Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

191 lines
5.3 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "tf_weapon_bonesaw.h"
#include "tf_weapon_medigun.h"
#ifdef GAME_DLL
#include "tf_player.h"
#else
#include "c_tf_player.h"
#endif
#define UBERSAW_CHARGE_POSEPARAM "syringe_charge_level"
//=============================================================================
//
// Weapon Bonesaw tables.
//
IMPLEMENT_NETWORKCLASS_ALIASED( TFBonesaw, DT_TFWeaponBonesaw )
BEGIN_NETWORK_TABLE( CTFBonesaw, DT_TFWeaponBonesaw )
END_NETWORK_TABLE()
BEGIN_PREDICTION_DATA( CTFBonesaw )
END_PREDICTION_DATA()
LINK_ENTITY_TO_CLASS( tf_weapon_bonesaw, CTFBonesaw );
PRECACHE_WEAPON_REGISTER( tf_weapon_bonesaw );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBonesaw::Activate( void )
{
BaseClass::Activate();
}
//-----------------------------------------------------------------------------
void CTFBonesaw::SecondaryAttack( void )
{
CTFPlayer *pPlayer = GetTFPlayerOwner();
if ( !pPlayer )
return;
#ifdef GAME_DLL
int iSpecialTaunt = 0;
CALL_ATTRIB_HOOK_INT( iSpecialTaunt, special_taunt );
if ( iSpecialTaunt )
{
pPlayer->Taunt( TAUNT_BASE_WEAPON );
return;
}
#endif
BaseClass::SecondaryAttack();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFBonesaw::DefaultDeploy( char *szViewModel, char *szWeaponModel, int iActivity, char *szAnimExt )
{
if ( BaseClass::DefaultDeploy( szViewModel, szWeaponModel, iActivity, szAnimExt ) )
{
#ifdef CLIENT_DLL
UpdateChargePoseParam();
#endif
return true;
}
return false;
}
//-----------------------------------------------------------------------------
void CTFBonesaw::DoMeleeDamage( CBaseEntity* ent, trace_t& trace )
{
// We hit a target, take a head
CTFPlayer *pPlayer = ToTFPlayer( GetOwnerEntity() );
CTFPlayer *pVictim = ToTFPlayer( ent );
int iTakeHeads = 0;
CALL_ATTRIB_HOOK_INT( iTakeHeads, add_head_on_hit );
if ( pPlayer && pVictim && iTakeHeads && (pVictim->GetTeamNumber() != pPlayer->GetTeamNumber() ) )
{
int iDecaps = pPlayer->m_Shared.GetDecapitations() + 1;
pPlayer->m_Shared.SetDecapitations( iDecaps );
pPlayer->TeamFortress_SetSpeed();
}
BaseClass::DoMeleeDamage( ent, trace );
}
//-----------------------------------------------------------------------------
float CTFBonesaw::GetBoneSawSpeedMod( void )
{
const int MAX_HEADS_FOR_SPEED = 10;
// Calculate Speed based on heads
CTFPlayer *pPlayer = ToTFPlayer( GetOwnerEntity() );
int iTakeHeads = 0;
CALL_ATTRIB_HOOK_INT( iTakeHeads, add_head_on_hit );
if ( pPlayer && iTakeHeads )
{
int iDecaps = Min( MAX_HEADS_FOR_SPEED, pPlayer->m_Shared.GetDecapitations() );
return 1.f + (iDecaps * 0.05f);
}
return 1.f;
}
//-----------------------------------------------------------------------------
int CTFBonesaw::GetCount( void )
{
CTFPlayer *pOwner = ToTFPlayer( GetOwner() );
if ( !pOwner )
return 0;
return pOwner->m_Shared.GetDecapitations();
}
#ifdef CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBonesaw::OnDataChanged( DataUpdateType_t updateType )
{
BaseClass::OnDataChanged( updateType );
UpdateChargePoseParam();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBonesaw::UpdateAttachmentModels( void )
{
BaseClass::UpdateAttachmentModels();
if ( m_hViewmodelAttachment )
{
m_iUberChargePoseParam = m_hViewmodelAttachment->LookupPoseParameter( m_hViewmodelAttachment->GetModelPtr(), UBERSAW_CHARGE_POSEPARAM );
}
else
{
m_iUberChargePoseParam = LookupPoseParameter( GetModelPtr(), UBERSAW_CHARGE_POSEPARAM );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBonesaw::UpdateChargePoseParam( void )
{
if ( m_iUberChargePoseParam >= 0 )
{
CTFPlayer *pTFPlayer = ToTFPlayer( GetOwner() );
if ( pTFPlayer && pTFPlayer->IsPlayerClass( TF_CLASS_MEDIC ) )
{
CWeaponMedigun *pMedigun = (CWeaponMedigun *)pTFPlayer->Weapon_OwnsThisID( TF_WEAPON_MEDIGUN );
if ( pMedigun )
{
m_flChargeLevel = pMedigun->GetChargeLevel();
// On the local client, we push the pose parameters onto the attached model
if ( m_hViewmodelAttachment )
{
m_hViewmodelAttachment->SetPoseParameter( m_iUberChargePoseParam, pMedigun->GetChargeLevel() );
}
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBonesaw::GetPoseParameters( CStudioHdr *pStudioHdr, float poseParameter[MAXSTUDIOPOSEPARAM] )
{
if ( !pStudioHdr )
return;
BaseClass::GetPoseParameters( pStudioHdr, poseParameter );
if ( m_iUberChargePoseParam >= 0 )
{
poseParameter[m_iUberChargePoseParam] = m_flChargeLevel;
}
}
#endif