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1155 lines
36 KiB
1155 lines
36 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "tf_weapon_jar.h"
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#include "decals.h"
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// Client specific.
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#ifdef CLIENT_DLL
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#include "c_tf_player.h"
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// Server specific.
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#else
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#include "soundent.h"
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#include "te_effect_dispatch.h"
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#include "tf_player.h"
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#include "func_break.h"
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#include "func_nogrenades.h"
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#include "Sprite.h"
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#include "tf_fx.h"
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#include "tf_team.h"
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#include "tf_gamestats.h"
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#include "tf_gamerules.h"
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#include "particle_parse.h"
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#include "bone_setup.h"
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#endif
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//=============================================================================
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//
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// Weapon Jar tables.
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//
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IMPLEMENT_NETWORKCLASS_ALIASED( TFJar, DT_TFWeaponJar )
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BEGIN_NETWORK_TABLE( CTFJar, DT_TFWeaponJar )
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CTFJar )
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END_PREDICTION_DATA()
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LINK_ENTITY_TO_CLASS( tf_weapon_jar, CTFJar );
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PRECACHE_WEAPON_REGISTER( tf_weapon_jar );
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IMPLEMENT_NETWORKCLASS_ALIASED( TFJarMilk, DT_TFWeaponJarMilk )
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BEGIN_NETWORK_TABLE( CTFJarMilk, DT_TFWeaponJarMilk )
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END_NETWORK_TABLE()
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LINK_ENTITY_TO_CLASS( tf_weapon_jar_milk, CTFJarMilk );
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PRECACHE_WEAPON_REGISTER( tf_weapon_jar_milk );
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IMPLEMENT_NETWORKCLASS_ALIASED( TFCleaver, DT_TFWeaponCleaver )
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BEGIN_NETWORK_TABLE( CTFCleaver, DT_TFWeaponCleaver )
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END_NETWORK_TABLE()
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LINK_ENTITY_TO_CLASS( tf_weapon_cleaver, CTFCleaver );
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PRECACHE_WEAPON_REGISTER( tf_weapon_cleaver );
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// Projectile tables.
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IMPLEMENT_NETWORKCLASS_ALIASED( TFProjectile_Jar, DT_TFProjectile_Jar )
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BEGIN_NETWORK_TABLE( CTFProjectile_Jar, DT_TFProjectile_Jar )
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END_NETWORK_TABLE()
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LINK_ENTITY_TO_CLASS( tf_projectile_jar, CTFProjectile_Jar );
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PRECACHE_WEAPON_REGISTER( tf_projectile_jar );
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IMPLEMENT_NETWORKCLASS_ALIASED( TFProjectile_JarMilk, DT_TFProjectile_JarMilk )
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BEGIN_NETWORK_TABLE( CTFProjectile_JarMilk, DT_TFProjectile_JarMilk )
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END_NETWORK_TABLE()
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LINK_ENTITY_TO_CLASS( tf_projectile_jar_milk, CTFProjectile_JarMilk );
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PRECACHE_WEAPON_REGISTER( tf_projectile_jar_milk );
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IMPLEMENT_NETWORKCLASS_ALIASED( TFProjectile_Cleaver, DT_TFProjectile_Cleaver )
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BEGIN_NETWORK_TABLE( CTFProjectile_Cleaver, DT_TFProjectile_Cleaver )
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END_NETWORK_TABLE()
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LINK_ENTITY_TO_CLASS( tf_projectile_cleaver, CTFProjectile_Cleaver );
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PRECACHE_WEAPON_REGISTER( tf_projectile_cleaver );
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#define TF_JAR_LAUNCH_SPEED 1000.f
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#define TF_CLEAVER_LAUNCH_SPEED 7000.f
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#define TF_WEAPON_PEEJAR_MODEL "models/weapons/c_models/urinejar.mdl"
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#define TF_WEAPON_FESTIVE_PEEJAR_MODEL "models/weapons/c_models/c_xms_urinejar.mdl"
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#ifdef STAGING_ONLY
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#define TF_WEAPON_MILKJAR_MODEL "models/workshop/weapons/c_models/c_madmilk/c_madmilk.mdl"
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#define TF_WEAPON_CLEAVER_MODEL "models/workshop_partner/weapons/c_models/c_sd_cleaver/c_sd_cleaver.mdl"
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#else
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#define TF_WEAPON_MILKJAR_MODEL "models/weapons/c_models/c_madmilk/c_madmilk.mdl"
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#define TF_WEAPON_CLEAVER_MODEL "models/weapons/c_models/c_sd_cleaver/c_sd_cleaver.mdl"
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#endif
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#define TF_WEAPON_PEEJAR_EXPLODE_SOUND "Jar.Explode"
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#define TF_WEAPON_CLEAVER_IMPACT_FLESH_SOUND "Cleaver.ImpactFlesh"
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#define TF_WEAPON_CLEAVER_IMPACT_WORLD_SOUND "Cleaver.ImpactWorld"
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#ifdef STAGING_ONLY
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#define TF_WEAPON_WATER_BALLOON_KILL_SOUND "Game.PenetrationKill"
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#define TF_WEAPON_WATER_BALLOON_HIT_SOUND "Weapon_waterbomb.hit"
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#define TF_WEAPON_WATER_BALLOON_SCORE_SOUND "Weapon_waterbomb.score"
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#define TF_BREAD_MODEL "models/props_gameplay/small_loaf.mdl"
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#define TF_WATERBALLOON_RADIUS 32
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#define TF_WATERBALLOON_CHARGEDRADIUS 64
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#define TF_WATERBALLOON_EXPLODE_SOUND "Weapon_waterbomb.explode"
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#endif
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//=============================================================================
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//
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// Weapon Jar functions.
