Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "gcsdk/gcsdk_auto.h"
#include "tf_party.h"
#include "rtime.h"
#include "gcsdk/accountdetails.h"
#include "tf_quickplay_shared.h"
#include "tf_match_description.h"
#ifdef GC
#include "tf_matchmaker.h"
#include "tf_lobbymanager.h"
#endif
using namespace GCSDK;
//---------------------------------------------------------------------------------
#ifdef GC
IMPLEMENT_CLASS_MEMPOOL( CTFParty, 1000, UTLMEMORYPOOL_GROW_SLOW );
IMPLEMENT_CLASS_MEMPOOL( CTFPartyInvite, 1000, UTLMEMORYPOOL_GROW_SLOW );
extern GCConVar tf_mm_abandon_penalty_ignore;
extern GCConVar tf_mm_abandon_penalty_low_priority_max;
// Keeping this because I'm not 100% sure I'm not going to break things removing this.
GCConVar tf_mm_force_competitive_access_update( "tf_mm_force_competitive_access_update", "0", 0, "If set, force a update of party member's competitive status every time we update the party. Expensive, and would only wallpaper issues with the competitive acccess system." );
#endif
//---------------------------------------------------------------------------------
CTFParty::CTFParty()
#ifdef CLIENT_DLL
: m_bOffLine( false )
#endif
{
}
CTFParty::~CTFParty()
{
}
const CSteamID CTFParty::GetLeader() const
{
CSteamID steamID( Obj().leader_id() );
return steamID;
}
const CSteamID CTFParty::GetMember( int i ) const
{
Assert( i >= 0 && i < Obj().member_ids_size() );
if ( i < 0 || i >= Obj().member_ids_size() )
return k_steamIDNil;
return Obj().member_ids( i );
}
int CTFParty::GetMemberIndexBySteamID( const CSteamID &steamID ) const
{
for ( int i = 0; i < Obj().member_ids_size(); i++ )
{
if ( Obj().member_ids( i ) == steamID.ConvertToUint64() )
return i;
}
return -1;
}
const CSteamID CTFParty::GetPendingInvite( int i ) const
{
Assert( i >= 0 && i < Obj().pending_invites_size() );
if ( i < 0 || i >= Obj().pending_invites_size() )
return k_steamIDNil;
return Obj().pending_invites( i );
}
int CTFParty::GetPendingInviteIndexBySteamID( const CSteamID &steamID ) const
{
for ( int i = 0; i < Obj().pending_invites_size(); i++ )
{
if ( Obj().pending_invites( i ) == steamID.ConvertToUint64() )
return i;
}
return -1;
}
void CTFParty::SpewDebug()
{
CRTime time( GetStartedMatchmakingTime() );
CRTime now( CRTime::RTime32TimeCur() );
char time_buf[k_RTimeRenderBufferSize];
char now_buf[k_RTimeRenderBufferSize];
Msg( "TFParty: ID:%016llx %d member(s) LeaderID: %s\n", GetGroupID(), GetNumMembers(), GetLeader().Render() );
Msg( " State: %d Started matchmaking: %s (%d seconds ago, now is %s)\n", (int) GetState(), time.Render( time_buf ), CRTime::RTime32TimeCur() - GetStartedMatchmakingTime(), now.Render( now_buf ) );
//Msg( " GameMode: %u\n", Obj().game_mode() );
for ( int i = 0; i < GetNumMembers(); i++ )
{
Msg( " Member[%d] %s%s\n", i, GetMember( i ).Render(), GetMember( i ) == GetLeader() ? " [Leader]" : "" );
}
Dump();
}
#ifdef GC
void CTFParty::SetWebAPIDebugValues( CWebAPIValues *pPartyObject )
{
pPartyObject->SetChildUInt64Value( "party_id", GetGroupID() );
pPartyObject->SetChildStringValue( "match_group", GetMatchGroupName( GetMatchGroup() ) );
pPartyObject->SetChildStringValue( "state", CSOTFParty_State_Name( GetState() ).c_str() );
CWebAPIValues *pMemberArray = pPartyObject->CreateChildArray( "members", "member" );
for ( int i = 0 ; i < GetNumMembers() ; ++i )
{
pMemberArray->AddChildObjectToArray()->SetUInt64Value( GetMember( i ).ConvertToUint64() );
}
}
#endif
EMatchGroup CTFParty::GetMatchGroup() const
{
switch ( GetMatchmakingMode() )
{
case TF_Matchmaking_MVM:
return GetSearchPlayForBraggingRights() ? k_nMatchGroup_MvM_MannUp : k_nMatchGroup_MvM_Practice;
case TF_Matchmaking_LADDER:
{
EMatchGroup result = (EMatchGroup)Obj().search_ladder_game_type();
Assert( result >= k_nMatchGroup_Ladder_First && result <= k_nMatchGroup_Ladder_Last );
return result;
}
case TF_Matchmaking_CASUAL:
return k_nMatchGroup_Casual_12v12;
case TF_Matchmaking_INVALID:
return k_nMatchGroup_Invalid;
}
AssertMsg1( false, "Matchmaking mode %d not yet implemented", GetMatchmakingMode() );
return k_nMatchGroup_Invalid;
}
void CTFParty::GetSearchChallenges( CMvMMissionSet &challenges ) const
{
challenges.Clear();
for ( int i = 0 ; i < Obj().search_mvm_missions_size() ; ++i )
{
int idxChallenge = GetItemSchema()->FindMvmMissionByName( Obj().search_mvm_missions( i ).c_str() );
if ( idxChallenge >= 0 )
challenges.SetMissionBySchemaIndex( idxChallenge, true );
