Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

162 lines
4.1 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: This file defines all of our over-the-wire net protocols for the
// Game Coordinator for Team Fortress. Note that we never use types
// with undefined length (like int). Always use an explicit type
// (like int32).
//
//=============================================================================
#ifndef TF_GCMESSAGES_H
#define TF_GCMESSAGES_H
#ifdef _WIN32
#pragma once
#endif
#include "language.h"
#include "gcsdk/gcsystemmsgs.h"
// Protobuf headers interfere with the valve min/max/malloc overrides. so we need to do all
// this funky wrapping to make the include happy.
#include <tier0/valve_minmax_off.h>
#include "tf_gcmessages.pb.h"
#ifdef GC
#include "tf_gcmessages_interserver.pb.h" // These should not be exposed to clients/servers
#endif // #ifdef GC
#include <tier0/valve_minmax_on.h>
#pragma pack( push, 1 )
//-----------------------------------------------------------------------------
// Type IDs for TF GC classes. These are part of the client-GC protocol and
// should not change if it can be helped
//-----------------------------------------------------------------------------
enum EGCTFProtoObjectTypes
{
k_EProtoObjectTypesGameBase = 2000,
// k_EProtoObjectHeroStandings = k_EProtoObjectTypesGameBase + 1,
// k_EProtoObjectGameAccountClient = k_EProtoObjectTypesGameBase + 2,
k_EProtoObjectTFParty = k_EProtoObjectTypesGameBase + 3,
k_EProtoObjectTFGameServerLobby = k_EProtoObjectTypesGameBase + 4,
// k_EProtoObjectBetaParticipation = k_EProtoObjectTypesGameBase + 5,
k_EProtoObjectTFPartyInvite = k_EProtoObjectTypesGameBase + 6,
k_EProtoObjectTFRatingData = k_EProtoObjectTypesGameBase + 7,
};
//=============================================================================
// Duel
// k_EMsgGC_Duel_Request
struct MsgGC_Duel_Request_t
{
uint64 m_ulInitiatorSteamID;
uint64 m_ulTargetSteamID;
uint8 m_usAsPlayerClass;
};
// k_EMsgGC_Duel_Response
struct MsgGC_Duel_Response_t
{
uint64 m_ulInitiatorSteamID;
uint64 m_ulTargetSteamID;
bool m_bAccepted;
uint8 m_usAsPlayerClass;
};
// k_EMsgGC_Duel_Results
struct MsgGC_Duel_Results_t
{
uint64 m_ulInitiatorSteamID;
uint64 m_ulTargetSteamID;
uint64 m_ulWinnerSteamID;
uint16 m_usScoreInitiator;
uint16 m_usScoreTarget;
uint8 m_usEndReason;
};
// k_EMsgGC_Duel_Status
enum EGCDuelStatus
{
kDuel_Status_Invalid = -1,
kDuel_Status_AlreadyInDuel_Inititator,
kDuel_Status_AlreadyInDuel_Target,
kDuel_Status_DuelBanned_Initiator,
kDuel_Status_DuelBanned_Target,
kDuel_Status_MissingSession, // could be gameserver session or target client session
kDuel_Status_Cancelled,
};
struct MsgGC_Duel_Status_t
{
uint8 m_usStatus;
uint64 m_ulInitiatorSteamID;
uint64 m_ulTargetSteamID;
};
//=============================================================================
// k_EMsgGC_MM_RequestMatch
struct MsgGC_MM_RequestMatch_t
{
uint32 m_unRequiredGameServerFlags;
// string with map name
};
// k_EMsgGC_MM_RequestMatchResponse
struct MsgGC_MM_RequestMatchResponse_t
{
bool m_bServerFound;
uint32 m_iServerAddress;
uint16 m_iServerPort;
};
// k_EMsgGC_MM_ReserveSpot
struct MsgGC_MM_ReserveSpot_t
{
uint64 m_ulSteamID;
};
// k_EMsgGC_MM_LoadMap
struct MsgGC_MM_LoadMap_t
{
// string with map name
};
struct MsgGCChatMessage_t
{
// string sChannelName
// string sPersonaName
int32 m_cMsgLen;
// binary message
};
//=============================================================================
// do not re-order, stored in DB
enum
{
kVoteKickBanPlayerReason_Other,
kVoteKickBanPlayerReason_Cheating,
kVoteKickBanPlayerReason_Idle,
kVoteKickBanPlayerReason_Scamming,
};
uint32 GetKickBanPlayerReason( const char *pReasonString );
//=============================================================================
#pragma pack( pop )
// Normal:
#define MATCHMAKING_SPEWLEVEL4 4
#define MATCHMAKING_SPEWLEVEL3 4
#define MATCHMAKING_SPEWLEVEL2 2
// Use these defines to crank up the spew level
//#define MATCHMAKING_SPEWLEVEL4 1
//#define MATCHMAKING_SPEWLEVEL3 1
//#define MATCHMAKING_SPEWLEVEL2 1
#endif