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//
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFJar::CTFJar()
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{
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}
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float CTFJar::GetProjectileSpeed( void )
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{
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return TF_JAR_LAUNCH_SPEED;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFJar::PrimaryAttack( void )
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{
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CTFPlayer *pPlayer = GetTFPlayerOwner();
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if ( !pPlayer )
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return;
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int iJarCount = pPlayer->GetAmmoCount( m_iPrimaryAmmoType );
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if ( iJarCount == 0 )
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return;
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if ( ( pPlayer->GetWaterLevel() == WL_Eyes ) && !CanThrowUnderWater() )
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return;
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BaseClass::PrimaryAttack();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CBaseEntity *CTFJar::FireJar( CTFPlayer *pPlayer )
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{
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StartEffectBarRegen();
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SetContextThink( &CTFJar::TossJarThink, gpGlobals->curtime + 0.1f, "TOSS_JAR_THINK" );
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return NULL;
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}
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#ifdef GAME_DLL
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFProjectile_Jar *CTFJar::CreateJarProjectile( const Vector &position, const QAngle &angles, const Vector &velocity,
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const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo )
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{
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return CTFProjectile_Jar::Create( position, angles, velocity, angVelocity, pOwner, weaponInfo );
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}
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#endif
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#ifdef GAME_DLL
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Vector CTFJar::GetVelocityVector( const Vector &vecForward, const Vector &vecRight, const Vector &vecUp )
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{
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return ( ( vecForward * GetProjectileSpeed() ) + ( vecUp * 200.0f ) + ( random->RandomFloat( -10.0f, 10.0f ) * vecRight ) +
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( random->RandomFloat( -10.0f, 10.0f ) * vecUp ) );
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}
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#endif
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFJar::TossJarThink( void )
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{
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CTFPlayer *pPlayer = GetTFPlayerOwner();
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if ( !pPlayer )
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return;
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PlayWeaponShootSound();
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#ifdef GAME_DLL
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Vector vecForward, vecRight, vecUp;
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AngleVectors( pPlayer->EyeAngles(), &vecForward, &vecRight, &vecUp );
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float fRight = 8.f;
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if ( IsViewModelFlipped() )
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{
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fRight *= -1;
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}
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Vector vecSrc = pPlayer->Weapon_ShootPosition();
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vecSrc += vecForward * 16.0f + vecRight * fRight + vecUp * -6.0f;
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trace_t trace;
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Vector vecEye = pPlayer->EyePosition();
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CTraceFilterSimple traceFilter( this, COLLISION_GROUP_NONE );
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UTIL_TraceHull( vecEye, vecSrc, -Vector(8,8,8), Vector(8,8,8), MASK_SOLID_BRUSHONLY, &traceFilter, &trace );
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// If we started in solid, don't let them fire at all
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if ( trace.startsolid )
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return;
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Vector vecVelocity = GetVelocityVector( vecForward, vecRight, vecUp );
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CTFProjectile_Jar *pProjectile = CreateJarProjectile( trace.endpos, pPlayer->EyeAngles(), vecVelocity,
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GetAngularImpulse(), pPlayer, GetTFWpnData() );
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if ( pProjectile )
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{
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pProjectile->SetCritical( IsCurrentAttackACrit() );
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pProjectile->SetLauncher( this );
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}
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if ( ShouldSpeakWhenFiring() )
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{
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pPlayer->SpeakWeaponFire( MP_CONCEPT_JARATE_LAUNCH );
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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void CTFJar::GetProjectileEntityName( CAttribute_String *attrProjectileEntityName )
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{
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static CSchemaAttributeDefHandle pAttrDef_ProjectileEntityName( "projectile entity name" );
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CEconItemView *pItem = GetAttributeContainer()->GetItem();
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if ( pAttrDef_ProjectileEntityName && pItem )
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{
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//CAttribute_String attrProjectileEntityName;
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pItem->FindAttribute( pAttrDef_ProjectileEntityName, attrProjectileEntityName );
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}
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}
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#ifdef GAME_DLL
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFProjectile_Jar::CTFProjectile_Jar()
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{
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m_vCollisionVelocity = Vector( 0,0,0 );
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m_iProjectileType = TF_PROJECTILE_JAR;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFProjectile_Jar::Precache()
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{
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PrecacheModel( TF_WEAPON_PEEJAR_MODEL );
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PrecacheModel( TF_WEAPON_FESTIVE_PEEJAR_MODEL );
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PrecacheModel( "models/weapons/c_models/c_breadmonster/c_breadmonster.mdl" );
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PrecacheScriptSound( TF_WEAPON_PEEJAR_EXPLODE_SOUND );
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BaseClass::Precache();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFProjectile_Jar::SetCustomPipebombModel()
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{
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// Check for Model Override
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int iProjectile = 0;
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CTFPlayer *pThrower = ToTFPlayer( GetThrower() );
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if ( pThrower && pThrower->GetActiveWeapon() )
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{
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CALL_ATTRIB_HOOK_INT_ON_OTHER( pThrower->GetActiveWeapon(), iProjectile, override_projectile_type );
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switch ( iProjectile )
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{
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case TF_PROJECTILE_FESTIVE_JAR :
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m_iProjectileType = iProjectile;
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SetModel( TF_WEAPON_FESTIVE_PEEJAR_MODEL );
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return;
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case TF_PROJECTILE_BREADMONSTER_JARATE:
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case TF_PROJECTILE_BREADMONSTER_MADMILK:
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m_iProjectileType = iProjectile;
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SetModel( "models/weapons/c_models/c_breadmonster/c_breadmonster.mdl" );
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return;
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}
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}
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SetModel( TF_WEAPON_PEEJAR_MODEL );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFProjectile_Jar* CTFProjectile_Jar::Create( const Vector &position, const QAngle &angles,
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const Vector &velocity, const AngularImpulse &angVelocity,
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CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo )
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{
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CTFProjectile_Jar *pGrenade = static_cast<CTFProjectile_Jar*>( CBaseEntity::CreateNoSpawn( "tf_projectile_jar", position, angles, pOwner ) );
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if ( pGrenade )
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{
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// Set the pipebomb mode before calling spawn, so the model & associated vphysics get setup properly.
