Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//=============================================================================
#include "cbase.h"
#include "tf_weapon_lunchbox.h"
#include "tf_fx_shared.h"
// Client specific.
#ifdef CLIENT_DLL
#include "c_tf_player.h"
// Server specific.
#else
#include "tf_player.h"
#include "entity_healthkit.h"
#include "econ_item_view.h"
#include "econ_item_system.h"
#include "tf_gamestats.h"
#endif
//=============================================================================
//
// Weapon Lunchbox tables.
//
IMPLEMENT_NETWORKCLASS_ALIASED( TFLunchBox, DT_WeaponLunchBox )
BEGIN_NETWORK_TABLE( CTFLunchBox, DT_WeaponLunchBox )
END_NETWORK_TABLE()
BEGIN_PREDICTION_DATA( CTFLunchBox )
END_PREDICTION_DATA()
LINK_ENTITY_TO_CLASS( tf_weapon_lunchbox, CTFLunchBox );
PRECACHE_WEAPON_REGISTER( tf_weapon_lunchbox );
//=============================================================================
IMPLEMENT_NETWORKCLASS_ALIASED( TFLunchBox_Drink, DT_TFLunchBox_Drink )
BEGIN_NETWORK_TABLE( CTFLunchBox_Drink, DT_TFLunchBox_Drink )
END_NETWORK_TABLE()
BEGIN_PREDICTION_DATA( CTFLunchBox_Drink )
END_PREDICTION_DATA()
LINK_ENTITY_TO_CLASS( tf_weapon_lunchbox_drink, CTFLunchBox_Drink );
PRECACHE_WEAPON_REGISTER( tf_weapon_lunchbox_drink );
// Server specific.
#ifndef CLIENT_DLL
BEGIN_DATADESC( CTFLunchBox )
END_DATADESC()
#endif
#define LUNCHBOX_DROP_MODEL "models/items/plate.mdl"
#define LUNCHBOX_STEAK_DROP_MODEL "models/items/plate_steak.mdl"
#define LUNCHBOX_ROBOT_DROP_MODEL "models/items/plate_robo_sandwich.mdl"
#define LUNCHBOX_FESTIVE_DROP_MODEL "models/items/plate_sandwich_xmas.mdl"
#define LUNCHBOX_CHOCOLATE_BAR "models/props_halloween/halloween_medkit_small.mdl"
#define LUNCHBOX_DROPPED_MINS Vector( -17, -17, -10 )
#define LUNCHBOX_DROPPED_MAXS Vector( 17, 17, 10 )
static const char *s_pszLunchboxMaxHealThink = "LunchboxMaxHealThink";
//=============================================================================
//
// Weapon Lunchbox functions.
//
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFLunchBox::CTFLunchBox()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFLunchBox::UpdateOnRemove( void )
{
#ifndef CLIENT_DLL
// If we're removed, we remove any dropped powerups. This prevents an exploit
// where they switch classes away & back to get another lunchbox to drop with.
if ( m_hThrownPowerup )
{
UTIL_Remove( m_hThrownPowerup );
}
#endif
BaseClass::UpdateOnRemove();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFLunchBox::Precache( void )
{
if ( DropAllowed() )
{
PrecacheModel( "models/items/medkit_medium.mdl" );
PrecacheModel( "models/items/medkit_medium_bday.mdl" );
PrecacheModel( LUNCHBOX_DROP_MODEL );
PrecacheModel( LUNCHBOX_STEAK_DROP_MODEL );
PrecacheModel( LUNCHBOX_ROBOT_DROP_MODEL );
PrecacheModel( LUNCHBOX_FESTIVE_DROP_MODEL );
PrecacheModel( LUNCHBOX_CHOCOLATE_BAR );
}
BaseClass::Precache();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFLunchBox::WeaponReset( void )
{
BaseClass::WeaponReset();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFLunchBox::UsesPrimaryAmmo( void )
{
return CBaseCombatWeapon::UsesPrimaryAmmo();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFLunchBox::DropAllowed( void )
{
CTFPlayer *pOwner = ToTFPlayer( GetPlayerOwner() );
if ( pOwner )
{
if ( pOwner->m_Shared.InCond( TF_COND_TAUNTING ) )