}
}
#ifdef USE_MVM_TOUR
const char *CTFParty::GetSearchMannUpTourName() const
{
if ( !GetSearchPlayForBraggingRights() )
return NULL;
return Obj().search_mvm_mannup_tour().c_str();
}
int CTFParty::GetSearchMannUpTourIndex() const
{
if ( !GetSearchPlayForBraggingRights() )
return k_iMvmTourIndex_NotMannedUp;
return GetItemSchema()->FindMvmTourByName( Obj().search_mvm_mannup_tour().c_str() );
}
#endif // USE_MVM_TOUR
bool CTFParty::BAnyMemberWithoutTicket() const
{
Assert( Obj().members_size() == GetNumMembers() );
for ( int i = 0 ; i < Obj().members_size() ; ++i )
{
if ( !Obj().members(i).owns_ticket() )
return true;
}
return false;
}
bool CTFParty::BAnyMemberWithoutCompetitiveAccess() const
{
Assert( Obj().members_size() == GetNumMembers() );
for ( int i = 0; i < Obj().members_size(); ++i )
{
if ( !Obj().members( i ).competitive_access() )
return true;
}
return false;
}
bool CTFParty::BAnyMemberWithLowPriority() const
{
// Wretched hive of scum and villainy
return Obj().matchmaking_low_priority_time() > CRTime::RTime32TimeCur();
}
RTime32 CTFParty::GetStartedMatchmakingTime() const
{
return (RTime32) Obj().started_matchmaking_time();
}
int CTFParty::GetNumSearchingPlayers( int group )
{
if ( Obj().searching_players_by_group_size() <= group )
{
return 0;
}
return Obj().searching_players_by_group( group );
}
int CTFParty::GetMaxNumSearchingPlayers()
{
if ( !Obj().searching_players_by_group_size() )
{
return 0;
}
uint32 n = 0;
for ( int i = 0; i < Obj().searching_players_by_group_size(); ++i )
{
n = MAX( n, Obj().searching_players_by_group( i ) );
}
return n;
}
const CSteamID CTFPartyInvite::GetMember( int i ) const
{
Assert( i >= 0 && i < Obj().members_size() );
if ( i < 0 || i >= Obj().members_size() )
return k_steamIDNil;
return Obj().members( i ).steam_id();
}
const char* CTFPartyInvite::GetMemberName( int i ) const
{
Assert( i >= 0 && i < Obj().members_size() );
if ( i < 0 || i >= Obj().members_size() )
return "Unknown";
return Obj().members( i ).name().c_str();
}
uint16 CTFPartyInvite::GetMemberAvatar( int i ) const
{
Assert( i >= 0 && i < Obj().members_size() );
if ( i < 0 || i >= Obj().members_size() )
return 0;
return Obj().members( i ).avatar();
}
#ifdef GC
void CTFParty::AddMember( const CSteamID &steamID )
{
Assert( Obj().members_size() == Obj().member_ids_size() );
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx AddMember(%s)\n", Obj().party_id(), steamID.Render()) ;
Obj().add_member_ids( steamID.ConvertToUint64() );
Obj().add_members(); // leave all fields blank (default) for now. We'll populate them in yielding calls later
DirtyParty();
UpdatePreventMatchmakingDate();
}
void CTFParty::RemoveMember( const CSteamID &steamID )
{
Assert( Obj().members_size() == Obj().member_ids_size() );
int index = GetMemberIndexBySteamID( steamID );
if ( index == -1 )
return;
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx RemoveMember(%s)\n", Obj().party_id(), steamID.Render()) ;
// protobuf doesn't let you remove elements from the middle of the list so we have to do this dance
Obj().mutable_member_ids()->SwapElements( index, Obj().member_ids_size() - 1 );
Obj().mutable_member_ids()->RemoveLast();
Obj().mutable_members()->SwapElements( index, Obj().members_size() - 1 );
Obj().mutable_members()->RemoveLast();
DirtyParty();
UpdatePreventMatchmakingDate();
}
void CTFParty::AddPendingInvite( const CSteamID &steamID )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx AddPendingInvite(%s)\n", Obj().party_id(), steamID.Render()) ;
Obj().add_pending_invites( steamID.ConvertToUint64() );
DirtyParty();
}
void CTFParty::RemovePendingInvite( const CSteamID &steamID )
{
int index = GetPendingInviteIndexBySteamID( steamID );
if ( index == -1 )
return;
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx RemovePendingInvite(%s)\n", Obj().party_id(), steamID.Render()) ;
// protobuf doesn't let you remove elements from the middle of the list so we have to do this dance
Obj().mutable_pending_invites()->SwapElements( index, Obj().pending_invites_size() - 1 );
Obj().mutable_pending_invites()->RemoveLast();
DirtyParty();
}
void CTFParty::DirtyParty()
{
for ( int i = 0; i < GetNumMembers(); i++ )
{
CGCUserSession *pMemberSession = GGCBase()->FindUserSession( GetMember( i ) );
// We may be in the process of mutating this party, don't assume we're in every member's SOCache or we hit
// asserts all over debug during construction.