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pGrenade->SetPipebombMode();
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DispatchSpawn( pGrenade );
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pGrenade->InitGrenade( velocity, angVelocity, pOwner, weaponInfo );
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#ifdef _X360
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if ( pGrenade->m_iType != TF_GL_MODE_REMOTE_DETONATE )
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{
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pGrenade->SetDamage( TF_WEAPON_GRENADE_XBOX_DAMAGE );
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}
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#endif
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pGrenade->m_flFullDamage = 0;
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pGrenade->ApplyLocalAngularVelocityImpulse( angVelocity );
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}
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return pGrenade;
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}
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extern void ExtinguishPlayer( CEconEntity *pExtinguisher, CTFPlayer *pOwner, CTFPlayer *pTarget, const char *pExtinguisherName );
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void JarExplode( int iEntIndex, CTFPlayer *pAttacker, CBaseEntity *pOriginalWeapon, CBaseEntity *pWeapon, const Vector& vContactPoint, int iTeam, float flRadius, ETFCond cond, float flDuration, const char *pszImpactEffect )
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{
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// Splash!
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CPVSFilter particleFilter( vContactPoint );
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TE_TFParticleEffect( particleFilter, 0.0, pszImpactEffect, vContactPoint, vec3_angle );
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// Explosion effect.
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CBroadcastRecipientFilter soundFilter;
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Vector vecOrigin = vContactPoint;
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CBaseEntity::EmitSound( soundFilter, iEntIndex, TF_WEAPON_PEEJAR_EXPLODE_SOUND, &vecOrigin );
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// Treat this trace exactly like radius damage
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CTraceFilterIgnorePlayers traceFilter( pAttacker, COLLISION_GROUP_PROJECTILE );
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// Splash pee on everyone nearby.
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CBaseEntity *pListOfEntities[32];
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int iEntities = UTIL_EntitiesInSphere( pListOfEntities, 32, vContactPoint, flRadius, FL_CLIENT );
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for ( int i = 0; i < iEntities; ++i )
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{
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CTFPlayer *pPlayer = ToTFPlayer( pListOfEntities[i] );
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if ( !pPlayer || !pPlayer->IsAlive() )
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continue;
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// Do a quick trace to see if there's any geometry in the way.
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// Pee isn't stopped by other entities. Splishy splashy.
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trace_t trace;
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UTIL_TraceLine( vContactPoint, pPlayer->GetAbsOrigin(), ( MASK_SHOT & ~( CONTENTS_HITBOX ) ), &traceFilter, &trace );
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if ( trace.DidHitWorld() )
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continue;
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// Drench the target.
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if ( pPlayer->GetTeamNumber() != iTeam )
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{
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if ( pPlayer->m_Shared.IsInvulnerable() )
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continue;
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if ( pPlayer->m_Shared.InCond( TF_COND_PHASE ) || pPlayer->m_Shared.InCond( TF_COND_PASSTIME_INTERCEPTION ) )
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continue;
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if ( !pPlayer->CanGetWet() )
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continue;
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pPlayer->m_Shared.AddCond( cond, flDuration, pAttacker );
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pPlayer->m_Shared.SetPeeAttacker( pAttacker );
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pPlayer->SpeakConceptIfAllowed( MP_CONCEPT_JARATE_HIT );
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if ( pAttacker )
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{
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if ( pPlayer->IsPlayerClass( TF_CLASS_SPY ) && pPlayer->m_Shared.GetPercentInvisible() == 1.0f )
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{
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pAttacker->AwardAchievement( ACHIEVEMENT_TF_SNIPER_JARATE_REVEAL_SPY );
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}
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float flStun = 1.0f;
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CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( pAttacker, flStun, applies_snare_effect );
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if ( flStun != 1.0f )
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{
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pPlayer->m_Shared.StunPlayer( flDuration, flStun, TF_STUN_MOVEMENT, pAttacker );
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}
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// Stats tracking?
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if ( cond == TF_COND_URINE || cond == TF_COND_MAD_MILK )
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{
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if ( TFGameRules() && TFGameRules()->IsPVEModeActive() )
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{
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// These if statements are intentionally split to avoid falling through to the normal kKillEaterEvent_PeeVictims event if we're in
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// IsPVEModeActive() but not a robot, or don't have the stun.
