You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
286 lines
10 KiB
286 lines
10 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Load item upgrade data from KeyValues
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#include "cbase.h"
|
|
|
|
#include "tf_shareddefs.h"
|
|
#include "tf_upgrades_shared.h"
|
|
#include "filesystem.h"
|
|
#include "econ_item_system.h"
|
|
#include "tf_gamerules.h"
|
|
#include "tf_item_powerup_bottle.h"
|
|
|
|
|
|
CMannVsMachineUpgradeManager g_MannVsMachineUpgrades;
|
|
|
|
CMannVsMachineUpgradeManager::CMannVsMachineUpgradeManager()
|
|
{
|
|
SetDefLessFunc( m_AttribMap );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMannVsMachineUpgradeManager::LevelInitPostEntity()
|
|
{
|
|
LoadUpgradesFile();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMannVsMachineUpgradeManager::LevelShutdownPostEntity()
|
|
{
|
|
m_Upgrades.RemoveAll();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMannVsMachineUpgradeManager::ParseUpgradeBlockForUIGroup( KeyValues *pKV, int iDefaultUIGroup )
|
|
{
|
|
if ( !pKV )
|
|
return;
|
|
|
|
for ( KeyValues *pData = pKV->GetFirstSubKey(); pData != NULL; pData = pData->GetNextKey() )
|
|
{
|
|
// Check that the expected data is there
|
|
KeyValues *pkvAttribute = pData->FindKey( "attribute" );
|
|
KeyValues *pkvIcon = pData->FindKey( "icon" );
|
|
KeyValues *pkvIncrement = pData->FindKey( "increment" );
|
|
KeyValues *pkvCap = pData->FindKey( "cap" );
|
|
KeyValues *pkvCost = pData->FindKey( "cost" );
|
|
if ( !pkvAttribute || !pkvIcon || !pkvIncrement || !pkvCap || !pkvCost )
|
|
{
|
|
Warning( "Upgrades: One or more upgrades missing attribute, icon, increment, cap, or cost value.\n" );
|
|
return;
|
|
}
|
|
|
|
int index = m_Upgrades.AddToTail();
|
|
|
|
const char *pszAttrib = pData->GetString( "attribute" );
|
|
V_strncpy( m_Upgrades[ index ].szAttrib, pszAttrib, sizeof( m_Upgrades[ index ].szAttrib ) );
|
|
const CEconItemSchema *pSchema = ItemSystem()->GetItemSchema();
|
|
if ( pSchema )
|
|
{
|
|
// If we can't find a matching attribute, nuke this entry completely
|
|
const CEconItemAttributeDefinition *pAttr = pSchema->GetAttributeDefinitionByName( m_Upgrades[ index ].szAttrib );
|
|
if ( !pAttr )
|
|
{
|
|
Warning( "Upgrades: Invalid attribute reference! -- %s.\n", m_Upgrades[ index ].szAttrib );
|
|
m_Upgrades.Remove( index );
|
|
continue;
|
|
}
|
|
Assert( pAttr->GetAttributeType() );
|
|
if ( !pAttr->GetAttributeType()->BSupportsGameplayModificationAndNetworking() )
|
|
{
|
|
Warning( "Upgrades: Invalid attribute '%s' is of a type that doesn't support networking!\n", m_Upgrades[ index ].szAttrib );
|
|
m_Upgrades.Remove( index );
|
|
continue;
|
|
}
|
|
if ( !pAttr->IsStoredAsFloat() || pAttr->IsStoredAsInteger() )
|
|
{
|
|
Warning( "Upgrades: Attribute reference '%s' is not stored as a float!\n", m_Upgrades[ index ].szAttrib );
|
|
m_Upgrades.Remove( index );
|
|
continue;
|
|
}
|
|
}
|
|
|
|
V_strncpy( m_Upgrades[index].szIcon, pData->GetString( "icon" ), sizeof( m_Upgrades[ index ].szIcon ) );
|
|
m_Upgrades[ index ].flIncrement = pData->GetFloat( "increment" );
|
|
m_Upgrades[ index ].flCap = pData->GetFloat( "cap" );
|
|
m_Upgrades[ index ].nCost = pData->GetInt( "cost" );
|
|
m_Upgrades[ index ].nUIGroup = pData->GetInt( "ui_group", iDefaultUIGroup );
|
|
m_Upgrades[ index ].nQuality = pData->GetInt( "quality", MVM_UPGRADE_QUALITY_NORMAL );
|
|
m_Upgrades[ index ].nTier = pData->GetInt( "tier", 0 );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int CMannVsMachineUpgradeManager::GetAttributeIndexByName( const char* pszAttributeName )
|
|
{
|
|
// Already in the map?
