Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Holds XP source data
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_SURVEY_QUESTIONS_H
#define TF_SURVEY_QUESTIONS_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_gcmessages.h"
#ifdef CLIENT_DLL
#include "vgui_controls/EditablePanel.h"
#endif
#ifdef GC
#include "tf_gc.h"
#endif
#ifdef CLIENT_DLL
using namespace vgui;
#endif
//-----------------------------------------------------------------------------
// Purpose: The definition of a survey question.
//
// m_eType : The type of the survey question
// m_pszSurveyQuestionName: Name of the survey type. Mostly for debugging
// m_flWeight: The weight used when randomly choosing which survey question
// to ask a user
// m_pFnSurveyValidForPlayer: Survey specific function to determine if player
// meets criteria to receive survey
// m_bIsActive: Is the survey currently active (asked of players)
//-----------------------------------------------------------------------------
struct SurveyQuestion_t
{
SurveyQuestionType m_eType;
const char* m_pszSurveyQuestionName;
float m_flWeight;
bool ( *m_pFnSurveyValidForPlayer ) ( const CMsgGC_Match_Result& msgMatchResult , uint32 nPlayerIndex );
bool m_bIsActive;
};
#define UNASWERED_SURVEY_QUESTION ( (int16) -1 )
#define SEEN_BUT_UNANSWERED_SURVEY_QUESTION ( (int16) -2 )
#define SEEN_AND_DISMISSED_SURVEY_QUESTION ( (int16) -3 )
extern const SurveyQuestion_t g_SurveyQuestions[ SurveyQuestionType_ARRAYSIZE ];
#ifdef CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose: Use CreateSurveyQuestionPanel to create the panel you want
//-----------------------------------------------------------------------------
class CSurveyQuestionPanel* CreateSurveyQuestionPanel( Panel* pParent, const CMsgGCSurveyRequest& msgSurveyQuestion );
//-----------------------------------------------------------------------------
// Purpose: Base, abstract survey panel to handle common functionality
//-----------------------------------------------------------------------------
class CSurveyQuestionPanel : public EditablePanel, public CGameEventListener
{
public:
DECLARE_CLASS_SIMPLE( CSurveyQuestionPanel, EditablePanel );
CSurveyQuestionPanel( Panel* pParent, CMsgGCSurveyRequest msgSurveyQuestion );
~CSurveyQuestionPanel();
virtual void OnCommand( const char *command ) OVERRIDE;
virtual void FireGameEvent( IGameEvent *event ) OVERRIDE;
virtual void ApplySchemeSettings( IScheme *pScheme ) OVERRIDE;
private:
virtual void Submit() = 0;
virtual const char* GetResFile() const = 0;
bool m_bResponded;
CMsgGCSurveyRequest m_msgRequest;
};
//-----------------------------------------------------------------------------
// Purpose: Base class for multiple choice surveys
//-----------------------------------------------------------------------------
class CMultipleChoiceSurveyQuestionPanel : public CSurveyQuestionPanel
{
public:
DECLARE_CLASS_SIMPLE( CMultipleChoiceSurveyQuestionPanel, CSurveyQuestionPanel );
CMultipleChoiceSurveyQuestionPanel( Panel* pParent, CMsgGCSurveyRequest msgSurveyQuestion, uint16 nSurveyResponses );
private:
virtual void Think() OVERRIDE;
virtual void Submit() OVERRIDE;
uint16 m_nSurveyResponses;
};
//-----------------------------------------------------------------------------
// Purpose: Match quality survey. Users can rate the quality of their match
// with a score of 0 - 4. Score is marked through radio buttons.
//-----------------------------------------------------------------------------
class CMatchQualitySurvey : public CMultipleChoiceSurveyQuestionPanel
{
public:
CMatchQualitySurvey( Panel* pParent, CMsgGCSurveyRequest msgSurveyQuestion ) : CMultipleChoiceSurveyQuestionPanel( pParent, msgSurveyQuestion, 5 ) {}
virtual const char* GetResFile() const OVERRIDE
{
return "resource/ui/SurveyPanel_MatchQuality.res";
}
};
//-----------------------------------------------------------------------------
// Purpose: Map quality survey. Users can rate the quality of the map played
// with a score of 0 - 4. Score is marked through radio buttons.
//-----------------------------------------------------------------------------
class CMapQualitySurvey : public CMultipleChoiceSurveyQuestionPanel
{
public:
CMapQualitySurvey( Panel* pParent, CMsgGCSurveyRequest msgSurveyQuestion ) : CMultipleChoiceSurveyQuestionPanel( pParent, msgSurveyQuestion, 5 ) {}
virtual const char* GetResFile() const OVERRIDE
{
return "resource/ui/SurveyPanel_MapQuality.res";
}
virtual void PerformLayout() OVERRIDE;
};
//-----------------------------------------------------------------------------
// Purpose: Survey casual mode players to see why they're not playing competitive
//-----------------------------------------------------------------------------
class CCompInquirySurvey : public CMultipleChoiceSurveyQuestionPanel
{
public:
CCompInquirySurvey( Panel* pParent, CMsgGCSurveyRequest msgSurveyQuestion ) : CMultipleChoiceSurveyQuestionPanel( pParent, msgSurveyQuestion, 6 ) {}
virtual const char* GetResFile() const OVERRIDE
{
return "resource/ui/SurveyPanel_CompInquiry.res";
}
};
//-----------------------------------------------------------------------------
// Purpose: Survey competitive mode players to see why they're not playing casual
//-----------------------------------------------------------------------------
class CCasualInquirySurvey : public CMultipleChoiceSurveyQuestionPanel
{
public:
CCasualInquirySurvey( Panel* pParent, CMsgGCSurveyRequest msgSurveyQuestion ) : CMultipleChoiceSurveyQuestionPanel( pParent, msgSurveyQuestion, 6 ) {}
virtual const char* GetResFile() const OVERRIDE
{
return "resource/ui/SurveyPanel_CasualInquiry.res";
}
};
#endif
#endif // TF_SURVEY_QUESTIONS_H