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if ( pPlayer->GetTeamNumber() == TF_TEAM_PVE_INVADERS && flStun != 1.0f )
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{
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EconEntity_OnOwnerKillEaterEvent( dynamic_cast<CEconEntity *>( pWeapon ), pAttacker, pPlayer, kKillEaterEvent_RobotsSlowed );
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}
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}
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else
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{
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EconEntity_OnOwnerKillEaterEvent( dynamic_cast<CEconEntity *>( pWeapon ), pAttacker, pPlayer, kKillEaterEvent_PeeVictims );
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}
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}
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// Tell the clients involved in the jarate
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CRecipientFilter involved_filter;
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involved_filter.AddRecipient( pPlayer );
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involved_filter.AddRecipient( pAttacker );
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UserMessageBegin( involved_filter, "PlayerJarated" );
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WRITE_BYTE( pAttacker->entindex() );
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WRITE_BYTE( pPlayer->entindex() );
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MessageEnd();
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const char *pszEvent = NULL;
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switch( cond )
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{
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case TF_COND_URINE:
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pszEvent = "jarate_attack";
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break;
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case TF_COND_MAD_MILK:
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pszEvent = "milk_attack";
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break;
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}
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if ( pszEvent && pszEvent[0] )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"%s\" against \"%s<%i><%s><%s>\" with \"%s\" (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")\n",
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pAttacker->GetPlayerName(),
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pAttacker->GetUserID(),
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pAttacker->GetNetworkIDString(),
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pAttacker->GetTeam()->GetName(),
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pszEvent,
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pPlayer->GetPlayerName(),
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pPlayer->GetUserID(),
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName(),
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"tf_weapon_jar",
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(int)pAttacker->GetAbsOrigin().x,
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(int)pAttacker->GetAbsOrigin().y,
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(int)pAttacker->GetAbsOrigin().z,
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(int)pPlayer->GetAbsOrigin().x,
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(int)pPlayer->GetAbsOrigin().y,
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(int)pPlayer->GetAbsOrigin().z );
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}
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}
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}
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else
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{
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if ( pAttacker && pPlayer->m_Shared.InCond( TF_COND_BURNING ) )
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{
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ExtinguishPlayer( dynamic_cast<CEconEntity *>( pWeapon ), pAttacker, pPlayer, "tf_weapon_jar" );
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// Return some percentage of the jar to the thrown weapon if extinguishing an ally
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auto pLauncher = dynamic_cast< CTFWeaponBase* >( pOriginalWeapon );
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if ( pLauncher && pAttacker != pPlayer && pLauncher->HasEffectBarRegeneration() )
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{
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float fCooldown = 1.0f;
|
|
CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( pLauncher, fCooldown, extinguish_reduces_cooldown );
|
|
fCooldown = 1.0f - fCooldown;
|
|
if ( fCooldown > 0 )
|
|
{
|
|
if ( pLauncher->GetEffectBarProgress() < fCooldown )
|
|
{
|
|
float fDuration = pLauncher->GetEffectBarRechargeTime();
|
|
float fIncrement = fDuration * fCooldown;
|
|
pLauncher->DecrementBarRegenTime( fIncrement );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTFProjectile_Jar::Explode( trace_t *pTrace, int bitsDamageType )
|
|
{
|
|
SetModelName( NULL_STRING );//invisible
|
|
AddSolidFlags( FSOLID_NOT_SOLID );
|
|
|
|
m_takedamage = DAMAGE_NO;
|
|
|
|
// Pull out of the wall a bit.
|
|
if ( pTrace->fraction != 1.0 )
|
|
{
|
|
SetAbsOrigin( pTrace->endpos + ( pTrace->plane.normal * 1.0f ) );
|
|
}
|
|
|
|
CTFPlayer *pThrower = ToTFPlayer( GetThrower() );
|
|
JarExplode( entindex(), pThrower, GetOriginalLauncher(), GetLauncher(), GetAbsOrigin(), GetTeamNumber(), GetDamageRadius(), GetEffectCondition(), 10.f, GetImpactEffect() );
|
|
|
|
// Debug radius draw.
|
|
//DrawRadius( GetDamageRadius() );
|
|
|
|
SetContextThink( &CBaseGrenade::SUB_Remove, gpGlobals->curtime, "RemoveThink" );
|
|
SetTouch( NULL );
|
|
|
|
AddEffects( EF_NODRAW );
|
|
SetAbsVelocity( vec3_origin );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void CTFProjectile_Jar::PipebombTouch( CBaseEntity *pOther )
|
|
{
|
|
if ( pOther == GetThrower() )
|
|
return;
|
|
|
|
if ( !pOther->IsSolid() || pOther->IsSolidFlagSet( FSOLID_VOLUME_CONTENTS ) )
|
|
return;
|
|
|
|
if ( !pOther->IsWorld() && !pOther->IsPlayer() )
|
|
return;
|
|
|
|
// Don't collide with teammate if we're still in the grace period.
|
|
if ( pOther->IsPlayer() && pOther->GetTeamNumber() == GetTeamNumber() && !CanCollideWithTeammates() )
|
|
{
|
|
// Exception to this rule - if we're a jar or milk, and our potential victim is on fire, then allow collision after all.
|
|
// If we're a jar or milk, then still allow collision if our potential victim is on fire.
|
|
if (m_iProjectileType == TF_PROJECTILE_JAR || m_iProjectileType == TF_PROJECTILE_JAR_MILK)
|
|
{
|
|
auto victim = ToTFPlayer(pOther);
|
|
if (!victim->m_Shared.InCond(TF_COND_BURNING))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Handle hitting skybox (disappear).
|
|
trace_t pTrace;
|
|
Vector velDir = GetAbsVelocity();
|
|
if ( velDir.IsZero() && pOther && pOther->IsPlayer() )
|
|
{
|
|
velDir = pOther->WorldSpaceCenter() - GetAbsOrigin();
|
|
}
|
|
|
|
VectorNormalize( velDir );
|
|
Vector vecSpot = GetAbsOrigin() - velDir * 32;
|
|
UTIL_TraceLine( vecSpot, vecSpot + velDir * 64, MASK_SOLID, this, COLLISION_GROUP_NONE, &pTrace );
|
|
|
|
if ( pTrace.fraction < 1.0 && pTrace.surface.flags & SURF_SKY )
|
|
{
|
|
UTIL_Remove( this );
|
|
return;
|
|
}
|
|
|
|
// If we already touched a surface then we're not exploding on contact anymore.