//
// Ideally, we'd have a better ScopedPartyOperation thing that only dirties a party once per transaction instead
// of each mutation trying to re-set this flag.
if ( !pMemberSession || !pMemberSession->GetSOCache()->FindSharedObject( *this ) )
continue;
pMemberSession->GetSOCache()->DirtyNetworkObject( this );
}
}
void CTFParty::SetLeader( const CSteamID &steamID )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx SetLeader(%s)\n", Obj().party_id(), steamID.Render()) ;
Obj().set_leader_id( steamID.ConvertToUint64() );
DirtyParty();
}
void CTFParty::SetCustomPingTolerance( uint32 unCustomPingTolerance )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx SetCustomPingTolerance(%u)\n",
Obj().party_id(), unCustomPingTolerance );
// TODO We need a template to do this dance for these setters :-/ A lot of them are just dirtying unnecessarily
if ( !Obj().has_custom_ping_tolerance() || Obj().custom_ping_tolerance() != unCustomPingTolerance )
{
Obj().set_custom_ping_tolerance( unCustomPingTolerance );
DirtyParty();
}
}
void CTFParty::SetGroupID( GCSDK::PlayerGroupID_t nGroupID )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx SetGroupID(%016llx)\n", nGroupID, nGroupID );
Obj().set_party_id( nGroupID );
DirtyParty();
}
void CTFParty::SetStartedMatchmakingTime( RTime32 time )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx SetStartedMatchmakingTime(%u)\n", Obj().party_id(), time );
Obj().set_started_matchmaking_time( (uint32) time );
DirtyParty();
}
void CTFParty::SetState( CSOTFParty_State newState )
{
// Setting a party in CSOTFParty_State_IN_MATCH should be done
// through AssociatePartyWithLobby() down below
Assert( newState != CSOTFParty_State_IN_MATCH );
SetStateInternal( newState );
}
void CTFParty::SetStateInternal( CSOTFParty_State newState )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx SetState(%s)\n", Obj().party_id(), CSOTFParty_State_Name( newState ).c_str() );
Obj().set_state( newState );
// Make sure we have a valid wizard step, too
if ( newState == CSOTFParty_State_UI )
{
if ( !Obj().has_wizard_step() || Obj().wizard_step() == TF_Matchmaking_WizardStep_SEARCHING )
{
switch ( GetMatchmakingMode() )
{
case TF_Matchmaking_MVM:
Obj().set_wizard_step( TF_Matchmaking_WizardStep_MVM_PLAY_FOR_BRAGGING_RIGHTS );
break;
case TF_Matchmaking_LADDER:
Obj().set_wizard_step( TF_Matchmaking_WizardStep_LADDER );
break;
case TF_Matchmaking_CASUAL:
Obj().set_wizard_step( TF_Matchmaking_WizardStep_CASUAL );
break;
default:
AssertMsg2( false, "Party %016llx invalid matchmaking mode %d", Obj().party_id(), (int)GetMatchmakingMode() );
}
}
}
else
{
Obj().set_wizard_step( TF_Matchmaking_WizardStep_SEARCHING );
}
DirtyParty();
}
void CTFParty::AssociatePartyWithLobby( CTFLobby* pLobby )
{
Assert( Obj().state() != CSOTFParty_State_IN_MATCH );
Assert( Obj().associated_lobby_id() == 0 );
Obj().set_associated_lobby_id( pLobby->GetGroupID() );
SetStateInternal( CSOTFParty_State_IN_MATCH );
DirtyParty();
}
void CTFParty::DissociatePartyFromLobby( CTFLobby* pLobby )
{
Assert( Obj().state() == CSOTFParty_State_IN_MATCH );
Assert( Obj().associated_lobby_id() == pLobby->GetGroupID() );
Obj().set_associated_lobby_id( 0 );
SetStateInternal( CSOTFParty_State_UI );
DirtyParty();
}
CTFLobby* CTFParty::GetAssociatedLobby() const
{
if ( Obj().associated_lobby_id() == 0 )
return NULL;
CTFLobby* pLobby = TFLobbyManager()->FindTFLobby( Obj().associated_lobby_id() );
Assert( pLobby );
return pLobby;
}
void CTFParty::SetUIStateAndWizardStep( TF_Matchmaking_WizardStep eWizardStep )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx SetUIStateAndWizardStep(%s)\n", Obj().party_id(), TF_Matchmaking_WizardStep_Name( eWizardStep ).c_str() );
// Make sure the wizard step makes sense
switch ( GetMatchmakingMode() )
{
default:
AssertMsg2( false, "Party %016llx in invalid matchmaking mode %d", Obj().party_id(), (int)GetMatchmakingMode() );
