iConnectTime = other.iConnectTime;
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iDisconnectTime = other.iDisconnectTime;
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}
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RoundStats_t statsCurrentLife;
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RoundStats_t statsCurrentRound;
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RoundStats_t statsAccumulated;
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RoundMapStats_t mapStatsCurrentLife;
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RoundMapStats_t mapStatsCurrentRound;
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RoundMapStats_t mapStatsAccumulated;
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KillStats_t statsKills;
|
|
LoadoutStats_t loadoutStats;
|
|
int iConnectTime;
|
|
int iDisconnectTime;
|
|
};
|
|
|
|
// reported stats structure that contains all stats data uploaded from TF server to Steam. Note that this
|
|
// code is shared between TF server and processgamestats, which cracks the data file on the back end
|
|
struct TFReportedStats_t
|
|
{
|
|
TFReportedStats_t();
|
|
~TFReportedStats_t();
|
|
void Clear();
|
|
TF_Gamestats_LevelStats_t *FindOrAddMapStats( const char *szMapName );
|
|
#ifdef GAME_DLL
|
|
void AppendCustomDataToSaveBuffer( CUtlBuffer &SaveBuffer );
|
|
bool LoadCustomDataFromBuffer( CUtlBuffer &LoadBuffer );
|
|
#endif
|
|
|
|
bool m_bValidData;
|
|
TF_Gamestats_LevelStats_t *m_pCurrentGame;
|
|
CUtlDict<TF_Gamestats_LevelStats_t, unsigned short> m_dictMapStats;
|
|
};
|
|
|
|
struct ClassStats_t
|
|
{
|
|
int iPlayerClass; // which class these stats refer to
|
|
int iNumberOfRounds; // how many times player has played this class
|
|
RoundStats_t accumulated;
|
|
RoundStats_t max;
|
|
RoundStats_t currentRound;
|
|
|
|
RoundStats_t accumulatedMVM;
|
|
RoundStats_t maxMVM;
|
|
|
|
ClassStats_t()
|
|
{
|
|
iPlayerClass = TF_CLASS_UNDEFINED;
|
|
iNumberOfRounds = 0;
|
|
}
|
|
|
|
void AccumulateRound( const RoundStats_t &other )
|
|
{
|
|
iNumberOfRounds++;
|
|
accumulated.AccumulateRound( other );
|
|
currentRound = other;
|
|
}
|
|
|
|
void AccumulateMVMRound( const RoundStats_t &other )
|
|
{
|
|
iNumberOfRounds++;
|
|
accumulatedMVM.AccumulateRound( other );
|
|
currentRound = other;
|
|
}
|
|
};
|
|
|
|
struct MapStats_t
|
|
{
|
|
map_identifier_t iMapID; // which map these stats refer to
|
|
int iNumberOfRounds; // how many times player has played this map
|
|
RoundMapStats_t accumulated;
|
|
RoundMapStats_t currentRound;
|
|
|
|
MapStats_t()
|
|
{
|
|
iMapID = 0xFFFFFFFF;
|
|
iNumberOfRounds = 0;
|
|
}
|
|
|
|
void AccumulateRound( const RoundMapStats_t &other )
|
|
{
|
|
iNumberOfRounds++;
|
|
accumulated.AccumulateRound( other );
|
|
currentRound = other;
|
|
}
|
|
};
|
|
|
|
//=============================================================================
|
|
// Beta Map Stats
|
|
//=============================================================================
|
|
|
|
//=============================================================================
|
|
// Robot Destruction
|
|
struct RobotDestructionStats_t
|
|
{
|
|
RobotDestructionStats_t();
|
|
|
|
void Clear();
|
|
int GetRobotInteractionCount();
|
|
int GetRobotCoreInteractionCount();
|
|
int GetFlagInteractionCount();
|
|
|
|
// Robot Cores Collected
|
|
int iCoresCollectedByTeam[ TF_TEAM_COUNT ];
|
|
|
|
// Collected By What Class
|
|
int iCoreCollectedByClass[ TF_CLASS_COUNT ];
|
|
|
|
// Robots Killed By Type
|
|
// eRobotType::NUM_ROBOT_TYPES
|
|
int iBlueRobotsKilledByType[ 3 ];
|
|
int iRedRobotsKilledByType[ 3 ];
|
|
|
|
int iRobotsDamageFromClass[ TF_CLASS_COUNT ];
|
|
|
|
// Player Interaction
|
|
int iRobotInteraction[MAX_PLAYERS];
|
|
int iRobotCoreInteraction[MAX_PLAYERS];
|
|
int iFlagInteraction[MAX_PLAYERS];
|
|
};
|
|
|
|
//=============================================================================
|
|
// Cactus Canyon
|
|
|
|
//=============================================================================
|
|
// Passtime
|
|
struct PasstimeStats_t
|
|
{
|
|
PasstimeStats_t() { Clear(); }
|
|
void Clear();
|
|
void AddBallFracSample( float f );
|
|
void AddPassTravelDistSample( float f );
|
|
|
|
// To get comprehensive class stats, we need an event log instead of a summary.
