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191 lines
5.3 KiB
191 lines
5.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "tf_weapon_bonesaw.h"
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#include "tf_weapon_medigun.h"
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#ifdef GAME_DLL
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#include "tf_player.h"
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#else
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#include "c_tf_player.h"
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#endif
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#define UBERSAW_CHARGE_POSEPARAM "syringe_charge_level"
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//=============================================================================
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//
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// Weapon Bonesaw tables.
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//
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IMPLEMENT_NETWORKCLASS_ALIASED( TFBonesaw, DT_TFWeaponBonesaw )
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BEGIN_NETWORK_TABLE( CTFBonesaw, DT_TFWeaponBonesaw )
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CTFBonesaw )
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END_PREDICTION_DATA()
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LINK_ENTITY_TO_CLASS( tf_weapon_bonesaw, CTFBonesaw );
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PRECACHE_WEAPON_REGISTER( tf_weapon_bonesaw );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFBonesaw::Activate( void )
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{
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BaseClass::Activate();
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}
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//-----------------------------------------------------------------------------
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void CTFBonesaw::SecondaryAttack( void )
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{
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CTFPlayer *pPlayer = GetTFPlayerOwner();
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if ( !pPlayer )
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return;
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#ifdef GAME_DLL
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int iSpecialTaunt = 0;
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CALL_ATTRIB_HOOK_INT( iSpecialTaunt, special_taunt );
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if ( iSpecialTaunt )
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{
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pPlayer->Taunt( TAUNT_BASE_WEAPON );
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return;
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}
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#endif
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BaseClass::SecondaryAttack();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTFBonesaw::DefaultDeploy( char *szViewModel, char *szWeaponModel, int iActivity, char *szAnimExt )
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{
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if ( BaseClass::DefaultDeploy( szViewModel, szWeaponModel, iActivity, szAnimExt ) )
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{
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#ifdef CLIENT_DLL
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UpdateChargePoseParam();
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#endif
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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void CTFBonesaw::DoMeleeDamage( CBaseEntity* ent, trace_t& trace )
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{
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// We hit a target, take a head
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CTFPlayer *pPlayer = ToTFPlayer( GetOwnerEntity() );
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CTFPlayer *pVictim = ToTFPlayer( ent );
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int iTakeHeads = 0;
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CALL_ATTRIB_HOOK_INT( iTakeHeads, add_head_on_hit );
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if ( pPlayer && pVictim && iTakeHeads && (pVictim->GetTeamNumber() != pPlayer->GetTeamNumber() ) )
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{
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int iDecaps = pPlayer->m_Shared.GetDecapitations() + 1;
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pPlayer->m_Shared.SetDecapitations( iDecaps );
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pPlayer->TeamFortress_SetSpeed();
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}
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BaseClass::DoMeleeDamage( ent, trace );
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}
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//-----------------------------------------------------------------------------
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float CTFBonesaw::GetBoneSawSpeedMod( void )
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{
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const int MAX_HEADS_FOR_SPEED = 10;
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// Calculate Speed based on heads
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CTFPlayer *pPlayer = ToTFPlayer( GetOwnerEntity() );
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int iTakeHeads = 0;
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CALL_ATTRIB_HOOK_INT( iTakeHeads, add_head_on_hit );
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if ( pPlayer && iTakeHeads )
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{
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int iDecaps = Min( MAX_HEADS_FOR_SPEED, pPlayer->m_Shared.GetDecapitations() );
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return 1.f + (iDecaps * 0.05f);
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}
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return 1.f;
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}
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//-----------------------------------------------------------------------------
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int CTFBonesaw::GetCount( void )
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{
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CTFPlayer *pOwner = ToTFPlayer( GetOwner() );
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if ( !pOwner )
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return 0;
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return pOwner->m_Shared.GetDecapitations();
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}
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#ifdef CLIENT_DLL
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFBonesaw::OnDataChanged( DataUpdateType_t updateType )
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{
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BaseClass::OnDataChanged( updateType );
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UpdateChargePoseParam();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFBonesaw::UpdateAttachmentModels( void )
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{
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BaseClass::UpdateAttachmentModels();
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if ( m_hViewmodelAttachment )
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{
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m_iUberChargePoseParam = m_hViewmodelAttachment->LookupPoseParameter( m_hViewmodelAttachment->GetModelPtr(), UBERSAW_CHARGE_POSEPARAM );
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}
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else
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{
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m_iUberChargePoseParam = LookupPoseParameter( GetModelPtr(), UBERSAW_CHARGE_POSEPARAM );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFBonesaw::UpdateChargePoseParam( void )
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{
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if ( m_iUberChargePoseParam >= 0 )
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{
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CTFPlayer *pTFPlayer = ToTFPlayer( GetOwner() );
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if ( pTFPlayer && pTFPlayer->IsPlayerClass( TF_CLASS_MEDIC ) )
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{
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CWeaponMedigun *pMedigun = (CWeaponMedigun *)pTFPlayer->Weapon_OwnsThisID( TF_WEAPON_MEDIGUN );
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if ( pMedigun )
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{
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m_flChargeLevel = pMedigun->GetChargeLevel();
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// On the local client, we push the pose parameters onto the attached model
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if ( m_hViewmodelAttachment )
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{
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m_hViewmodelAttachment->SetPoseParameter( m_iUberChargePoseParam, pMedigun->GetChargeLevel() );
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}
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFBonesaw::GetPoseParameters( CStudioHdr *pStudioHdr, float poseParameter[MAXSTUDIOPOSEPARAM] )
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{
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if ( !pStudioHdr )
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return;
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BaseClass::GetPoseParameters( pStudioHdr, poseParameter );
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if ( m_iUberChargePoseParam >= 0 )
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{
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poseParameter[m_iUberChargePoseParam] = m_flChargeLevel;
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}
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}
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#endif
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