case TF_Matchmaking_MVM:
#ifdef USE_MVM_TOUR
Assert(
eWizardStep == TF_Matchmaking_WizardStep_MVM_PLAY_FOR_BRAGGING_RIGHTS
|| eWizardStep == TF_Matchmaking_WizardStep_MVM_TOUR_OF_DUTY
|| eWizardStep == TF_Matchmaking_WizardStep_MVM_CHALLENGE
);
#else // new mm
Assert(
eWizardStep == TF_Matchmaking_WizardStep_MVM_PLAY_FOR_BRAGGING_RIGHTS
|| eWizardStep == TF_Matchmaking_WizardStep_MVM_CHALLENGE
);
#endif // USE_MVM_TOUR
break;
case TF_Matchmaking_LADDER:
Assert( eWizardStep == TF_Matchmaking_WizardStep_LADDER );
break;
case TF_Matchmaking_CASUAL:
Assert( eWizardStep == TF_Matchmaking_WizardStep_CASUAL );
}
Obj().set_state( CSOTFParty_State_UI );
Obj().set_wizard_step( eWizardStep );
DirtyParty();
}
void CTFParty::SetSteamLobbyID( const CSteamID &steamIDLobby )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx SetSteamLobbyID(%s)\n", Obj().party_id(), steamIDLobby.Render() );
Obj().set_steam_lobby_id( steamIDLobby.ConvertToUint64() );
DirtyParty();
}
void CTFParty::SetNumSearchingPlayers( int group, uint32 nPlayers )
{
bool changed = false;
while ( Obj().searching_players_by_group_size() < group )
{
Obj().add_searching_players_by_group( 0 );
changed = true;
}
if ( Obj().searching_players_by_group_size() == group )
{
Obj().add_searching_players_by_group( nPlayers );
changed = true;
}
else
{
if ( Obj().searching_players_by_group( group ) != nPlayers )
{
Obj().set_searching_players_by_group( group, nPlayers );
changed = true;
}
}
if ( changed )
{
//EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx SetNumSearchingPlayers(%u,%d)\n", Obj().party_id(), group, nPlayers );
DirtyParty();
}
}
//void CTFParty::SetSearchKey( const char *key )
//{
// if ( key == NULL )
// key = "";
//
// // Note: case sensitivity
// if ( Q_strcmp( Obj().search_key().c_str(), key ) == 0 )
// {
// // No change
// return;
// }
//
// EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx SetSearchKey(%s)\n", Obj().party_id(), key ) ;
// Obj().set_search_key( key );
//
// DirtyParty();
//}
void CTFParty::SetMatchmakingMode( TF_MatchmakingMode mode )
{
if ( mode != Obj().matchmaking_mode() )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx SetMatchmakingMode(\"%s\")\n", Obj().party_id(), TF_MatchmakingMode_Name( mode ).c_str() ) ;
Obj().set_matchmaking_mode( mode );
DirtyParty();
}
}
void CTFParty::SetSearchChallenges( const ::google::protobuf::RepeatedPtrField< ::std::string> &challenges )
{
Obj().mutable_search_mvm_missions()->Clear();
Obj().mutable_search_mvm_missions()->MergeFrom( challenges );
DirtyParty();
}
void CTFParty::CheckRemoveInvalidSearchChallenges()
{
if ( GetMatchmakingMode() != TF_Matchmaking_MVM )
{
Obj().mutable_search_mvm_missions()->Clear();
return;
}
#ifdef USE_MVM_TOUR
int idxTour = GetSearchMannUpTourIndex();
#endif // USE_MVM_TOUR
bool bChanged = false;
int i = 0;
while ( i < Obj().search_mvm_missions_size() )
{
int idxChallenge = GetItemSchema()->FindMvmMissionByName( Obj().search_mvm_missions( i ).c_str() );
bool bKeep = true;
if ( idxChallenge >= 0 )
{
#ifdef USE_MVM_TOUR
if ( idxTour != k_iMvmTourIndex_NotMannedUp )
{
if ( idxTour < 0 )
{
bKeep = false;
}
else if ( GetItemSchema()->FindMvmMissionInTour( idxTour, idxChallenge ) < 0 )
{
bKeep = false;
}
}
#else // new mm
// check if mission is valid if we're in mannup
if ( GetSearchPlayForBraggingRights() )
{
const MvMMission_t& challenge = GetItemSchema()->GetMvmMissions()[ idxChallenge ];
bKeep = challenge.m_unMannUpPoints > 0; // make sure mannup mission has valid point
}
#endif // USE_MVM_TOUR
}
else if ( Obj().search_mvm_missions_size() == 1 )
{
// Only retain a single "invalid" entry to stand for "no challenges selected"
Obj().set_search_mvm_missions( 0, "invalid" ); // make sure we don't have a real mission name hanging around that might later actually get used.
