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65 lines
1.4 KiB
65 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// TF Pumpkin Bomb
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//
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//=============================================================================
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#ifndef TF_PUMPKIN_BOMB_H
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#define TF_PUMPKIN_BOMB_H
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#ifdef _WIN32
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#pragma once
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#endif
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#ifdef CLIENT_DLL
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#define CTFPumpkinBomb C_TFPumpkinBomb
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#endif
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class CTFPumpkinBombShim : public CBaseAnimating
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{
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virtual void PumpkinTouch( CBaseEntity *pOther ) = 0;
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public:
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void Touch( CBaseEntity *pOther ) { return PumpkinTouch( pOther ) ; }
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};
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DECLARE_AUTO_LIST( ITFPumpkinBomb );
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class CTFPumpkinBomb : public CTFPumpkinBombShim, public ITFPumpkinBomb
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{
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DECLARE_CLASS( CTFPumpkinBomb, CBaseAnimating );
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DECLARE_NETWORKCLASS();
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public:
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CTFPumpkinBomb();
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~CTFPumpkinBomb() {}
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virtual void Precache( void );
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virtual void Spawn( void );
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void Break( void );
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virtual void PumpkinTouch( CBaseEntity *pOther ) OVERRIDE;
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void SetInitParams( float scale, float damage, float radius, int iTeam, float flLifeTime );
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void RemovePumpkin();
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#ifdef GAME_DLL
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virtual void Event_Killed( const CTakeDamageInfo &info );
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virtual int OnTakeDamage( const CTakeDamageInfo &info );
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void SetSpell( bool bSpell ) { m_bIsSpell = bSpell; }
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#endif
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private:
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#ifdef GAME_DLL
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bool m_bIsSpell;
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#endif
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bool m_bDead;
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bool m_bPrecached;
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int m_iTeam;
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float m_flDamage;
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float m_flScale;
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float m_flRadius;
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float m_flLifeTime;
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};
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#endif //TF_PUMPKIN_BOMB_H
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