|
|
if ( m_bTouched == true )
|
|
return;
|
|
|
|
OnHit( pOther );
|
|
if ( m_iProjectileType == TF_PROJECTILE_BREADMONSTER_JARATE || m_iProjectileType == TF_PROJECTILE_BREADMONSTER_MADMILK )
|
|
{
|
|
OnBreadMonsterHit( pOther, &pTrace );
|
|
}
|
|
|
|
if ( ExplodesOnHit() )
|
|
{
|
|
// Save this entity as enemy, they will take 100% damage if applicable
|
|
m_hEnemy = pOther;
|
|
Explode( &pTrace, GetDamageType() );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void CTFProjectile_Jar::OnBreadMonsterHit( CBaseEntity *pOther, trace_t *pTrace )
|
|
{
|
|
if ( m_iProjectileType != TF_PROJECTILE_BREADMONSTER_JARATE && m_iProjectileType != TF_PROJECTILE_BREADMONSTER_MADMILK )
|
|
return;
|
|
|
|
CTFPlayer *pVictim = ToTFPlayer( pOther );
|
|
if ( !pVictim || pVictim->GetTeamNumber() == GetTeamNumber() )
|
|
return;
|
|
|
|
// This is a player on the other team, attach a breadmonster
|
|
|
|
CTFPlayer *pOwner = ToTFPlayer( GetThrower() );
|
|
|
|
// Attach Breadmonster to Victim
|
|
CreateStickyAttachmentToTarget( pOwner, pVictim, pTrace );
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTFProjectile_Jar::VPhysicsCollision( int index, gamevcollisionevent_t *pEvent )
|
|
{
|
|
BaseClass::VPhysicsCollision( index, pEvent );
|
|
|
|
int otherIndex = !index;
|
|
CBaseEntity *pHitEntity = pEvent->pEntities[otherIndex];
|
|
|
|
if ( !pHitEntity )
|
|
return;
|
|
|
|
if ( pHitEntity->IsWorld() )
|
|
{
|
|
OnHitWorld();
|
|
}
|
|
|
|
// Break if we hit the world.
|
|
bool bIsDynamicProp = ( NULL != dynamic_cast<CDynamicProp *>( pHitEntity ) );
|
|
if ( ExplodesOnHit() && pHitEntity && ( pHitEntity->IsWorld() || bIsDynamicProp ) )
|
|
{
|
|
// Explode immediately next frame. (Can't explode in the collision callback.)
|
|
m_vCollisionVelocity = pEvent->preVelocity[index];
|
|
SetContextThink( &CTFProjectile_Jar::VPhysicsCollisionThink, gpGlobals->curtime, "JarCollisionThink" );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles exploding after a vphysics collision has happened.
|
|
// This prevents changing collision properties during the vphysics callback itself.
|
|
//-----------------------------------------------------------------------------
|
|
void CTFProjectile_Jar::VPhysicsCollisionThink( void )
|
|
{
|
|
if ( !ExplodesOnHit() )
|
|
return;
|
|
|
|
trace_t pTrace;
|
|
Vector velDir = m_vCollisionVelocity;
|
|
VectorNormalize( velDir );
|
|
Vector vecSpot = GetAbsOrigin() - velDir * 16;
|
|
UTIL_TraceLine( vecSpot, vecSpot + velDir * 32, MASK_SOLID, this, COLLISION_GROUP_NONE, &pTrace );
|
|
|
|
Explode( &pTrace, GetDamageType() );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
bool CTFProjectile_Jar::PositionArrowOnBone( mstudiobbox_t *pBox, CBaseAnimating *pOtherAnim )
|
|
{
|
|
CStudioHdr *pStudioHdr = pOtherAnim->GetModelPtr();
|
|
if ( !pStudioHdr )
|
|
return false;
|
|
|
|
mstudiohitboxset_t *set = pStudioHdr->pHitboxSet( pOtherAnim->GetHitboxSet() );
|
|
if ( !set )
|
|
return false;
|
|
if ( !set->numhitboxes ) // Target must have hit boxes.
|
|
return false;
|
|
|
|
if ( pBox->bone < 0 || pBox->bone >= pStudioHdr->numbones() ) // Bone index must be valid.
|
|
return false;
|
|
|
|
CBoneCache *pCache = pOtherAnim->GetBoneCache();
|
|
if ( !pCache )
|
|
return false;
|
|
|
|
matrix3x4_t *bone_matrix = pCache->GetCachedBone( pBox->bone );
|
|
if ( !bone_matrix )
|
|
return false;
|
|
|
|
Vector vecBoxAbsMins, vecBoxAbsMaxs;
|
|
TransformAABB( *bone_matrix, pBox->bbmin, pBox->bbmax, vecBoxAbsMins, vecBoxAbsMaxs );
|
|
|
|
// Adjust the arrow so it isn't exactly in the center of the box.
|
|
Vector position;
|
|
Vector vecDelta = vecBoxAbsMaxs - vecBoxAbsMins;
|
|
float frand = (float)rand() / VALVE_RAND_MAX;
|
|
position.x = vecBoxAbsMins.x + vecDelta.x*0.6f - vecDelta.x*frand*0.2f;
|
|
frand = (float)rand() / VALVE_RAND_MAX;
|
|
position.y = vecBoxAbsMins.y + vecDelta.y*0.6f - vecDelta.y*frand*0.2f;
|
|
frand = (float)rand() / VALVE_RAND_MAX;
|
|
position.z = vecBoxAbsMins.z + vecDelta.z*0.6f - vecDelta.z*frand*0.2f;
|
|
SetAbsOrigin( position );
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void CTFProjectile_Jar::GetBoneAttachmentInfo( mstudiobbox_t *pBox, CBaseAnimating *pOtherAnim, Vector &bonePosition, QAngle &boneAngles, int &boneIndexAttached, int &physicsBoneIndex )
|
|
{
|
|
// Find a bone to stick to.
|
|
matrix3x4_t arrowWorldSpace;
|
|
MatrixCopy( EntityToWorldTransform(), arrowWorldSpace );
|
|
|
|
// Get the bone info so we can follow the bone.