}
else
{
bKeep = false;
}
if ( bKeep )
{
++i;
}
else
{
// Remove it. Note that the order of this list doesn't matter.
Obj().mutable_search_mvm_missions()->SwapElements( i, Obj().search_mvm_missions_size()-1 );
Obj().mutable_search_mvm_missions()->RemoveLast();
bChanged = true;
}
}
if ( bChanged )
{
DirtyParty();
}
}
void CTFParty::SetSearchQuickplayGameType( uint32 nType )
{
if ( Obj().search_quickplay_game_type() != nType )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx SetSearchQuickplayGameType(%d)\n", Obj().party_id(), nType ) ;
Obj().set_search_quickplay_game_type( nType );
DirtyParty();
}
}
void CTFParty::SetSearchLadderGameType( uint32 nType )
{
if ( Obj().search_ladder_game_type() != nType )
{
if ( !IsLadderGroup( (EMatchGroup)nType ) )
{
AssertMsg( false, "Party %016llx attemptting to set invalid ladder search type %d\n", Obj().party_id(), nType );
}
else
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx SetSearchLadderGameType(%d)\n", Obj().party_id(), nType );
Obj().set_search_ladder_game_type( nType );
DirtyParty();
}
}
}
void CTFParty::SetCasualSearchCriteria( const CMsgCasualMatchmakingSearchCriteria& msg )
{
Obj().mutable_search_casual()->CopyFrom( msg );
DirtyParty();
}
//void CTFParty::SetMatchingPlayers( uint32 unMatchingPlayers )
//{
// EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx SetMatchingPlayers(%u)\n", Obj().party_id(), unMatchingPlayers ) ;
//
// Obj().set_matching_players( unMatchingPlayers );
//
// DirtyParty();
//}
//
//void CTFParty::SetSearchFraction( float flFraction )
//{
// EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx SetSearchFraction(%f)\n", Obj().party_id(), flFraction ) ;
//
// Obj().set_search_fraction( flFraction );
//
// DirtyParty();
//}
void CTFParty::SetLateJoinOK( bool bLateJoinOK )
{
if ( Obj().search_late_join_ok() != bLateJoinOK )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx SetLateJoinOK(%d)\n", Obj().party_id(), bLateJoinOK ? 1 : 0 ) ;
Obj().set_search_late_join_ok( bLateJoinOK );
DirtyParty();
}
}
void CTFParty::SetSearchPlayForBraggingRights( bool bPlayForBraggingRights )
{
if ( Obj().search_play_for_bragging_rights() != bPlayForBraggingRights )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx SetSearchPlayForBraggingRights(%d)\n", Obj().party_id(), bPlayForBraggingRights ? 1 : 0 ) ;
Obj().set_search_play_for_bragging_rights( bPlayForBraggingRights );
// If not playing for bragging rights, then clear tour of duty
if ( !bPlayForBraggingRights )
{
Obj().clear_search_mvm_mannup_tour();
}
DirtyParty();
}
}
#ifdef USE_MVM_TOUR
void CTFParty::SetSearchMannUpTourName( const char *pszTourName )
{
if ( pszTourName == NULL )
pszTourName = "";
if ( V_stricmp( Obj().search_mvm_mannup_tour().c_str(), pszTourName ) != 0 )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx SetSearchMannUpTourName(%s)\n", Obj().party_id(), pszTourName );
Obj().set_search_mvm_mannup_tour( pszTourName );
DirtyParty();
}
}
#endif // USE_MVM_TOUR
void CTFParty::SetMemberUseSquadSurplus( int nMemberIndex, bool bUseVoucher )
{
if ( nMemberIndex < 0 || nMemberIndex >= GetNumMembers() )
{
Assert( nMemberIndex >= 0 );
Assert( nMemberIndex < GetNumMembers() );
return;
}
if ( Obj().members( nMemberIndex ).squad_surplus() != bUseVoucher )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx SetMemberUseSquadSurplus(%d, %d)\n", Obj().party_id(), nMemberIndex, bUseVoucher ? 1 : 0 ) ;
Obj().mutable_members( nMemberIndex )->set_squad_surplus( bUseVoucher );
DirtyParty();
}
}
void CTFParty::YldUpdateMemberData( int nMemberIndex )
{
VPROF_BUDGET( "CTFParty::YldUpdateMemberData", VPROF_BUDGETGROUP_STEAM );
Assert( Obj().members_size() == GetNumMembers() );
if ( nMemberIndex < 0 || nMemberIndex >= GetNumMembers() )