|
|
// But for now this should cover what we need.
|
|
// These class stats were specifically requested by Travis@br, in addition to
|
|
// total kills by class. The total kills by class is tracked by TF already.
|
|
struct Classes_t
|
|
{
|
|
int nTotalScores;
|
|
int nTotalCarrySec;
|
|
} classes[TF_CLASS_COUNT_ALL];
|
|
|
|
struct RoundSummary_t
|
|
{
|
|
int nTotalPassesStarted;
|
|
int nTotalPassesFailed;
|
|
int nTotalPassesShotDown;
|
|
int nTotalPassesCompleted;
|
|
int nTotalPassesCompletedNearGoal;
|
|
int nTotalPassesIntercepted;
|
|
int nTotalPassesInterceptedNearGoal;
|
|
int nTotalPassRequests;
|
|
int nTotalTosses;
|
|
int nTotalTossesCompleted;
|
|
int nTotalTossesIntercepted;
|
|
int nTotalTossesInterceptedNearGoal;
|
|
int nTotalSteals;
|
|
int nTotalStealsNearGoal;
|
|
int nTotalBallSpawnShots;
|
|
int nTotalScores;
|
|
int nTotalRecoveries;
|
|
int nTotalCarrySec;
|
|
int nTotalWinningTeamBallCarrySec;
|
|
int nTotalLosingTeamBallCarrySec;
|
|
int nTotalThrowCancels;
|
|
int nTotalSpeedBoosts;
|
|
int nTotalJumpPads;
|
|
int nTotalCarrierSpeedBoosts;
|
|
int nTotalCarrierJumpPads;
|
|
int nTotalBallDeflects;
|
|
int nBallNeutralSec;
|
|
int nGoalType;
|
|
int nRoundEndReason;
|
|
int nRoundRemainingSec;
|
|
int nRoundMaxSec;
|
|
int nPlayersRedMax;
|
|
int nPlayersBlueMax;
|
|
int nScoreBlue;
|
|
int nScoreRed;
|
|
bool bStalemate;
|
|
bool bSuddenDeath;
|
|
bool bMeleeOnlySuddenDeath;
|
|
|
|
// histogram used to create min/max/mean/med/mode/stdev stats
|
|
uint32 nBallFracSampleCount;
|
|
uint32 arrBallFracHist[ 256 ];
|
|
uint32 nBallFracHistSum;
|
|
|
|
// sample set used to create min/max/mean/med/stdev stats
|
|
static const uint32 k_nMaxPassTravelDistSamples = 1024;
|
|
uint32 nPassTravelDistSampleCount;
|
|
uint16 arrPassTravelDistSamples[ k_nMaxPassTravelDistSamples ];
|
|
} summary;
|
|
};
|
|
|
|
const char* GetGameTypeID();
|
|
|
|
#ifdef CLIENT_DLL
|
|
MapStats_t &GetMapStats( map_identifier_t iMapID );
|
|
#endif
|
|
|
|
#endif // TF_GAMESTATS_SHARED_H
|