|
|
if( m_AttribMap.Find( pszAttributeName ) != m_AttribMap.InvalidIndex() )
|
|
{
|
|
return m_AttribMap.Element( m_AttribMap.Find( pszAttributeName ) );
|
|
}
|
|
|
|
// Not in the map. Find it in the vector and add it to the map
|
|
for( int i=0, nCount = m_Upgrades.Count() ; i<nCount; ++i )
|
|
{
|
|
// Find the index
|
|
const char* pszAttrib = m_Upgrades[i].szAttrib;
|
|
if( FStrEq( pszAttributeName, pszAttrib ) )
|
|
{
|
|
// Add to map
|
|
m_AttribMap.Insert( pszAttributeName, i );
|
|
// Return value
|
|
return i;
|
|
}
|
|
}
|
|
|
|
AssertMsg1( 0, "Attribute \"%s\" not found!", pszAttributeName );
|
|
return -1;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CMannVsMachineUpgradeManager::LoadUpgradesFile( void )
|
|
{
|
|
// Determine the upgrades file to load
|
|
const char *pszPath = "scripts/items/mvm_upgrades.txt";
|
|
|
|
// Allow map to override
|
|
const char *pszCustomUpgradesFile = TFGameRules()->GetCustomUpgradesFile();
|
|
if ( TFGameRules() && pszCustomUpgradesFile && pszCustomUpgradesFile[0] )
|
|
{
|
|
pszPath = pszCustomUpgradesFile;
|
|
}
|
|
#ifdef STAGING_ONLY
|
|
else if ( TFGameRules() && !TFGameRules()->IsMannVsMachineMode() )
|
|
{
|
|
pszPath = "scripts/items/bountymode_upgrades.txt";
|
|
}
|
|
#endif // STAGING_ONLY
|
|
|
|
LoadUpgradesFileFromPath( pszPath );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Loads an upgrade file from a specific path
|
|
//-----------------------------------------------------------------------------
|
|
void CMannVsMachineUpgradeManager::LoadUpgradesFileFromPath( const char *pszPath )
|
|
{
|
|
// Check that the path is valid
|
|
const char *pszExtension = V_GetFileExtension( pszPath );
|
|
if ( V_strstr( pszPath, ".." ) || V_strstr( pszPath, " " ) ||
|
|
V_strstr( pszPath, "\r" ) || V_strstr( pszPath, "\n" ) ||
|
|
V_strstr( pszPath, ":" ) || V_strstr( pszPath, "\\\\" ) ||
|
|
V_IsAbsolutePath( pszPath ) ||
|
|
pszExtension == NULL || V_strcmp( pszExtension, "txt" ) != 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
KeyValues *pKV = new KeyValues( "Upgrades" );
|
|
if ( !pKV->LoadFromFile( filesystem, pszPath, "MOD" ) )
|
|
{
|
|
Warning( "Can't open %s\n", pszPath );
|
|
pKV->deleteThis();
|
|
return;
|
|
}
|
|
|
|
m_Upgrades.RemoveAll();
|
|
|
|
// Parse upgrades.txt
|
|
ParseUpgradeBlockForUIGroup( pKV->FindKey( "ItemUpgrades" ), 0 );
|
|
ParseUpgradeBlockForUIGroup( pKV->FindKey( "PlayerUpgrades" ), 1 );
|
|
|
|
pKV->deleteThis();
|
|
}
|
|
|
|
|
|
int GetUpgradeStepData( CTFPlayer *pPlayer, int nWeaponSlot, int nUpgradeIndex, int &nCurrentStep, bool &bOverCap )
|
|
{
|
|
if ( !pPlayer )
|
|
return 0;
|
|
|
|
// Get the item entity. We use the entity, not the item in the loadout, because we want
|
|
// the dynamic attributes that have already been purchases and attached.
|
|
CEconEntity *pEntity = NULL;
|
|
const CEconItemView *pItemData = CTFPlayerSharedUtils::GetEconItemViewByLoadoutSlot( pPlayer, nWeaponSlot, &pEntity );
|
|
|
|
const CMannVsMachineUpgrades *pMannVsMachineUpgrade = &( g_MannVsMachineUpgrades.m_Upgrades[ nUpgradeIndex ] );
|
|
|
|
CEconItemAttributeDefinition *pAttribDef = ItemSystem()->GetStaticDataForAttributeByName( pMannVsMachineUpgrade->szAttrib );
|
|
if ( !pAttribDef )
|
|
return 0;
|
|
|
|
// Special-case short-circuit logic for the powerup bottle. I don't know why we do this, but
|
|
// we did before so this seems like the safest way of not breaking anything.
