Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef TF_MAPINFO_H
#define TF_MAPINFO_H
#ifdef _WIN32
#pragma once
#endif
// Formally Mapinfo
enum ETFLeaderboardType
{
kMapLeaderboard,
kDuckLeaderboard,
kDuckStat,
kLadderLeaderboard,
};
class CLeaderboardInfo
{
public:
CCallResult< CLeaderboardInfo, LeaderboardFindResult_t > findLeaderboardCallback;
CCallResult< CLeaderboardInfo, LeaderboardScoresDownloaded_t > downloadLeaderboardCallbackGlobal;
CCallResult< CLeaderboardInfo, LeaderboardScoresDownloaded_t > downloadLeaderboardCallbackGlobalAroundUser;
CCallResult< CLeaderboardInfo, LeaderboardScoresDownloaded_t > downloadLeaderboardCallbackFriends;
LeaderboardFindResult_t findLeaderboardResults;
CUtlVector< LeaderboardEntry_t* > downloadedLeaderboardScoresGlobal;
CUtlVector< LeaderboardEntry_t* > downloadedLeaderboardScoresGlobalAroundUser;
CUtlVector< LeaderboardEntry_t* > downloadedLeaderboardScoresFriends;
int iNumLeaderboardEntries;
ETFLeaderboardType m_kLeaderboardType;
CLeaderboardInfo( const char *pLeaderboardName );
~CLeaderboardInfo();
const char *GetLeaderboardName() { return m_pLeaderboardName; }
void RetrieveLeaderboardData();
bool DownloadLeaderboardData();
void OnFindLeaderboard( LeaderboardFindResult_t *pResult, bool bIOFailure );
void OnLeaderboardScoresDownloadedGlobal( LeaderboardScoresDownloaded_t *pResult, bool bIOFailure );
void OnLeaderboardScoresDownloadedGlobalAroundUser( LeaderboardScoresDownloaded_t *pResult, bool bIOFailure );
void OnLeaderboardScoresDownloadedFriends( LeaderboardScoresDownloaded_t *pResult, bool bIOFailure );
void SetMyScore ( int score );
int GetMyScore() { return m_iMyScore; }
bool HasPendingUpdate() { return m_bHasPendingUpdate; }
void SetHasPendingUpdate( bool bStatus ) { m_bHasPendingUpdate = bStatus; }
bool IsLeaderboardFound() { return m_bLeaderboardFound; }
private:
const char *m_pLeaderboardName;
int m_iMyScore;
bool m_bHasPendingUpdate;
bool m_bLeaderboardFound;
};
/**
* Refresh the leaderboard for the given map
* @param pMapName
*/
void MapInfo_RefreshLeaderboard( const char *pMapName );
/**
* Retrieve the leaderboard for the given map
* @param pMapName
* @param scores
* @return true if the leaderboard info was retrieved, false otherwise
*/
bool MapInfo_GetLeaderboardInfo( const char *pMapName, CUtlVector< LeaderboardEntry_t* > &scores, int &iNumLeaderboardEntries, uint32 unMinScores );
/**
* @param unAccountID
* @param pLevelName
* @return how many times the player has donated
*/
int MapInfo_GetDonationAmount( uint32 unAccountID, const char *pLevelName );
/**
* @param unAccountID
* @param pLevelName
* return true if the player donated to the current map, false otherwise
*/
bool MapInfo_DidPlayerDonate( uint32 unAccountID, const char *pLevelName );
/**
* Retrieve the duel wins leaderboard
* @param scores
* @param bGlobal
* return true if the duel wins leaderboard were retrieved, false otherwise
*/
bool Leaderboards_GetDuelWins( CUtlVector< LeaderboardEntry_t* > &scores, bool bGlobal );
// Get a list of AccountID's for all people on the Duck Leaderboards
void Leaderboards_GetDuckLeaderboardSteamIDs( CUtlVector< AccountID_t > &vecIds );
/**
* Retrieve the duel wins leaderboard
* @param scores
* @param bGlobal
* return true if the duel wins leaderboard were retrieved, false otherwise
*/
bool Leaderboards_GetDuckLeaderboard( CUtlVector< LeaderboardEntry_t* > &scores, const char* kName );
// Get total number of entries for a leaderboard type
int Leaderboards_GetDuckLeaderboardTotalEntryCount( const char* kName );
/**
* Refreshes leaderboards not associated with maps
*/
void Leaderboards_Refresh();
/**
* Retrieve the competitive ladder ratings leaderboard
* @param scores
* @param nType
* return true if the leaderboard were retrieved, false otherwise
*/
bool Leaderboards_GetLadderLeaderboard( CUtlVector< LeaderboardEntry_t* > &scores, const char *pszName, bool bGlobal );
void Leaderboards_LadderRefresh( void );
#endif // TF_MAPINFO_H