|
|
boneIndexAttached = pBox->bone;
|
|
physicsBoneIndex = pOtherAnim->GetPhysicsBone( boneIndexAttached );
|
|
matrix3x4_t boneToWorld;
|
|
pOtherAnim->GetBoneTransform( boneIndexAttached, boneToWorld );
|
|
|
|
Vector attachedBonePos;
|
|
QAngle attachedBoneAngles;
|
|
pOtherAnim->GetBonePosition( boneIndexAttached, attachedBonePos, attachedBoneAngles );
|
|
|
|
// Transform my current position/orientation into the hit bone's space.
|
|
matrix3x4_t worldToBone, localMatrix;
|
|
MatrixInvert( boneToWorld, worldToBone );
|
|
ConcatTransforms( worldToBone, arrowWorldSpace, localMatrix );
|
|
MatrixAngles( localMatrix, boneAngles, bonePosition );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void CTFProjectile_Jar::CreateStickyAttachmentToTarget( CTFPlayer *pOwner, CTFPlayer *pVictim, trace_t *trace )
|
|
{
|
|
// Dont stick to the sky!
|
|
if ( trace->surface.flags & SURF_SKY )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// If I hit a player, remove the jar and replace with the face eater version
|
|
CStudioHdr *pStudioHdr = NULL;
|
|
mstudiohitboxset_t *set = NULL;
|
|
pStudioHdr = pVictim->GetModelPtr();
|
|
if ( pStudioHdr )
|
|
{
|
|
set = pStudioHdr->pHitboxSet( pVictim->GetHitboxSet() );
|
|
}
|
|
|
|
// Look for nearest hitbox
|
|
mstudiobbox_t *closest_box = NULL;
|
|
if ( trace->m_pEnt && trace->m_pEnt->GetTeamNumber() != GetTeamNumber() )
|
|
{
|
|
closest_box = set->pHitbox( trace->hitbox );
|
|
}
|
|
|
|
if ( closest_box )
|
|
{
|
|
if ( !PositionArrowOnBone( closest_box, pVictim ) )
|
|
return;
|
|
|
|
// See if we're supposed to stick in the target.
|
|
Vector bonePosition = vec3_origin;
|
|
QAngle boneAngles = QAngle( 0, 0, 0 );
|
|
int boneIndexAttached = -1;
|
|
int physicsBoneIndex = -1;
|
|
|
|
GetBoneAttachmentInfo( closest_box, pVictim, bonePosition, boneAngles, boneIndexAttached, physicsBoneIndex );
|
|
|
|
IGameEvent * event = gameeventmanager->CreateEvent( "arrow_impact" );
|
|
if ( event )
|
|
{
|
|
event->SetInt( "attachedEntity", pVictim->entindex() );
|
|
event->SetInt( "shooter", pOwner->entindex() );
|
|
event->SetInt( "attachedEntity", pVictim->entindex() );
|
|
event->SetInt( "boneIndexAttached", boneIndexAttached );
|
|
event->SetFloat( "bonePositionX", bonePosition.x );
|
|
event->SetFloat( "bonePositionY", bonePosition.y );
|
|
event->SetFloat( "bonePositionZ", bonePosition.z );
|
|
event->SetFloat( "boneAnglesX", boneAngles.x );
|
|
event->SetFloat( "boneAnglesY", boneAngles.y );
|
|
event->SetFloat( "boneAnglesZ", boneAngles.z );
|
|
event->SetInt( "projectileType", GetProjectileType() );
|
|
event->SetBool( "isCrit", IsCritical() );
|
|
gameeventmanager->FireEvent( event );
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef CLIENT_DLL
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
const char *CTFProjectile_Jar::GetTrailParticleName( void )
|
|
{
|
|
if ( GetTeamNumber() == TF_TEAM_BLUE )
|
|
{
|
|
return "peejar_trail_blu";
|
|
}
|
|
else
|
|
{
|
|
return "peejar_trail_red";
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef GAME_DLL
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CTFProjectile_Jar *CTFJarMilk::CreateJarProjectile( const Vector &position, const QAngle &angles, const Vector &velocity,
|
|
const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo )
|
|
{
|
|
return CTFProjectile_JarMilk::Create( position, angles, velocity, angVelocity, pOwner, weaponInfo );
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTFProjectile_JarMilk::Precache()
|
|
{
|
|
PrecacheModel( TF_WEAPON_MILKJAR_MODEL );
|
|
|
|
BaseClass::Precache();
|
|
}
|
|
#ifdef GAME_DLL
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CTFProjectile_JarMilk* CTFProjectile_JarMilk::Create( const Vector &position, const QAngle &angles,
|
|
const Vector &velocity, const AngularImpulse &angVelocity,
|
|
CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo )
|
|
{
|
|
CTFProjectile_JarMilk *pGrenade = static_cast<CTFProjectile_JarMilk*>( CBaseEntity::CreateNoSpawn( "tf_projectile_jar_milk", position, angles, pOwner ) );
|
|
if ( pGrenade )
|
|
{
|
|
// Set the pipebomb mode before calling spawn, so the model & associated vphysics get setup properly.