|
|
const CTFPowerupBottle *pPowerupBottle = dynamic_cast< CTFPowerupBottle* >( pEntity );
|
|
if ( pPowerupBottle )
|
|
{
|
|
Assert( pMannVsMachineUpgrade->nUIGroup == UIGROUP_POWERUPBOTTLE );
|
|
|
|
nCurrentStep = ::FindAttribute( pItemData, pAttribDef )
|
|
? pPowerupBottle->GetNumCharges()
|
|
: 0;
|
|
bOverCap = nCurrentStep == pPowerupBottle->GetMaxNumCharges();
|
|
|
|
return pPowerupBottle->GetMaxNumCharges();
|
|
}
|
|
|
|
Assert( pAttribDef->IsStoredAsFloat() );
|
|
Assert( !pAttribDef->IsStoredAsInteger() );
|
|
|
|
int nFormat = pAttribDef->GetDescriptionFormat();
|
|
|
|
bool bPercentage = nFormat == ATTDESCFORM_VALUE_IS_PERCENTAGE || nFormat == ATTDESCFORM_VALUE_IS_INVERTED_PERCENTAGE;
|
|
|
|
// Find the baseline value for this attribute. We start by assuming that it has no default value on
|
|
// the item level (CEconItem) and defaulting to 100% for percentages and 0 for anything else.
|
|
float flBase = bPercentage ? 1.0f : 0.0f;
|
|
|
|
// If the item has a backing store, we pull from that to find the attribute value before any
|
|
// gameplay-specific (CEconItemView-level) attribute modifications. If we're a player we don't have
|
|
// any persistent backing store. This will either stomp our above value if found or leave it unchanged
|
|
// if not found.
|
|
if ( pItemData && pItemData->GetSOCData() )
|
|
{
|
|
::FindAttribute_UnsafeBitwiseCast<attrib_value_t>( pItemData->GetSOCData(), pAttribDef, &flBase );
|
|
}
|
|
|
|
// ...
|
|
float flCurrentAttribValue = bPercentage ? 1.0f : 0.0f;
|
|
|
|
if ( pMannVsMachineUpgrade->nUIGroup == UIGROUP_UPGRADE_ATTACHED_TO_PLAYER )
|
|
{
|
|
::FindAttribute_UnsafeBitwiseCast<attrib_value_t>( pPlayer->GetAttributeList(), pAttribDef, &flCurrentAttribValue );
|
|
}
|
|
else
|
|
{
|
|
Assert( pMannVsMachineUpgrade->nUIGroup == UIGROUP_UPGRADE_ATTACHED_TO_ITEM );
|
|
if ( pItemData )
|
|
{
|
|
::FindAttribute_UnsafeBitwiseCast<attrib_value_t>( pItemData, pAttribDef, &flCurrentAttribValue );
|
|
}
|
|
}
|
|
|
|
// ...
|
|
const float flIncrement = pMannVsMachineUpgrade->flIncrement;
|
|
|
|
// Figure out the cap value for this attribute. We start by trusting whatever is specified in our
|
|
// upgrade config but if we're dealing with an item that specifies different properties at a level
|
|
// before MvM upgrades (ie., the Soda Popper already specifies "Reload time decreased") then we
|
|
// need to make sure we consider that the actual high end for UI purposes.
|
|
const float flCap = pMannVsMachineUpgrade->flCap;
|
|
|
|
if ( BIsAttributeValueWithDeltaOverCap( flCurrentAttribValue, flIncrement, flCap ) )
|
|
{
|
|
// Early out here -- we know we're over the cap already, so just fill out and return values
|
|
// that show that.
|
|
bOverCap = true;
|
|
nCurrentStep = RoundFloatToInt( fabsf( ( flCurrentAttribValue - flBase ) / flIncrement ) );
|
|
|
|
return nCurrentStep; // Include the 0th step
|
|
}
|
|
|
|
// Calculate the the total number of upgrade levels and current upgrade level
|
|
int nNumSteps = 0;
|
|
|
|
// ...
|
|
nNumSteps = RoundFloatToInt( fabsf( ( flCap - flBase ) / flIncrement ) );
|
|
nCurrentStep = RoundFloatToInt( fabsf( ( flCurrentAttribValue - flBase ) / flIncrement ) );
|
|
|
|
// Include the 0th step
|
|
return nNumSteps;
|
|
}
|