Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "usermessages.h"
#include "shake.h"
#include "voice_gamemgr.h"
// NVNT include to register in haptic user messages
#include "haptics/haptic_msgs.h"
void RegisterUserMessages()
{
usermessages->Register( "Geiger", 1 ); // geiger info data
usermessages->Register( "Train", 1 ); // train control data
usermessages->Register( "HudText", -1 );
usermessages->Register( "SayText", -1 );
usermessages->Register( "SayText2", -1 );
usermessages->Register( "TextMsg", -1 );
usermessages->Register( "ResetHUD", 1 ); // called every respawn
usermessages->Register( "GameTitle", 0 ); // show game title
usermessages->Register( "ItemPickup", -1 ); // for item history on screen
usermessages->Register( "ShowMenu", -1 ); // show hud menu
usermessages->Register( "Shake", 13 ); // shake view
usermessages->Register( "Fade", 10 ); // fade HUD in/out
usermessages->Register( "VGUIMenu", -1 ); // Show VGUI menu
usermessages->Register( "Rumble", 3 ); // Send a rumble to a controller
usermessages->Register( "CloseCaption", -1 ); // Show a caption (by string id number)(duration in 10th of a second)
usermessages->Register( "SendAudio", -1 ); // play radion command
usermessages->Register( "VoiceMask", VOICE_MAX_PLAYERS_DW*4 * 2 + 1 );
usermessages->Register( "RequestState", 0 );
usermessages->Register( "Damage", -1 ); // for HUD damage indicators
usermessages->Register( "HintText", -1 ); // Displays hint text display
usermessages->Register( "KeyHintText", -1 ); // Displays hint text display
usermessages->Register( "HudMsg", -1 );
usermessages->Register( "AmmoDenied", 2 );
usermessages->Register( "AchievementEvent", -1 );
usermessages->Register( "UpdateRadar", -1 );
usermessages->Register( "VoiceSubtitle", 3 );
usermessages->Register( "HudNotify", 2 ); // Type, bForceDisplay
usermessages->Register( "HudNotifyCustom", -1 );
usermessages->Register( "PlayerStatsUpdate", -1 );
usermessages->Register( "MapStatsUpdate", -1 );
usermessages->Register( "PlayerIgnited", 3 );
usermessages->Register( "PlayerIgnitedInv", 3 );
usermessages->Register( "HudArenaNotify", 2 );
usermessages->Register( "UpdateAchievement", -1 );
//=============================================================================
// HPE_BEGIN:
// [msmith] Training Messages
//=============================================================================
usermessages->Register( "TrainingMsg", -1 ); // Displays a training message
usermessages->Register( "TrainingObjective", -1 ); // Displays a training objective
//=============================================================================
// HPE_END
//=============================================================================
usermessages->Register( "DamageDodged", -1 );
usermessages->Register( "PlayerJarated", 2 );
usermessages->Register( "PlayerExtinguished", 2 );
usermessages->Register( "PlayerJaratedFade", 2 );
usermessages->Register( "PlayerShieldBlocked", 2 );
usermessages->Register( "BreakModel", -1 );
usermessages->Register( "CheapBreakModel", -1 );
usermessages->Register( "BreakModel_Pumpkin", -1 );
usermessages->Register( "BreakModelRocketDud", -1 );
// Voting
usermessages->Register( "CallVoteFailed", -1 );
usermessages->Register( "VoteStart", -1 );
usermessages->Register( "VotePass", -1 );
usermessages->Register( "VoteFailed", 2 );
usermessages->Register( "VoteSetup", -1 ); // Initiates client-side voting UI
usermessages->Register( "PlayerBonusPoints", 3 );
usermessages->Register( "RDTeamPointsChanged", 4 );
usermessages->Register( "SpawnFlyingBird", -1 );
usermessages->Register( "PlayerGodRayEffect", -1 );
usermessages->Register( "PlayerTeleportHomeEffect", -1 );
usermessages->Register( "MVMStatsReset", -1 );
usermessages->Register( "MVMPlayerEvent", -1 );
usermessages->Register( "MVMResetPlayerStats", -1 );
usermessages->Register( "MVMWaveFailed", 0 );
usermessages->Register( "MVMAnnouncement", 2 ); // Send an enumerated message
usermessages->Register( "MVMPlayerUpgradedEvent", 9 ); // PlayerIdx(1), WaveIdx(1), ItemDef(2), AttributeDef(2), Quality(1), cost(2)
usermessages->Register( "MVMVictory", 2 ); // IsKicking(1), time(1) (seconds)
usermessages->Register( "MVMWaveChange", 15 ); // ServerWaveID(2), deaths(1), damageBot(4), damageGiant(4), damageTank(4)
usermessages->Register( "MVMLocalPlayerUpgradesClear", 1 ); // Count(1)
usermessages->Register( "MVMLocalPlayerUpgradesValue", 6 ); // Class(1), ItemDef(2), Upgrade(1), cost(2)
usermessages->Register( "MVMResetPlayerWaveSpendingStats", 1 ); // Wave(1)
usermessages->Register( "MVMLocalPlayerWaveSpendingValue", 12 ); // PlayerIdx(8), Wave(1), Type(1), Cost(2)
usermessages->Register( "MVMResetPlayerUpgradeSpending", -1 );
usermessages->Register( "MVMServerKickTimeUpdate", 1 ); // time(1) (seconds)
usermessages->Register( "PlayerLoadoutUpdated", -1 );
usermessages->Register( "PlayerTauntSoundLoopStart", -1 );
usermessages->Register( "PlayerTauntSoundLoopEnd", -1 );
usermessages->Register( "ForcePlayerViewAngles", -1 );
usermessages->Register( "BonusDucks", 2 ); // ent index, ignoretimer
usermessages->Register( "EOTLDuckEvent", 7 ); // IsCreated (vs IsPickedUp), ID of Creator, ID of Victim, ID of Toucher, iDuckTeam, Count, IsGolden
usermessages->Register( "PlayerPickupWeapon", -1 );
usermessages->Register( "QuestObjectiveCompleted", 8 + 2 + 2 + 2 ); // ItemID(8) + StandardPoints(2) + BonusPoints(2) + ObjectiveDef(2)
usermessages->Register( "AutoBalanceVolunteer", -1 );
usermessages->Register( "AutoBalanceVolunteer_Cancel", -1 );
// NVNT register haptic user messages
RegisterHapticMessages();
}