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFLunchBox::PrimaryAttack( void )
{
CTFPlayer *pOwner = ToTFPlayer( GetPlayerOwner() );
if ( !pOwner )
return;
if ( !HasAmmo() )
return;
#if GAME_DLL
pOwner->Taunt();
m_flNextPrimaryAttack = pOwner->GetTauntRemoveTime() + 0.1f;
#else
m_flNextPrimaryAttack = gpGlobals->curtime + 2.0f; // this will be corrected by the game server
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFLunchBox::SecondaryAttack( void )
{
if ( !DropAllowed() )
return;
CTFPlayer *pPlayer = ToTFPlayer( GetPlayerOwner() );
if ( !pPlayer )
return;
if ( !HasAmmo() )
return;
#ifndef CLIENT_DLL
if ( m_hThrownPowerup )
{
UTIL_Remove( m_hThrownPowerup );
}
// Throw out the medikit
Vector vecSrc = pPlayer->EyePosition() + Vector(0,0,-8);
QAngle angForward = pPlayer->EyeAngles() + QAngle(-10,0,0);
int nLunchBoxType = GetLunchboxType();
const char *pszHealthKit;
switch ( nLunchBoxType )
{
case LUNCHBOX_ADDS_MAXHEALTH:
pszHealthKit = "item_healthkit_small";
break;
case LUNCHBOX_ADDS_AMMO:
pszHealthKit = "item_healthammokit";
break;
default:
pszHealthKit = "item_healthkit_medium";
}
CHealthKit *pMedKit = assert_cast<CHealthKit*>( CBaseEntity::Create( pszHealthKit, vecSrc, angForward, pPlayer ) );
if ( pMedKit )
{
Vector vecForward, vecRight, vecUp;
AngleVectors( angForward, &vecForward, &vecRight, &vecUp );
Vector vecVelocity = vecForward * 500.0;
if ( nLunchBoxType == LUNCHBOX_ADDS_MINICRITS )
{
pMedKit->SetModel( LUNCHBOX_STEAK_DROP_MODEL );
}
else if ( nLunchBoxType == LUNCHBOX_STANDARD_ROBO )
{
pMedKit->SetModel( LUNCHBOX_ROBOT_DROP_MODEL );
pMedKit->m_nSkin = ( pPlayer->GetTeamNumber() == TF_TEAM_RED ) ? 0 : 1;
}
else if ( nLunchBoxType == LUNCHBOX_STANDARD_FESTIVE )
{
pMedKit->SetModel( LUNCHBOX_FESTIVE_DROP_MODEL );
pMedKit->m_nSkin = ( pPlayer->GetTeamNumber() == TF_TEAM_RED ) ? 0 : 1;
}
else if ( nLunchBoxType == LUNCHBOX_ADDS_MAXHEALTH )
{
pMedKit->SetModel( LUNCHBOX_CHOCOLATE_BAR );
}
else
{
pMedKit->SetModel( LUNCHBOX_DROP_MODEL );
}
// clear out the overrides so the thrown sandvich/steak look correct in either vision mode
pMedKit->ClearModelIndexOverrides();
pMedKit->SetAbsAngles( vec3_angle );
pMedKit->SetSize( LUNCHBOX_DROPPED_MINS, LUNCHBOX_DROPPED_MAXS );
// the thrower has to wait 0.3 to pickup the powerup (so he can throw it while running forward)
pMedKit->DropSingleInstance( vecVelocity, pPlayer, 0.3 );
}
m_hThrownPowerup = pMedKit;
#endif
pPlayer->RemoveAmmo( m_pWeaponInfo->GetWeaponData( m_iWeaponMode ).m_iAmmoPerShot, m_iPrimaryAmmoType );
g_pGameRules->SwitchToNextBestWeapon( pPlayer, this );
StartEffectBarRegen();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFLunchBox::DrainAmmo( bool bForceCooldown )
{
CTFPlayer *pOwner = ToTFPlayer( GetPlayerOwner() );
if ( !pOwner )
return;
#ifdef GAME_DLL
int iLunchboxType = GetLunchboxType();
// If we're damaged while eating/taunting, bForceCooldown will be true
if ( pOwner->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) )
{
if ( pOwner->GetHealth() < pOwner->GetMaxHealth() || GetLunchboxType() == LUNCHBOX_ADDS_MINICRITS || iLunchboxType == LUNCHBOX_ADDS_MAXHEALTH || bForceCooldown )
{
StartEffectBarRegen();
}
else // Full health regular sandwhich, I can eat forever
{
return;
}
}
else if ( pOwner->IsPlayerClass( TF_CLASS_SCOUT ) )
{
StartEffectBarRegen();
}
// Strange Tracking. Only go through if we have ammo at this point.