|
|
pGrenade->SetPipebombMode();
|
|
DispatchSpawn( pGrenade );
|
|
|
|
pGrenade->InitGrenade( velocity, angVelocity, pOwner, weaponInfo );
|
|
|
|
#ifdef _X360
|
|
if ( pGrenade->m_iType != TF_GL_MODE_REMOTE_DETONATE )
|
|
{
|
|
pGrenade->SetDamage( TF_WEAPON_GRENADE_XBOX_DAMAGE );
|
|
}
|
|
#endif
|
|
pGrenade->m_flFullDamage = 0;
|
|
|
|
pGrenade->ApplyLocalAngularVelocityImpulse( angVelocity );
|
|
}
|
|
|
|
return pGrenade;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTFProjectile_JarMilk::SetCustomPipebombModel()
|
|
{
|
|
// Check for Model Override
|
|
int iProjectile = 0;
|
|
CTFPlayer *pThrower = ToTFPlayer( GetThrower() );
|
|
if ( pThrower && pThrower->GetActiveWeapon() )
|
|
{
|
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pThrower->GetActiveWeapon(), iProjectile, override_projectile_type );
|
|
switch ( iProjectile )
|
|
{
|
|
case TF_PROJECTILE_BREADMONSTER_JARATE:
|
|
case TF_PROJECTILE_BREADMONSTER_MADMILK:
|
|
m_iProjectileType = iProjectile;
|
|
SetModel( "models/weapons/c_models/c_breadmonster/c_breadmonster_milk.mdl" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
SetModel( TF_WEAPON_MILKJAR_MODEL );
|
|
}
|
|
#endif
|
|
|
|
#ifdef CLIENT_DLL
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
const char* CTFJarMilk::ModifyEventParticles( const char* token )
|
|
{
|
|
if ( FStrEq( token, "energydrink_splash") )
|
|
{
|
|
CEconItemView *pItem = m_AttributeManager.GetItem();
|
|
int iSystems = pItem->GetStaticData()->GetNumAttachedParticles( GetTeamNumber() );
|
|
for ( int i = 0; i < iSystems; i++ )
|
|
{
|
|
attachedparticlesystem_t *pSystem = pItem->GetStaticData()->GetAttachedParticleData( GetTeamNumber(),i );
|
|
if ( pSystem->iCustomType == 1 )
|
|
{
|
|
return pSystem->pszSystemName;
|
|
}
|
|
}
|
|
}
|
|
|
|
return BaseClass::ModifyEventParticles( token );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CTFJarMilk::Holster( CBaseCombatWeapon *pSwitchingTo )
|
|
{
|
|
CTFPlayer *pOwner = ToTFPlayer( GetPlayerOwner() );
|
|
if ( pOwner && pOwner->IsLocalPlayer() )
|
|
{
|
|
C_BaseEntity *pParticleEnt = pOwner->GetViewModel(0);
|
|
if ( pParticleEnt )
|
|
{
|
|
pOwner->StopViewModelParticles( pParticleEnt );
|
|
}
|
|
}
|
|
|
|
return BaseClass::Holster( pSwitchingTo );
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef GAME_DLL
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
Vector CTFCleaver::GetVelocityVector( const Vector &vecForward, const Vector &vecRight, const Vector &vecUp )
|
|
{
|
|
Vector vecVelocity;
|
|
|
|
// Calculate the initial impulse on the item.
|
|
vecVelocity = Vector( 0.0f, 0.0f, 0.0f );
|
|
vecVelocity += vecForward * 10;
|
|
vecVelocity += vecUp * 1;
|
|
VectorNormalize( vecVelocity );
|
|
vecVelocity *= 3000;
|
|
|
|
return vecVelocity;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CTFProjectile_Jar *CTFCleaver::CreateJarProjectile( const Vector &position, const QAngle &angles, const Vector &velocity,
|
|
const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo )
|
|
{
|
|
return CTFProjectile_Cleaver::Create( position, angles, velocity, angVelocity, pOwner, weaponInfo, GetSkin() );
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
float CTFCleaver::GetProjectileSpeed( void )
|
|
{
|
|
return TF_CLEAVER_LAUNCH_SPEED;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void CTFCleaver::SecondaryAttack( void )
|
|
{
|
|
PrimaryAttack();
|
|
}
|
|
|
|
#ifdef CLIENT_DLL
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
const char* CTFCleaver::ModifyEventParticles( const char* token )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CTFCleaver::Holster( CBaseCombatWeapon *pSwitchingTo )
|
|
{
|
|
return BaseClass::Holster( pSwitchingTo );
|
|
}
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTFProjectile_Cleaver::Precache()
|
|
{
|
|
PrecacheModel( TF_WEAPON_CLEAVER_MODEL );
|
|
PrecacheScriptSound( TF_WEAPON_CLEAVER_IMPACT_FLESH_SOUND );
|
|
PrecacheScriptSound( TF_WEAPON_CLEAVER_IMPACT_WORLD_SOUND );
|
|
|
|
BaseClass::Precache();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTFProjectile_Cleaver::SetCustomPipebombModel()
|
|
{
|
|
SetModel( TF_WEAPON_CLEAVER_MODEL );
|
|
}
|
|
|
|
CTFProjectile_Cleaver::CTFProjectile_Cleaver()
|
|
{
|
|
#ifdef GAME_DLL
|
|
m_bHitPlayer = false;
|
|
m_bSoundPlayed = false;
|
|
#endif
|
|
}
|
|
|
|
#ifdef GAME_DLL
|
|
#define FLIGHT_TIME_TO_MAX_DMG 1.f
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTFProjectile_Cleaver::OnHit( CBaseEntity *pOther )
|
|
{
|
|
SetModelName( NULL_STRING );//invisible
|
|
AddSolidFlags( FSOLID_NOT_SOLID );
|
|
|
|
CTFPlayer *pOwner = ToTFPlayer( GetThrower() );
|
|
if ( !pOwner )
|
|
return;
|
|
|
|
if ( !pOther || !pOther->IsPlayer() )
|
|
return;
|
|
|
|
CTFPlayer *pPlayer = ToTFPlayer( pOther );
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
// Can't bleed an invul player.
