Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Quickplay related code shared between GC and client
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tf_quickplay_shared.h"
//-----------------------------------------------------------------------------
extern const char k_szQuickplayFAQ_URL[] = "https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513";
//
// MvM Missions
//
CMvMMissionSet::CMvMMissionSet() { Clear(); }
CMvMMissionSet::CMvMMissionSet( const CMvMMissionSet &x ) { m_bits = x.m_bits; }
CMvMMissionSet::~CMvMMissionSet() {}
void CMvMMissionSet::operator=( const CMvMMissionSet &x ) { m_bits = x.m_bits; }
void CMvMMissionSet::Clear() { m_bits = 0; }
bool CMvMMissionSet::operator==( const CMvMMissionSet &x ) const { return m_bits == x.m_bits; }
void CMvMMissionSet::SetMissionBySchemaIndex( int idxMission, bool flag )
{
Assert( idxMission >= 0 && idxMission < GetItemSchema()->GetMvmMissions().Count() );
uint64 mask = ( (uint64)1 << (unsigned)idxMission );
if ( flag )
m_bits |= mask;
else
m_bits &= ~mask;
}
bool CMvMMissionSet::GetMissionBySchemaIndex( int idxMission ) const
{
// Bogus index?
if ( idxMission == k_iMvmMissionIndex_NotInSchema )
return false;
if ( idxMission < 0 || idxMission >= GetItemSchema()->GetMvmMissions().Count() )
{
Assert( idxMission >= 0 );
Assert( idxMission < GetItemSchema()->GetMvmMissions().Count() );
return false;
}
// Check the bit
uint64 mask = ( (uint64)1 << (unsigned)idxMission );
return ( m_bits & mask ) != 0;
}
void CMvMMissionSet::Intersect( const CMvMMissionSet &x )
{
m_bits &= x.m_bits;
}
bool CMvMMissionSet::HasIntersection( const CMvMMissionSet &x ) const
{
return ( m_bits & x.m_bits ) != 0;
}
bool CMvMMissionSet::IsEmpty() const
{
return ( m_bits == 0 );
}