{
Assert( nMemberIndex >= 0 );
Assert( nMemberIndex < GetNumMembers() );
return;
}
CSteamID steamIDMember( GetMember( nMemberIndex ) );
CScopedSteamIDLock memberLock( steamIDMember );
if ( !memberLock.BYieldingPerformLock( __FILE__, __LINE__) )
{
AssertMsg2( false, "CTFParty::YldUpdateMemberData: Failed to obtain lock for player %s in party %016llx",
steamIDMember.Render(), GetGroupID() );
return;
}
CTFSharedObjectCache *pSOCache = GGCTF()->YieldingFindOrLoadTFSOCache( steamIDMember );
if ( !pSOCache )
{
AssertMsg2( false, "Party %016llx contains member %s, but we cannot load his SO cache?", GetGroupID(), steamIDMember.Render() );
return;
}
bool bCompetitiveAccess = false;
CTFUserSession *pUserSession = GGCTF()->FindTFUserSession( steamIDMember );
// Don't bother doing this relatively expensive call for non-ladder groups
if ( pUserSession && IsLadderGroup( GetMatchGroup() ) )
{
// Competitive access updates are moderately expensive and queued asynchronously. If one is queued, force it to
// flush now
if ( !pUserSession->BCompetitiveAccessUpToDate() || tf_mm_force_competitive_access_update.GetBool() )
{
// Ensure competitive beta access is up to date
pUserSession->YieldingUpdateCompetitiveAccess();
}
Assert( pUserSession->BCompetitiveAccessUpToDate() );
bCompetitiveAccess = pSOCache->GetGameAccountClient() && pSOCache->GetGameAccountClient()->Obj().competitive_access();
}
else if ( !pUserSession )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "CTFParty::YldUpdateMemberData: Player %s is in party %016llx, but has no session",
steamIDMember.Render(), GetGroupID() );
// Assume ineligible
}
bool bHasTicket = ( pSOCache->FindFirstMvmTicket() != NULL );
bool bHasSquadSurplusVoucher = ( pSOCache->FindFirstMvmSquadSurplusVoucher() != NULL );
bool bDirty = false;
if ( Obj().members( nMemberIndex ).owns_ticket() != bHasTicket )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx Member[%s].set_owns_ticket(%d)\n", Obj().party_id(), steamIDMember.Render(), bHasTicket ? 1 : 0 ) ;
Obj().mutable_members( nMemberIndex )->set_owns_ticket( bHasTicket );
bDirty = true;
}
if ( Obj().members( nMemberIndex ).squad_surplus() && !bHasSquadSurplusVoucher )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx Member[%s].set_squad_surplus(0) --- no voucher in inventory\n", Obj().party_id(), steamIDMember.Render() ) ;
Obj().mutable_members( nMemberIndex )->set_squad_surplus( false );
bDirty = true;
}
if ( Obj().members( nMemberIndex ).competitive_access() != bCompetitiveAccess )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx Member[%s].set_competitive_access(0)\n", Obj().party_id(), steamIDMember.Render() );
Obj().mutable_members( nMemberIndex )->set_competitive_access( bCompetitiveAccess );
bDirty = true;
}
#ifdef USE_MVM_TOUR
int idxTour = GetSearchMannUpTourIndex();
if ( idxTour >= 0 )
{
uint32 nBadgeLevel = 0;
uint32 nMissionCompletedMask = 0;
CEconItem *pBadge = pSOCache->FindMvmBadgeForTour( idxTour );
if ( pBadge != NULL )
{
extern uint32 GetItemDescriptionDisplayLevel( const IEconItemInterface *pEconItem );
nBadgeLevel = GetItemDescriptionDisplayLevel( pBadge );
static CSchemaAttributeDefHandle pAttribDef_MvmChallengeCompleted( CTFItemSchema::k_rchMvMChallengeCompletedMaskAttribName );
Assert( pAttribDef_MvmChallengeCompleted );
if ( pAttribDef_MvmChallengeCompleted )
{
if ( !pBadge->FindAttribute( pAttribDef_MvmChallengeCompleted, &nMissionCompletedMask ) )
nMissionCompletedMask = 0;
}
}
if ( Obj().members( nMemberIndex ).completed_missions() != nMissionCompletedMask )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx Member[%s].set_completed_missions(0x%X)\n", Obj().party_id(), steamIDMember.Render(), nMissionCompletedMask ) ;
