Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

69 lines
1.4 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// TF Generic Bomb
//
//=============================================================================
#ifndef TF_GENERIC_BOMB_H
#define TF_GENERIC_BOMB_H
#ifdef _WIN32
#pragma once
#endif
#ifdef CLIENT_DLL
#define CTFGenericBomb C_TFGenericBomb
#endif
class CTFGenericBombShim : public CBaseAnimating
{
virtual void GenericTouch( CBaseEntity *pOther ) = 0;
public:
void Touch( CBaseEntity *pOther ) { return GenericTouch( pOther ) ; }
};
DECLARE_AUTO_LIST( ITFGenericBomb );
class CTFGenericBomb : public CTFGenericBombShim, public ITFGenericBomb
{
DECLARE_CLASS( CTFGenericBomb, CBaseAnimating );
DECLARE_NETWORKCLASS();
enum EWhoToDamage
{
DAMAGE_ATTACKER_AND_ATTACKER_ENEMIES,
DAMAGE_EVERYONE
};
public:
CTFGenericBomb();
~CTFGenericBomb() {}
virtual void Precache( void );
virtual void Spawn( void );
virtual void GenericTouch( CBaseEntity *pOther ) OVERRIDE;
#ifdef GAME_DLL
DECLARE_DATADESC();
virtual void Event_Killed( const CTakeDamageInfo &info );
#endif
private:
#ifdef GAME_DLL
void Detonate( inputdata_t& inputdata );
COutputEvent m_OnDetonate;
#endif
bool m_bDead;
bool m_bPrecached;
int m_iTeam;
float m_flDamage;
int m_nHealth;
float m_flRadius;
string_t m_strExplodeParticleName;
string_t m_strHitParticleName;
string_t m_strExplodeSoundName;
EWhoToDamage m_eWhoToDamage;
};
#endif //TF_GENERIC_BOMB_H