if ( !pOwner->IsBot() && pOwner->GetAmmoCount( m_iPrimaryAmmoType ) > 0 )
{
EconEntity_OnOwnerKillEaterEventNoPartner( dynamic_cast<CEconEntity *>( this ), pOwner, kKillEaterEvent_FoodEaten );
}
pOwner->RemoveAmmo( 1, m_iPrimaryAmmoType );
#else
pOwner->RemoveAmmo( 1, m_iPrimaryAmmoType );
StartEffectBarRegen();
#endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFLunchBox::Detach( void )
{
#ifdef GAME_DLL
// Terrible - but for now, we're the only place that adds this (custom) attribute
if ( GetLunchboxType() == LUNCHBOX_ADDS_MAXHEALTH )
{
CTFPlayer *pOwner = ToTFPlayer( GetPlayerOwner() );
if ( pOwner )
{
// Prevents use-then-switch-class exploit (heavy->scout)
// Not a big deal in pubs, but it can mess with competitive
pOwner->RemoveCustomAttribute( "hidden maxhealth non buffed" );
}
}
#endif
BaseClass::Detach();
}
#ifdef GAME_DLL
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFLunchBox::ApplyBiteEffects( CTFPlayer *pPlayer )
{
int nLunchBoxType = GetLunchboxType();
if ( nLunchBoxType == LUNCHBOX_ADDS_MAXHEALTH )
{
// add 50 health to player for 30 seconds
pPlayer->AddCustomAttribute( "hidden maxhealth non buffed", 50.f, 30.f );
}
else if ( nLunchBoxType == LUNCHBOX_ADDS_MINICRITS )
{
static const float s_fSteakSandwichDuration = 16.0f;
// Steak sandvich.
pPlayer->m_Shared.AddCond( TF_COND_ENERGY_BUFF, s_fSteakSandwichDuration );
pPlayer->m_Shared.AddCond( TF_COND_CANNOT_SWITCH_FROM_MELEE, s_fSteakSandwichDuration );
pPlayer->m_Shared.SetBiteEffectWasApplied();
return;
}
// Then heal the player
int iHeal = ( nLunchBoxType == LUNCHBOX_ADDS_MAXHEALTH ) ? 25 : 75;
int iHealType = DMG_GENERIC;
if ( nLunchBoxType == LUNCHBOX_ADDS_MAXHEALTH && pPlayer->GetHealth() < 400 )
{
iHealType = DMG_IGNORE_MAXHEALTH;
iHeal = Min( 25, 400 - pPlayer->GetHealth() );
}
float flHealScale = 1.0f;
CALL_ATTRIB_HOOK_FLOAT( flHealScale, lunchbox_healing_scale );
iHeal = iHeal * flHealScale;
int iHealed = pPlayer->TakeHealth( iHeal, iHealType );
if ( iHealed > 0 )
{
CTF_GameStats.Event_PlayerHealedOther( pPlayer, iHealed );
}
// Restore ammo if applicable
if ( nLunchBoxType == LUNCHBOX_ADDS_AMMO )
{
int maxPrimary = pPlayer->GetMaxAmmo( TF_AMMO_PRIMARY );
pPlayer->GiveAmmo( maxPrimary * 0.25, TF_AMMO_PRIMARY, true );
}
}
#endif // GAME_DLL
//-----------------------------------------------------------------------------
// Purpose: Energy Drink
//-----------------------------------------------------------------------------
CTFLunchBox_Drink::CTFLunchBox_Drink()
{
}
#ifdef CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFLunchBox_Drink::Holster( CBaseCombatWeapon *pSwitchingTo )
{
CTFPlayer *pOwner = ToTFPlayer( GetPlayerOwner() );
if ( pOwner && pOwner->IsLocalPlayer() )
{
C_BaseEntity *pParticleEnt = pOwner->GetViewModel(0);
if ( pParticleEnt )
{
pOwner->StopViewModelParticles( pParticleEnt );
}
}
return BaseClass::Holster( pSwitchingTo );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char* CTFLunchBox_Drink::ModifyEventParticles( const char* token )
{
if ( GetLunchboxType() == LUNCHBOX_ADDS_MINICRITS )
{
if ( FStrEq( token, "energydrink_splash") )
{
CEconItemView *pItem = m_AttributeManager.GetItem();
int iSystems = pItem->GetStaticData()->GetNumAttachedParticles( GetTeamNumber() );
for ( int i = 0; i < iSystems; i++ )
{
attachedparticlesystem_t *pSystem = pItem->GetStaticData()->GetAttachedParticleData( GetTeamNumber(),i );
if ( pSystem->iCustomType == 1 )
{
return pSystem->pszSystemName;
}
}
}
}
return BaseClass::ModifyEventParticles( token );
}
#endif // CLIENT_DLL