Obj().mutable_members( nMemberIndex )->set_completed_missions( nMissionCompletedMask );
bDirty = true;
}
if ( Obj().members( nMemberIndex ).badge_level() != nBadgeLevel )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx Member[%s].set_badge_level(%d)\n", Obj().party_id(), steamIDMember.Render(), nBadgeLevel ) ;
Obj().mutable_members( nMemberIndex )->set_badge_level( nBadgeLevel );
bDirty = true;
}
}
else
#endif // USE_MVM_TOUR
{
Obj().mutable_members( nMemberIndex )->clear_badge_level();
Obj().mutable_members( nMemberIndex )->clear_completed_missions();
}
CSOTFLadderData *pData = pSOCache->GetLadderDataForMatchGroup( Obj().search_ladder_game_type() );
uint32 unRank = ( pData ? pData->Obj().rank() : 1u );
if ( Obj().members( nMemberIndex ).ladder_rank() != unRank )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx Member[%s].set_ladder_rank(%d)\n", Obj().party_id(), steamIDMember.Render(), unRank );
Obj().mutable_members( nMemberIndex )->set_ladder_rank( unRank );
bDirty = true;
}
uint32 unExperience = ( pData ? pData->Obj().experience() : 1u );
if ( Obj().members( nMemberIndex ).experience() != unExperience )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx Member[%s].set_experience(%d)\n", Obj().party_id(), steamIDMember.Render(), unExperience );
Obj().mutable_members( nMemberIndex )->set_experience( unExperience );
bDirty = true;
}
if ( pUserSession )
{
uint32 unSkillRating = pUserSession->GetSkillRatingForMatchGroup( GetMatchGroup() );
if ( unSkillRating != Obj().members( nMemberIndex ).skillrating() )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx Member[%s].set_skillrating(%d)\n", Obj().party_id(), steamIDMember.Render(), unSkillRating );
Obj().mutable_members( nMemberIndex )->set_skillrating( unSkillRating );
bDirty = true;
}
}
if ( bDirty )
{
DirtyParty();
}
}
bool CTFParty::IsIntroModeEligible()
{
return true;
/*for ( int m = 0; m < GetNumMembers(); m++ )
{
if ( Obj().member_initial_skills( m ) == DOTA_INITIAL_SKILL_NEWBIE ||
Obj().member_initial_skills( m ) == DOTA_INITIAL_SKILL_FAMILIAR ||
Obj().member_initial_skills( m ) == 0 )
{
return true;
}
}
return false;*/
}
bool CTFParty::IsProModeEligible()
{
return true;
/*for ( int m = 0; m < GetNumMembers(); m++ )
{
if ( ( Obj().member_initial_skills( m ) == DOTA_INITIAL_SKILL_NEWBIE && Obj().member_wins( m ) > 0 ) ||
Obj().member_initial_skills( m ) == DOTA_INITIAL_SKILL_FAMILIAR ||
Obj().member_initial_skills( m ) == DOTA_INITIAL_SKILL_EXPERIENCED ||
Obj().member_initial_skills( m ) == 0 )
{
return true;
}
}
return false;*/
}
void CTFParty::UpdatePreventMatchmakingDate()
{
uint32 unPreventDate = 0;
uint32 unPreventAccountID = 0;
uint32 unLowPriorityTime = 0;
bool bDirty = false;
EMMPenaltyPool ePenaltyPool = eMMPenaltyPool_Invalid;
EMatchGroup matchGroup = GetMatchGroup();
if ( matchGroup != k_nMatchGroup_Invalid )
{
const IMatchGroupDescription *pMatchDesc = GetMatchGroupDescription( matchGroup );
Assert( pMatchDesc );
ePenaltyPool = pMatchDesc ? pMatchDesc->m_params.m_ePenaltyPool : eMMPenaltyPool_Invalid;
}
// !FIXME! tf_mvm_matchmaking
// // search all party members to find the one banned for the longest
for ( int i = 0; i < GetNumMembers(); i++ )
{
CEconSharedObjectCache *pSOCache = GGCEcon()->YieldingFindOrLoadEconSOCache( GetMember( i ) );
if ( !pSOCache )
{
continue;
}
CEconGameAccountClient* pGameAccountClient = pSOCache->GetGameAccountClient();
uint32 memberPreventDate = 0;
uint32 memberLowPriorityTime = 0;
bool bIsBanned = false;
bool bIsLowPriority = false;
if ( pGameAccountClient )
{
bool bIgnoreAbandoned = tf_mm_abandon_penalty_ignore.GetBool();
switch ( ePenaltyPool )
{
case eMMPenaltyPool_Casual:
memberPreventDate = ( bIgnoreAbandoned ) ? 0 : pGameAccountClient->Obj().matchmaking_casual_ban_expiration();