|
|
if ( pPlayer->m_Shared.IsInvulnerable() || pPlayer->m_Shared.InCond( TF_COND_INVULNERABLE_WEARINGOFF ) )
|
|
return;
|
|
|
|
if ( pPlayer->GetTeamNumber() == pOwner->GetTeamNumber() )
|
|
return;
|
|
|
|
if ( TFGameRules() && TFGameRules()->IsTruceActive() && pOwner->IsTruceValidForEnt() )
|
|
return;
|
|
|
|
bool bIsCriticalHit = IsCritical();
|
|
bool bIsMiniCrit = false;
|
|
float flBleedTime = 5.0f;
|
|
|
|
float flLifeTime = gpGlobals->curtime - m_flCreationTime;
|
|
if ( flLifeTime >= FLIGHT_TIME_TO_MAX_DMG )
|
|
{
|
|
bIsMiniCrit = true;
|
|
}
|
|
|
|
// just do the bleed effect directly since the bleed
|
|
// attribute comes from the inflictor, which is the cleaver.
|
|
pPlayer->m_Shared.MakeBleed( pOwner, (CTFCleaver *)GetLauncher(), flBleedTime );
|
|
|
|
// Give 'em a love tap.
|
|
const trace_t *pTrace = &CBaseEntity::GetTouchTrace();
|
|
trace_t *pNewTrace = const_cast<trace_t*>( pTrace );
|
|
|
|
CBaseEntity *pInflictor = GetLauncher();
|
|
CTakeDamageInfo info;
|
|
info.SetAttacker( pOwner );
|
|
info.SetInflictor( pInflictor );
|
|
info.SetWeapon( pInflictor );
|
|
info.SetDamage( GetDamage() );
|
|
info.SetDamageCustom( bIsMiniCrit ? TF_DMG_CUSTOM_CLEAVER_CRIT : TF_DMG_CUSTOM_CLEAVER );
|
|
info.SetDamagePosition( GetAbsOrigin() );
|
|
int iDamageType = GetDamageType();
|
|
if ( bIsCriticalHit )
|
|
{
|
|
iDamageType |= DMG_CRITICAL;
|
|
}
|
|
info.SetDamageType( iDamageType );
|
|
|
|
// Hurt 'em.
|
|
Vector dir;
|
|
AngleVectors( GetAbsAngles(), &dir );
|
|
pPlayer->DispatchTraceAttack( info, dir, pNewTrace );
|
|
ApplyMultiDamage();
|
|
|
|
// sound effects
|
|
EmitSound_t params;
|
|
params.m_flSoundTime = 0;
|
|
params.m_pflSoundDuration = 0;
|
|
params.m_pSoundName = TF_WEAPON_CLEAVER_IMPACT_FLESH_SOUND;
|
|
|
|
CPASFilter filter( GetAbsOrigin() );
|
|
filter.RemoveRecipient( pOwner );
|
|
EmitSound( filter, entindex(), params );
|
|
|
|
CSingleUserRecipientFilter attackerFilter( pOwner );
|
|
EmitSound( attackerFilter, pOwner->entindex(), params );
|
|
|
|
AddEffects( EF_NODRAW );
|
|
SetAbsVelocity( vec3_origin );
|
|
|
|
SetContextThink( &CBaseGrenade::SUB_Remove, gpGlobals->curtime + 2, "RemoveThink" );
|
|
SetTouch( NULL );
|
|
|
|
m_bHitPlayer = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTFProjectile_Cleaver::Explode( trace_t *pTrace, int bitsDamageType )
|
|
{
|
|
if ( !m_bHitPlayer )
|
|
{
|
|
if ( !m_bSoundPlayed )
|
|
{
|
|
EmitSound( TF_WEAPON_CLEAVER_IMPACT_WORLD_SOUND );
|
|
m_bSoundPlayed = true;
|
|
}
|
|
|
|
SetContextThink( &CBaseGrenade::SUB_Remove, gpGlobals->curtime + 2, "RemoveThink" );
|
|
SetTouch( NULL );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTFProjectile_Cleaver::Detonate( void )
|
|
{
|
|
trace_t tr;
|
|
Vector vecSpot;// trace starts here!
|
|
|
|
SetThink( NULL );
|
|
|
|
vecSpot = GetAbsOrigin() + Vector ( 0 , 0 , 8 );
|
|
UTIL_TraceLine ( vecSpot, vecSpot + Vector ( 0, 0, -32 ), MASK_SHOT_HULL, this, COLLISION_GROUP_NONE, & tr);
|
|
|
|
Explode( &tr, GetDamageType() );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CTFProjectile_Cleaver* CTFProjectile_Cleaver::Create( const Vector &position, const QAngle &angles,
|
|
const Vector &velocity, const AngularImpulse &angVelocity,
|
|
CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, int nSkin )
|
|
{
|
|
CTFProjectile_Cleaver *pGrenade = static_cast<CTFProjectile_Cleaver*>( CBaseEntity::CreateNoSpawn( "tf_projectile_cleaver", position, angles, pOwner ) );
|
|
if ( pGrenade )
|
|
{
|
|
// Set the pipebomb mode before calling spawn, so the model & associated vphysics get setup properly.
|
|
pGrenade->SetPipebombMode();
|
|
DispatchSpawn( pGrenade );
|
|
|
|
pGrenade->m_nSkin = nSkin;
|
|
|
|
pGrenade->InitGrenade( velocity, angVelocity, pOwner, weaponInfo );
|
|
|
|
pGrenade->m_flFullDamage = 0;
|
|
|
|
pGrenade->ApplyLocalAngularVelocityImpulse( angVelocity );
|
|
}
|
|
|
|
return pGrenade;
|
|
}
|
|
|
|
#else
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
const char *CTFProjectile_Cleaver::GetTrailParticleName( void )
|
|
{
|
|
if ( GetTeamNumber() == TF_TEAM_BLUE )
|
|
{
|
|
return "peejar_trail_blu_glow";
|
|
}
|
|
else
|
|
{
|
|
return "peejar_trail_red_glow";
|
|
}
|
|
}
|
|
|
|
#endif // GAME_DLL
|