memberLowPriorityTime = bIgnoreAbandoned ? 0 : pGameAccountClient->Obj().matchmaking_casual_low_priority_expiration();
break;
case eMMPenaltyPool_Ranked:
memberPreventDate = ( bIgnoreAbandoned ) ? 0 : pGameAccountClient->Obj().matchmaking_ranked_ban_expiration();
memberLowPriorityTime = bIgnoreAbandoned ? 0 : pGameAccountClient->Obj().matchmaking_ranked_low_priority_expiration();
break;
case eMMPenaltyPool_Invalid:
// Not in any match group yet, no ban
Assert( matchGroup == k_nMatchGroup_Invalid );
break;
default: Assert( false );
}
bIsBanned = memberPreventDate > CRTime::RTime32TimeCur();
bIsLowPriority = memberLowPriorityTime > CRTime::RTime32TimeCur();
// mark the member as banned. the ban stays until the party is destroyed
if ( !Obj().members(i).is_banned() )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS,
"Party %016llx Member[%s].set_is_banned(%d)\n", Obj().party_id(), GetMember(i).Render(), bIsBanned ? 1 : 0 ) ;
Obj().mutable_members(i)->set_is_banned( bIsBanned );
bDirty = true;
}
if ( !Obj().members( i ).is_low_priority() )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "Party %016llx Member[%s].set_is_low_priority(%d)\n",
Obj().party_id(), GetMember( i ).Render(), bIsLowPriority ? 1 : 0 );
Obj().mutable_members( i )->set_is_low_priority( bIsLowPriority );
bDirty = true;
}
}
if ( memberPreventDate > unPreventDate )
{
unPreventDate = memberPreventDate;
unPreventAccountID = GetMember( i ).GetAccountID();
}
if ( memberLowPriorityTime > unLowPriorityTime )
{
unLowPriorityTime = memberLowPriorityTime;
}
}
if ( unPreventDate != Obj().matchmaking_ban_time() )
{
Obj().set_matchmaking_ban_time( unPreventDate );
bDirty = true;
}
if ( unPreventAccountID != Obj().matchmaking_ban_account_id() )
{
Obj().set_matchmaking_ban_account_id( unPreventAccountID );
bDirty = true;
}
if ( unLowPriorityTime != Obj().matchmaking_low_priority_time() )
{
Obj().set_matchmaking_low_priority_time( unLowPriorityTime );
bDirty = true;
}
if ( bDirty )
{
DirtyParty();
}
}
void CTFPartyInvite::YldInitFromPlayerGroup( GCSDK::IPlayerGroup *pPlayerGroup )
{
const char *szAccountName = GGCBase()->YieldingGetPersonaName( pPlayerGroup->GetLeader(), "Unknown Player" );
SetGroupID( pPlayerGroup->GetGroupID() );
SetSenderID( pPlayerGroup->GetLeader().ConvertToUint64() );
SetSenderName( szAccountName );
CTFParty *pParty = static_cast<CTFParty*>( pPlayerGroup );
// Fill in party members and their avatars
int nMembers = pParty->GetNumMembers();
for ( int i = 0; i < nMembers; i++ )
{
const char *szPersonaName = GGCBase()->YieldingGetPersonaName( pParty->GetMember( i ), "Unknown Player" );
uint16 unAvatar = 0;
// !FIXME! tf_mvm_matchmaking
// CGCSharedObjectCache *pCache = GGCTF()->YieldingFindOrLoadSOCache( pParty->GetMember( i ) );
// if ( pCache )
// {
// CTFGameAccountClient iSharedObject;
// iSharedObject.Obj().set_account_id( pParty->GetMember( i ).GetAccountID() );
// CTFGameAccountClient *pPlayerSummary = static_cast<CTFGameAccountClient*>( pCache->FindSharedObject( iSharedObject ) );
// if ( pPlayerSummary )
// {
// unAvatar = (uint16) pPlayerSummary->GetAvatar();
// }
// }
AddMember( pParty->GetMember( i ), szPersonaName, unAvatar );
}
}
void CTFPartyInvite::AddMember( const CSteamID &steamID, const char *szPersonaName, uint16 unAvatar )
{
EmitInfo( SPEW_GC, MATCHMAKING_SPEWLEVEL4, LOG_ALWAYS, "PartyInvite %016llx AddMember(%s, %s, %u)\n", GetGroupID(), steamID.Render(), szPersonaName ? szPersonaName : "", unAvatar );
CSOTFPartyInvite_PartyMember *pMember = Obj().add_members();
pMember->set_steam_id( steamID.ConvertToUint64() );
pMember->set_name( szPersonaName ? szPersonaName : "Unknown" );
pMember->set_avatar( unAvatar );
}
#endif